cef/patch/patches/mac_gpu.patch

30 lines
1.4 KiB
Diff

diff --git ui/gl/init/gl_initializer_mac.cc ui/gl/init/gl_initializer_mac.cc
index f4789ebf3b0e..73d66e8f5165 100644
--- ui/gl/init/gl_initializer_mac.cc
+++ ui/gl/init/gl_initializer_mac.cc
@@ -47,11 +47,8 @@ bool InitializeOneOffForSandbox() {
// GPU-related stuff is very slow without this, probably because
// the sandbox prevents loading graphics drivers or some such.
std::vector<CGLPixelFormatAttribute> attribs;
- if (GLContext::SwitchableGPUsSupported()) {
- // Avoid switching to the discrete GPU just for this pixel
- // format selection.
- attribs.push_back(kCGLPFAAllowOfflineRenderers);
- }
+ // Avoid switching to the discrete GPU just for this pixel format selection.
+ attribs.push_back(kCGLPFAAllowOfflineRenderers);
if (GetGLImplementation() == kGLImplementationAppleGL) {
attribs.push_back(kCGLPFARendererID);
attribs.push_back(
@@ -146,8 +143,8 @@ bool InitializeStaticEGLInternal(GLImplementation implementation) {
// as app bundles. In that case, the .dylib is next to the executable.
base::FilePath base_dir;
if (base::mac::AmIBundled()) {
- base_dir =
- base::mac::FrameworkBundlePath().Append("Versions/Current/Libraries/");
+ // Rely on symlinks to find the correct version.
+ base_dir = base::mac::FrameworkBundlePath().Append("Libraries/");
} else {
if (!base::PathService::Get(base::FILE_EXE, &base_dir)) {
LOG(ERROR) << "PathService::Get failed.";