mirror of
https://bitbucket.org/chromiumembedded/cef
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331 lines
8.6 KiB
C++
331 lines
8.6 KiB
C++
// Copyright 2018 The Chromium Embedded Framework Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be found
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// in the LICENSE file.
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//
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// Portions Copyright (c) 2018 Daktronics with the following MIT License:
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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#ifndef CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
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#define CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
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#pragma once
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#include <d3d11_1.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include "include/base/cef_macros.h"
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namespace client {
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namespace d3d11 {
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class Composition;
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class Context;
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class Effect;
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class Geometry;
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class SwapChain;
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class Texture2D;
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// Basic rect for floats.
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struct Rect {
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float x;
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float y;
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float width;
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float height;
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};
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template <class T>
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class ScopedBinder {
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public:
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ScopedBinder(const std::shared_ptr<Context>& ctx,
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const std::shared_ptr<T>& target)
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: target_(target) {
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if (target_) {
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target_->bind(ctx);
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}
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}
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~ScopedBinder() {
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if (target_) {
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target_->unbind();
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}
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}
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private:
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const std::shared_ptr<T> target_;
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DISALLOW_COPY_AND_ASSIGN(ScopedBinder);
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};
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class Context {
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public:
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Context(ID3D11DeviceContext*);
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void flush();
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operator ID3D11DeviceContext*() { return ctx_.get(); }
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private:
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const std::shared_ptr<ID3D11DeviceContext> ctx_;
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};
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// Encapsulate a D3D11 Device object.
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class Device {
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public:
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Device(ID3D11Device*, ID3D11DeviceContext*);
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static std::shared_ptr<Device> create();
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std::string adapter_name() const;
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operator ID3D11Device*() { return device_.get(); }
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std::shared_ptr<Context> immedidate_context();
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std::shared_ptr<SwapChain> create_swapchain(HWND,
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int width = 0,
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int height = 0);
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std::shared_ptr<Geometry> create_quad(float x,
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float y,
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float width,
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float height,
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bool flip = false);
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std::shared_ptr<Texture2D> create_texture(int width,
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int height,
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DXGI_FORMAT format,
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const void* data,
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size_t row_stride);
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std::shared_ptr<Texture2D> open_shared_texture(void*);
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// Create some basic shaders so we can draw a textured-quad.
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std::shared_ptr<Effect> create_default_effect();
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std::shared_ptr<Effect> create_effect(const std::string& vertex_code,
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const std::string& vertex_entry,
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const std::string& vertex_model,
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const std::string& pixel_code,
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const std::string& pixel_entry,
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const std::string& pixel_model);
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private:
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std::shared_ptr<ID3DBlob> compile_shader(const std::string& source_code,
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const std::string& entry_point,
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const std::string& model);
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HMODULE lib_compiler_;
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const std::shared_ptr<ID3D11Device> device_;
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const std::shared_ptr<Context> ctx_;
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DISALLOW_COPY_AND_ASSIGN(Device);
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};
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// Encapsulate a DXGI swapchain for a window.
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class SwapChain {
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public:
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SwapChain(IDXGISwapChain*,
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ID3D11RenderTargetView*,
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ID3D11SamplerState*,
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ID3D11BlendState*);
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void bind(const std::shared_ptr<Context>& ctx);
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void unbind();
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void clear(float red, float green, float blue, float alpha);
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void present(int sync_interval);
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void resize(int width, int height);
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int width() const { return width_; }
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int height() const { return height_; }
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private:
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const std::shared_ptr<ID3D11SamplerState> sampler_;
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const std::shared_ptr<ID3D11BlendState> blender_;
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const std::shared_ptr<IDXGISwapChain> swapchain_;
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std::shared_ptr<ID3D11RenderTargetView> rtv_;
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std::shared_ptr<Context> ctx_;
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int width_;
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int height_;
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DISALLOW_COPY_AND_ASSIGN(SwapChain);
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};
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class Texture2D {
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public:
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Texture2D(ID3D11Texture2D* tex, ID3D11ShaderResourceView* srv);
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void bind(std::shared_ptr<Context> const& ctx);
