cef/patch/patches/message_loop.patch

76 lines
3.1 KiB
Diff

diff --git base/message_loop/message_loop_current.cc base/message_loop/message_loop_current.cc
index 14d7b8fbb596..4cf58414c2f0 100644
--- base/message_loop/message_loop_current.cc
+++ base/message_loop/message_loop_current.cc
@@ -47,6 +47,8 @@ void MessageLoopCurrent::AddDestructionObserver(
void MessageLoopCurrent::RemoveDestructionObserver(
DestructionObserver* destruction_observer) {
+ if (!current_)
+ return;
DCHECK(current_->IsBoundToCurrentThread());
current_->RemoveDestructionObserver(destruction_observer);
}
diff --git base/message_loop/message_loop_current.h base/message_loop/message_loop_current.h
index 462098e2522a..b853e6dc0c40 100644
--- base/message_loop/message_loop_current.h
+++ base/message_loop/message_loop_current.h
@@ -117,6 +117,12 @@ class BASE_EXPORT MessageLoopCurrent {
// posted tasks.
void SetAddQueueTimeToTasks(bool enable);
+#if defined(OS_WIN)
+ void set_os_modal_loop(bool os_modal_loop) { os_modal_loop_ = os_modal_loop; }
+
+ bool os_modal_loop() const { return os_modal_loop_; }
+#endif // OS_WIN
+
// Enables nested task processing in scope of an upcoming native message loop.
// Some unwanted message loops may occur when using common controls or printer
// functions. Hence, nested task processing is disabled by default to avoid
@@ -183,6 +189,13 @@ class BASE_EXPORT MessageLoopCurrent {
friend class web::WebTaskEnvironment;
sequence_manager::internal::SequenceManagerImpl* current_;
+
+#if defined(OS_WIN)
+ private:
+ // Should be set to true before calling Windows APIs like TrackPopupMenu, etc.
+ // which enter a modal message loop.
+ bool os_modal_loop_ = false;
+#endif
};
#if !defined(OS_NACL)
diff --git base/message_loop/message_pump_win.cc base/message_loop/message_pump_win.cc
index 4c500064bcd8..9b82c906b659 100644
--- base/message_loop/message_pump_win.cc
+++ base/message_loop/message_pump_win.cc
@@ -2,6 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
+#include "base/message_loop/message_loop_current.h"
#include "base/message_loop/message_pump_win.h"
#include <algorithm>
@@ -497,7 +498,17 @@ bool MessagePumpForUI::ProcessNextWindowsMessage() {
TRACE_EVENT1("base",
"MessagePumpForUI::ProcessNextWindowsMessage PeekMessage",
"sent_messages_in_queue", more_work_is_plausible);
- has_msg = ::PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE) != FALSE;
+
+ // We should not process all window messages if we are in the context of an
+ // OS modal loop, i.e. in the context of a windows API call like MessageBox.
+ // This is to ensure that these messages are peeked out by the OS modal loop.
+ if (MessageLoopCurrent::Get()->os_modal_loop()) {
+ // We only peek out WM_PAINT and WM_TIMER here for reasons mentioned above.
+ has_msg = PeekMessage(&msg, NULL, WM_PAINT, WM_PAINT, PM_REMOVE) ||
+ PeekMessage(&msg, NULL, WM_TIMER, WM_TIMER, PM_REMOVE);
+ } else {
+ has_msg = PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) != FALSE;
+ }
}
if (has_msg)
more_work_is_plausible |= ProcessMessageHelper(msg);