mirror of
https://bitbucket.org/chromiumembedded/cef
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255 lines
7.9 KiB
CMake
255 lines
7.9 KiB
CMake
# Copyright (c) 2014 The Chromium Embedded Framework Authors. All rights
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# reserved. Use of this source code is governed by a BSD-style license that
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# can be found in the LICENSE file.
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#
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# Source files.
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#
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# cefclient browser sources.
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{{
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'prefix': 'cefclient_browser',
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'set': 'CEFCLIENT_BROWSER_SRCS',
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'includes': [
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'cefclient_sources_browser',
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],
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}}
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# cefclient common sources.
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{{
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'prefix': 'cefclient_common',
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'set': 'CEFCLIENT_COMMON_SRCS',
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'includes': [
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'cefclient_sources_common',
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],
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}}
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# cefclient renderer sources.
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{{
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'prefix': 'cefclient_renderer',
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'set': 'CEFCLIENT_RENDERER_SRCS',
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'includes': [
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'cefclient_sources_renderer',
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],
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}}
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#cefclient Linux sources
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{{
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'prefix': 'cefclient_linux',
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'set': 'CEFCLIENT_LINUX_SRCS',
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'includes': [
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'cefclient_sources_linux',
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],
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}}
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#cefclient Mac OS X sources
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{{
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'prefix': 'cefclient_macosx',
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'set': 'CEFCLIENT_MACOSX_SRCS',
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'includes': [
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'cefclient_sources_mac',
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],
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}}
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# cefclient Mac OS X helper sources.
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{{
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'prefix': 'cefclient_helper',
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'set': 'CEFCLIENT_MACOSX_HELPER_SRCS',
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'includes': [
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'cefclient_sources_mac_helper',
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],
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}}
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#cefclient Windows sources
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{{
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'prefix': 'cefclient_windows',
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'set': 'CEFCLIENT_WINDOWS_SRCS',
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'includes': [
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'cefclient_sources_win',
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],
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}}
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# cefclient resources.
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{{
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'prefix': 'cefclient_resources',
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'set': 'CEFCLIENT_RESOURCES_SRCS',
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'includes': [
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'cefclient_bundle_resources_mac:MACOSX',
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'cefclient_sources_resources',
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],
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}}
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#
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# Shared configuration.
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#
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# Target executable names.
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set(CEF_TARGET "cefclient")
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if(OS_MACOSX)
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set(CEF_HELPER_TARGET "cefclient Helper")
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endif()
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# Logical target used to link the libcef library.
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ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_DEBUG}" "${CEF_LIB_RELEASE}")
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# Determine the target output directory.
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SET_CEF_TARGET_OUT_DIR()
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#
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# Linux configuration.
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#
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if(OS_LINUX)
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# All sources required by the "cefclient" target. Generates an executable that
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# is used for all processes.
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set(CEFCLIENT_SRCS
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${CEFCLIENT_BROWSER_SRCS}
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${CEFCLIENT_COMMON_SRCS}
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${CEFCLIENT_RENDERER_SRCS}
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${CEFCLIENT_RESOURCES_SRCS}
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${CEFCLIENT_LINUX_SRCS}
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)
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# Find required libraries and update compiler/linker variables.
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FIND_LINUX_LIBRARIES("gmodule-2.0 gtk+-2.0 gthread-2.0 gtk+-unix-print-2.0 gtkglext-1.0")
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# Executable target.
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add_executable(${CEF_TARGET} ${CEFCLIENT_SRCS})
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SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET})
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add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
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target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS})
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# Set rpath so that libraries can be placed next to the executable.
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set_target_properties(${CEF_TARGET} PROPERTIES INSTALL_RPATH "$ORIGIN")
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set_target_properties(${CEF_TARGET} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
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set_target_properties(${CEF_TARGET} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CEF_TARGET_OUT_DIR})
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# Copy CEF binary and resource files to the target output directory.
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COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
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COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
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# Copy cefclient resource files to the target output directory.
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COPY_FILES("${CEF_TARGET}" "${CEFCLIENT_RESOURCES_SRCS}" "${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
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# Rename the "res" directory to "files".
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RENAME_DIRECTORY("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/resources" "${CEF_TARGET_OUT_DIR}/files")
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# Set SUID permissions on the chrome-sandbox target.
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SET_LINUX_SUID_PERMISSIONS("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/chrome-sandbox")
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endif()
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#
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# Mac OS X configuration.
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#
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if(OS_MACOSX)
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# All sources required by the "cefclient" target. Generates an app bundle that
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# is used only for the browser process.