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void unbind();
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uint32_t width() const;
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uint32_t height() const;
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DXGI_FORMAT format() const;
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bool has_mutex() const;
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bool lock_key(uint64_t key, uint32_t timeout_ms);
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void unlock_key(uint64_t key);
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void* share_handle() const;
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void copy_from(const std::shared_ptr<Texture2D>&);
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private:
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HANDLE share_handle_;
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const std::shared_ptr<ID3D11Texture2D> texture_;
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const std::shared_ptr<ID3D11ShaderResourceView> srv_;
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std::shared_ptr<IDXGIKeyedMutex> keyed_mutex_;
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std::shared_ptr<Context> ctx_;
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DISALLOW_COPY_AND_ASSIGN(Texture2D);
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};
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class Effect {
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public:
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Effect(ID3D11VertexShader* vsh,
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ID3D11PixelShader* psh,
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ID3D11InputLayout* layout);
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void bind(const std::shared_ptr<Context>& ctx);
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void unbind();
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private:
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const std::shared_ptr<ID3D11VertexShader> vsh_;
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const std::shared_ptr<ID3D11PixelShader> psh_;
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const std::shared_ptr<ID3D11InputLayout> layout_;
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std::shared_ptr<Context> ctx_;
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DISALLOW_COPY_AND_ASSIGN(Effect);
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};
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class Geometry {
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public:
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Geometry(D3D_PRIMITIVE_TOPOLOGY primitive,
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uint32_t vertices,
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uint32_t stride,
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ID3D11Buffer*);
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void bind(const std::shared_ptr<Context>& ctx);
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void unbind();
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void draw();
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private:
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D3D_PRIMITIVE_TOPOLOGY primitive_;
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uint32_t vertices_;
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uint32_t stride_;
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const std::shared_ptr<ID3D11Buffer> buffer_;
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std::shared_ptr<Context> ctx_;
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DISALLOW_COPY_AND_ASSIGN(Geometry);
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};
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// Abstraction for a 2D layer within a composition.
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class Layer {
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public:
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Layer(const std::shared_ptr<Device>& device, bool flip);
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virtual ~Layer();
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void attach(const std::shared_ptr<Composition>&);
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// Uses normalized 0-1.0 coordinates.
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virtual void move(float x, float y, float width, float height);
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virtual void tick(double t);
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virtual void render(const std::shared_ptr<Context>& ctx) = 0;
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Rect bounds() const;
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std::shared_ptr<Composition> composition() const;
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protected:
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// Helper method for derived classes to draw a textured-quad.
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void render_texture(const std::shared_ptr<Context>& ctx,
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const std::shared_ptr<Texture2D>& texture);
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const std::shared_ptr<Device> device_;
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const bool flip_;
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Rect bounds_;
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std::shared_ptr<Geometry> geometry_;
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std::shared_ptr<Effect> effect_;
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private:
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std::weak_ptr<Composition> composition_;
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DISALLOW_COPY_AND_ASSIGN(Layer);
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};
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// A collection of layers. Will render 1-N layers to a D3D11 device.
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class Composition : public std::enable_shared_from_this<Composition> {
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public:
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Composition(const std::shared_ptr<Device>& device,
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int width = 0,
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int height = 0);
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int width() const { return width_; }
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int height() const { return height_; }
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double fps() const;
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double time() const;
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bool is_vsync() const;
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void tick(double);
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void render(const std::shared_ptr<Context>&);
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void add_layer(const std::shared_ptr<Layer>& layer);
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bool remove_layer(const std::shared_ptr<Layer>& layer);
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void resize(bool vsync, int width, int height);
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private:
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int width_;
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int height_;
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uint32_t frame_;
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int64_t fps_start_;
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double fps_;
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double time_;
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bool vsync_;
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const std::shared_ptr<Device> device_;
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std::vector<std::shared_ptr<Layer>> layers_;
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DISALLOW_COPY_AND_ASSIGN(Composition);
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};
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class FrameBuffer {
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public:
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explicit FrameBuffer(const std::shared_ptr<Device>& device);
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// Called in response to CEF's OnAcceleratedPaint notification.
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void on_paint(void* shared_handle);
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// Returns what should be considered the front buffer.
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std::shared_ptr<Texture2D> texture() const { return shared_buffer_; }
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private:
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const std::shared_ptr<Device> device_;
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std::shared_ptr<Texture2D> shared_buffer_;
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DISALLOW_COPY_AND_ASSIGN(FrameBuffer);
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};
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} // namespace d3d11
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} // namespace client
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#endif // CEF_TESTS_CEFCLIENT_BROWSER_OSR_D3D11_WIN_H_
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