cef/libcef/browser/native/menu_runner_win.cc
Marshall Greenblatt 6573df6cc3 Update to Chromium version 85.0.4183.0 (#782793)
- Windows: 10.0.19041 SDK is now required.
- macOS: 10.15.1 SDK (at least Xcode 11.2) is now required.
- Remove CefMediaSource::IsValid and CefMediaSink::IsValid which would
  always return true.
2020-07-16 19:11:12 -04:00

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C++

// Copyright (c) 2012 The Chromium Embedded Framework Authors. All rights
// reserved. Use of this source code is governed by a BSD-style license that can
// be found in the LICENSE file.
#include "libcef/browser/native/menu_runner_win.h"
#include "libcef/browser/browser_host_impl.h"
#include "libcef/browser/native/menu_2.h"
#include "base/message_loop/message_loop_current.h"
#include "ui/gfx/geometry/point.h"
CefMenuRunnerWin::CefMenuRunnerWin() {}
bool CefMenuRunnerWin::RunContextMenu(
CefBrowserHostImpl* browser,
CefMenuModelImpl* model,
const content::ContextMenuParams& params) {
// Create a menu based on the model.
menu_.reset(new views::CefNativeMenuWin(model->model(), nullptr));
menu_->Rebuild(nullptr);
// Make sure events can be pumped while the menu is up.
base::MessageLoopCurrent::ScopedNestableTaskAllower allow;
const gfx::Point& screen_point =
browser->GetScreenPoint(gfx::Point(params.x, params.y));
// Show the menu. Blocks until the menu is dismissed.
menu_->RunMenuAt(screen_point, views::Menu2::ALIGN_TOPLEFT);
return true;
}