cef/tools/distrib/linux/README.redistrib.txt

64 lines
2.1 KiB
Plaintext

REDISTRIBUTION
--------------
This binary distribution contains the below components.
Required components:
The following components are required. CEF will not function without them.
* CEF core library.
* libcef.so
* Unicode support data.
* icudtl.dat
* V8 snapshot data.
* snapshot_blob.bin
* v8_context_snapshot.bin
Optional components:
The following components are optional. If they are missing CEF will continue to
run but any related functionality may become broken or disabled.
* Localized resources.
Locale file loading can be disabled completely using
CefSettings.pack_loading_disabled. The locales directory path can be
customized using CefSettings.locales_dir_path.
* locales/
Directory containing localized resources used by CEF, Chromium and Blink. A
.pak file is loaded from this directory based on the value of environment
variables which are read with the following precedence order: LANGUAGE,
LC_ALL, LC_MESSAGES and LANG. Only configured locales need to be
distributed. If no locale is configured the default locale of "en-US" will
be used. Without these files arbitrary Web components may display
incorrectly.
* Other resources.
Pack file loading can be disabled completely using
CefSettings.pack_loading_disabled. The resources directory path can be
customized using CefSettings.resources_dir_path.
* chrome_100_percent.pak
* chrome_200_percent.pak
* resources.pak
These files contain non-localized resources used by CEF, Chromium and Blink.
Without these files arbitrary Web components may display incorrectly.
* ANGLE support.
* libEGL.so
* libGLESv2.so
Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL.
Without these files the aforementioned capabilities may fail.
* SwANGLE support.
* libvk_swiftshader.so
* libvulkan.so.1
* vk_swiftshader_icd.json
Support for software rendering of HTML5 content like 2D canvas, 3D CSS and
WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without
these files the aforementioned capabilities may fail when GPU acceleration is
disabled or unavailable.