cef/tests/cefclient/CMakeLists.txt.in

181 lines
6.3 KiB
CMake

# Copyright (c) 2014 The Chromium Embedded Framework Authors. All rights
# reserved. Use of this source code is governed by a BSD-style license that
# can be found in the LICENSE file.
#
# Source files.
#
# cefclient sources.
{{
'prefix': 'cefclient',
'set': 'CEFCLIENT_SRCS',
'includes': [
'cefclient_sources_browser',
'cefclient_sources_common',
'cefclient_sources_linux:LINUX',
'cefclient_sources_renderer:LINUX',
'cefclient_sources_renderer:WINDOWS',
'cefclient_sources_resources:WINDOWS',
'cefclient_sources_win:WINDOWS',
'cefclient_sources_mac:MACOSX',
],
}}
# cefclient helper sources.
{{
'prefix': 'cefclient_helper',
'set': 'CEFCLIENT_HELPER_SRCS',
'includes': [
'cefclient_sources_common:MACOSX',
'cefclient_sources_mac_helper:MACOSX',
'cefclient_sources_renderer:MACOSX',
],
}}
# cefclient resources.
{{
'prefix': 'cefclient_resources',
'set': 'CEFCLIENT_RESOURCES_SRCS',
'includes': [
'cefclient_bundle_resources_mac:MACOSX',
'cefclient_sources_resources',
],
}}
#
# Shared configuration.
#
# Target executable names.
set(CEF_TARGET "cefclient")
if(OS_MACOSX)
set(CEF_HELPER_TARGET "cefclient Helper")
endif()
# Logical target used to link the libcef library.
ADD_LOGICAL_TARGET("libcef_lib" "${CEF_LIB_DEBUG}" "${CEF_LIB_RELEASE}")
# Determine the target output directory.
SET_CEF_TARGET_OUT_DIR()
#
# Linux configuration.
#
if(OS_LINUX)
# Find required libraries and update compiler/linker variables.
FIND_LINUX_LIBRARIES("gmodule-2.0 gtk+-2.0 gthread-2.0 gtk+-unix-print-2.0 gtkglext-1.0")
# Executable target.
add_executable(${CEF_TARGET} ${CEFCLIENT_SRCS})
add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS})
# Set rpath so that libraries can be placed next to the executable.
set_target_properties(${CEF_TARGET} PROPERTIES INSTALL_RPATH "$ORIGIN")
set_target_properties(${CEF_TARGET} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
set_target_properties(${CEF_TARGET} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CEF_TARGET_OUT_DIR})
# Copy CEF binary and resource files to the target output directory.
COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
# Copy cefclient resource files to the target output directory.
COPY_FILES("${CEF_TARGET}" "${CEFCLIENT_RESOURCES_SRCS}" "${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
# Rename the "res" directory to "files".
RENAME_DIRECTORY("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/resources" "${CEF_TARGET_OUT_DIR}/files")
# Set SUID permissions on the chrome-sandbox target.
SET_LINUX_SUID_PERMISSIONS("${CEF_TARGET}" "${CEF_TARGET_OUT_DIR}/chrome-sandbox")
endif()
#
# Mac OS X configuration.
#
if(OS_MACOSX)
# Output paths for the app bundles.
set(CEF_APP "${CEF_TARGET_OUT_DIR}/${CEF_TARGET}.app")
set(CEF_HELPER_APP "${CEF_TARGET_OUT_DIR}/${CEF_HELPER_TARGET}.app")
# Variable referenced from Info.plist files.
set(PRODUCT_NAME "${CEF_TARGET}")
# Helper executable target.
add_executable(${CEF_HELPER_TARGET} MACOSX_BUNDLE ${CEFCLIENT_HELPER_SRCS})
add_dependencies(${CEF_HELPER_TARGET} libcef_dll_wrapper)
target_link_libraries(${CEF_HELPER_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS})
set_target_properties(${CEF_HELPER_TARGET} PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/helper-Info.plist
)
# Fix the framework link in the helper executable.
FIX_MACOSX_HELPER_FRAMEWORK_LINK(${CEF_HELPER_TARGET} ${CEF_HELPER_APP})
# Main executable target.
add_executable(${CEF_TARGET} MACOSX_BUNDLE ${CEFCLIENT_RESOURCES_SRCS} ${CEFCLIENT_SRCS})
add_dependencies(${CEF_TARGET} libcef_dll_wrapper "${CEF_HELPER_TARGET}")
target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS} "-framework OpenGL")
set_target_properties(${CEF_TARGET} PROPERTIES
RESOURCE "${CEFCLIENT_RESOURCES_SRCS}"
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/Info.plist
)
# Copy files into the main app bundle.
add_custom_command(
TARGET ${CEF_TARGET}
POST_BUILD
# Copy the helper app bundle into the Frameworks directory.
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CEF_HELPER_APP}"
"${CEF_APP}/Contents/Frameworks/${CEF_HELPER_TARGET}.app"
# Copy the CEF framework into the Frameworks directory.
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CEF_BINARY_DIR}/Chromium Embedded Framework.framework"
"${CEF_APP}/Contents/Frameworks/Chromium Embedded Framework.framework"
VERBATIM
)
# Fix the framework link in the main executable.
FIX_MACOSX_MAIN_FRAMEWORK_LINK(${CEF_TARGET} ${CEF_APP})
# Make the other helper app bundles.
MAKE_MACOSX_HELPERS(${CEF_TARGET} ${CEF_APP})
if(NOT ${CMAKE_GENERATOR} STREQUAL "Xcode")
# Manually process and copy over resource files.
# The Xcode generator handles this via the set_target_properties RESOURCE directive.
set(PREFIXES "resources/mac/" "resources/") # Remove these prefixes from input file paths.
COPY_MACOSX_RESOURCES("${CEFCLIENT_RESOURCES_SRCS}" "${PREFIXES}" "${CEF_TARGET}" "${CMAKE_CURRENT_SOURCE_DIR}" "${CEF_APP}")
endif()
endif()
#
# Windows configuration.
#
if(OS_WINDOWS)
# Executable target.
add_executable(${CEF_TARGET} WIN32 ${CEFCLIENT_SRCS})
add_dependencies(${CEF_TARGET} libcef_dll_wrapper)
target_link_libraries(${CEF_TARGET} libcef_lib libcef_dll_wrapper ${CEF_STANDARD_LIBS} "glu32.lib" "opengl32.lib")
if(USE_SANDBOX)
# Logical target used to link the cef_sandbox library.
ADD_LOGICAL_TARGET("cef_sandbox_lib" "${CEF_SANDBOX_LIB_DEBUG}" "${CEF_SANDBOX_LIB_RELEASE}")
target_link_libraries(${CEF_TARGET} cef_sandbox_lib ${CEF_SANDBOX_STANDARD_LIBS})
endif()
# Add the custom manifest files to the executable.
ADD_WINDOWS_MANIFEST("${CMAKE_CURRENT_SOURCE_DIR}/resources/win" "${CEF_TARGET}")
# Copy CEF binary and resource files to the target output directory.
COPY_FILES("${CEF_TARGET}" "${CEF_BINARY_FILES}" "${CEF_BINARY_DIR}" "${CEF_TARGET_OUT_DIR}")
COPY_FILES("${CEF_TARGET}" "${CEF_RESOURCE_FILES}" "${CEF_RESOURCE_DIR}" "${CEF_TARGET_OUT_DIR}")
endif()