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set(CEFCLIENT_SRCS
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${CEFCLIENT_BROWSER_SRCS}
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${CEFCLIENT_COMMON_SRCS}
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${CEFCLIENT_RESOURCES_SRCS}
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${CEFCLIENT_MACOSX_SRCS}
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)
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# All sources required by the "cefclient Helper" target. Generates an app
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# bundle that is used only for non-browser processes.
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set(CEFCLIENT_HELPER_SRCS
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${CEFCLIENT_COMMON_SRCS}
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${CEFCLIENT_RENDERER_SRCS}
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${CEFCLIENT_MACOSX_HELPER_SRCS}
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)
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# Output paths for the app bundles.
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set(CEF_APP "${CEF_TARGET_OUT_DIR}/${CEF_TARGET}.app")
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set(CEF_HELPER_APP "${CEF_TARGET_OUT_DIR}/${CEF_HELPER_TARGET}.app")
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# Variable referenced from Info.plist files.
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set(PRODUCT_NAME "${CEF_TARGET}")
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# Helper executable target.
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add_executable(${CEF_HELPER_TARGET} MACOSX_BUNDLE ${CEFCLIENT_HELPER_SRCS})
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SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_HELPER_TARGET})
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add_dependencies(${CEF_HELPER_TARGET} libcef_dll_wrapper)
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target_link_libraries(${CEF_HELPER_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS})
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set_target_properties(${CEF_HELPER_TARGET} PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/helper-Info.plist
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)
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# Fix the framework link in the helper executable.
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FIX_MACOSX_HELPER_FRAMEWORK_LINK(${CEF_HELPER_TARGET} ${CEF_HELPER_APP})
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# Main executable target.
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add_executable(${CEF_TARGET} MACOSX_BUNDLE ${CEFCLIENT_RESOURCES_SRCS} ${CEFCLIENT_SRCS})
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SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET})
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add_dependencies(${CEF_TARGET} libcef_dll_wrapper "${CEF_HELPER_TARGET}")
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target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS} "-framework OpenGL")
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set_target_properties(${CEF_TARGET} PROPERTIES
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RESOURCE "${CEFCLIENT_RESOURCES_SRCS}"
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MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/Info.plist
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)
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# Copy files into the main app bundle.
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add_custom_command(
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TARGET ${CEF_TARGET}
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POST_BUILD
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# Copy the helper app bundle into the Frameworks directory.
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CEF_HELPER_APP}"
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"${CEF_APP}/Contents/Frameworks/${CEF_HELPER_TARGET}.app"
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# Copy the CEF framework into the Frameworks directory.
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CEF_BINARY_DIR}/Chromium Embedded Framework.framework"
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"${CEF_APP}/Contents/Frameworks/Chromium Embedded Framework.framework"
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VERBATIM
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)
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# Fix the framework link in the main executable.
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FIX_MACOSX_MAIN_FRAMEWORK_LINK(${CEF_TARGET} ${CEF_APP})
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if(NOT ${CMAKE_GENERATOR} STREQUAL "Xcode")
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# Manually process and copy over resource files.
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# The Xcode generator handles this via the set_target_properties RESOURCE directive.
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set(PREFIXES "resources/mac/" "resources/") # Remove these prefixes from input file paths.
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COPY_MACOSX_RESOURCES("${CEFCLIENT_RESOURCES_SRCS}" "${PREFIXES}" "${CEF_TARGET}" "${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_APP}")
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endif()
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endif()
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#
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# Windows configuration.
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#
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if(OS_WINDOWS)
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# All sources required by the "cefclient" target. Generates an executable that
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# is used for all processes.
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set(CEFCLIENT_SRCS
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${CEFCLIENT_BROWSER_SRCS}
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${CEFCLIENT_COMMON_SRCS}
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${CEFCLIENT_RENDERER_SRCS}
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${CEFCLIENT_RESOURCES_SRCS}
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${CEFCLIENT_WINDOWS_SRCS}
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)
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# Executable target.
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add_executable(${CEF_TARGET} WIN32 ${CEFCLIENT_SRCS})
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SET_EXECUTABLE_TARGET_PROPERTIES(${CEF_TARGET})
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add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
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target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS} glu32.lib opengl32.lib)
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if(USE_SANDBOX)
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# Logical target used to link the cef_sandbox library.
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ADD_LOGICAL_TARGET("cef_sandbox_lib" "${CEF_SANDBOX_LIB_DEBUG}" "${CEF_SANDBOX_LIB_RELEASE}")
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target_link_libraries(${CEF_TARGET} cef_sandbox_lib ${CEF_SANDBOX_STANDARD_LIBS})
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endif()
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# Add the custom manifest files to the executable.
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ADD_WINDOWS_MANIFEST("${CMAKE_CURRENT_SOURCE_DIR}/resources/win" "${CEF_TARGET}" "exe")
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# Copy CEF binary and resource files to the target output directory.
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COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
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COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
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endif()
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