cef/patch/patches/webkit_plugin_info_2015.patch
Marshall Greenblatt 2f1e782f62 Update to Chromium version 122.0.6261.0 (#1250580)
Frame identifiers have changed from int64_t to string type. This is due
to https://crbug.com/1502660 which removes access to frame routing IDs
in the renderer process. New cross-process frame identifiers are 160-bit
values (32-bit child process ID + 128-bit local frame token) and most
easily represented as strings. All other frame-related expectations and
behaviors remain the same.
2024-01-30 12:07:08 -05:00

45 lines
1.7 KiB
Diff

diff --git third_party/blink/public/platform/platform.h third_party/blink/public/platform/platform.h
index 52829e870d30a..bf87e1750cd3f 100644
--- third_party/blink/public/platform/platform.h
+++ third_party/blink/public/platform/platform.h
@@ -781,6 +781,11 @@ class BLINK_PLATFORM_EXPORT Platform {
}
#endif
+ // DevTools ------------------------------------------------------------
+
+ virtual void DevToolsAgentAttached() {}
+ virtual void DevToolsAgentDetached() {}
+
private:
static void InitializeMainThreadCommon(
Platform* platform,
diff --git third_party/blink/renderer/core/inspector/devtools_session.cc third_party/blink/renderer/core/inspector/devtools_session.cc
index ae0907dfd95ec..63620f0aadc14 100644
--- third_party/blink/renderer/core/inspector/devtools_session.cc
+++ third_party/blink/renderer/core/inspector/devtools_session.cc
@@ -10,6 +10,7 @@
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
+#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/core/v8/script_controller.h"
#include "third_party/blink/renderer/core/frame/local_frame.h"
#include "third_party/blink/renderer/core/inspector/devtools_agent.h"
@@ -168,6 +169,7 @@ DevToolsSession::DevToolsSession(
for (wtf_size_t i = 0; i < agents_.size(); i++)
agents_[i]->Restore();
}
+ Platform::Current()->DevToolsAgentAttached();
}
DevToolsSession::~DevToolsSession() {
@@ -213,6 +215,7 @@ void DevToolsSession::Detach() {
agents_.clear();
v8_session_.reset();
agent_->client_->DebuggerTaskFinished();
+ Platform::Current()->DevToolsAgentDetached();
}
void DevToolsSession::DetachFromV8() {