cef/include/views/cef_view.h

428 lines
14 KiB
C++

// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#define CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#pragma once
#include "include/views/cef_view_delegate.h"
class CefBrowserView;
class CefButton;
class CefPanel;
class CefScrollView;
class CefTextfield;
class CefWindow;
///
/// A View is a rectangle within the views View hierarchy. It is the base class
/// for all Views. All size and position values are in density independent
/// pixels (DIP) unless otherwise indicated. Methods must be called on the
/// browser process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefView : public CefBaseRefCounted {
public:
///
/// Returns this View as a BrowserView or NULL if this is not a BrowserView.
///
/*--cef()--*/
virtual CefRefPtr<CefBrowserView> AsBrowserView() = 0;
///
/// Returns this View as a Button or NULL if this is not a Button.
///
/*--cef()--*/
virtual CefRefPtr<CefButton> AsButton() = 0;
///
/// Returns this View as a Panel or NULL if this is not a Panel.
///
/*--cef()--*/
virtual CefRefPtr<CefPanel> AsPanel() = 0;
///
/// Returns this View as a ScrollView or NULL if this is not a ScrollView.
///
/*--cef()--*/
virtual CefRefPtr<CefScrollView> AsScrollView() = 0;
///
/// Returns this View as a Textfield or NULL if this is not a Textfield.
///
/*--cef()--*/
virtual CefRefPtr<CefTextfield> AsTextfield() = 0;
///
/// Returns the type of this View as a string. Used primarily for testing
/// purposes.
///
/*--cef()--*/
virtual CefString GetTypeString() = 0;
///
/// Returns a string representation of this View which includes the type and
/// various type-specific identifying attributes. If |include_children| is
/// true any child Views will also be included. Used primarily for testing
/// purposes.
///
/*--cef()--*/
virtual CefString ToString(bool include_children) = 0;
///
/// Returns true if this View is valid.
///
/*--cef()--*/
virtual bool IsValid() = 0;
///
/// Returns true if this View is currently attached to another View. A View
/// can only be attached to one View at a time.
///
/*--cef()--*/
virtual bool IsAttached() = 0;
///
/// Returns true if this View is the same as |that| View.
///
/*--cef()--*/
virtual bool IsSame(CefRefPtr<CefView> that) = 0;
///
/// Returns the delegate associated with this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefViewDelegate> GetDelegate() = 0;
///
/// Returns the top-level Window hosting this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefWindow> GetWindow() = 0;
///
/// Returns the ID for this View.
///
/*--cef()--*/
virtual int GetID() = 0;
///
/// Sets the ID for this View. ID should be unique within the subtree that you
/// intend to search for it. 0 is the default ID for views.
///
/*--cef()--*/
virtual void SetID(int id) = 0;
///
/// Returns the group id of this View, or -1 if not set.
///
/*--cef()--*/
virtual int GetGroupID() = 0;
///
/// A group id is used to tag Views which are part of the same logical group.
/// Focus can be moved between views with the same group using the arrow keys.
/// The group id is immutable once it's set.
///
/*--cef()--*/
virtual void SetGroupID(int group_id) = 0;
///
/// Returns the View that contains this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetParentView() = 0;
///
/// Recursively descends the view tree starting at this View, and returns the
/// first child that it encounters with the given ID. Returns NULL if no
/// matching child view is found.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetViewForID(int id) = 0;
///
/// Sets the bounds (size and position) of this View. |bounds| is in parent
/// coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetBounds(const CefRect& bounds) = 0;
///
/// Returns the bounds (size and position) of this View in parent coordinates,
/// or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefRect GetBounds() = 0;
///
/// Returns the bounds (size and position) of this View in DIP screen
/// coordinates.
///
/*--cef()--*/
virtual CefRect GetBoundsInScreen() = 0;
///
/// Sets the size of this View without changing the position. |size| in
/// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetSize(const CefSize& size) = 0;
///
/// Returns the size of this View in parent coordinates, or DIP screen
/// coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetSize() = 0;
///
/// Sets the position of this View without changing the size. |position| is in
/// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetPosition(const CefPoint& position) = 0;
///
/// Returns the position of this View. Position is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefPoint GetPosition() = 0;
///
/// Sets the insets for this View. |insets| is in parent coordinates, or DIP
/// screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetInsets(const CefInsets& insets) = 0;
///
/// Returns the insets for this View in parent coordinates, or DIP screen
/// coordinates if there is no parent.
///
/*--cef()--*/
virtual CefInsets GetInsets() = 0;
///
/// Returns the size this View would like to be if enough space is available.
/// Size is in parent coordinates, or DIP screen coordinates if there is no
/// parent.
///
/*--cef()--*/
virtual CefSize GetPreferredSize() = 0;
///
/// Size this View to its preferred size. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SizeToPreferredSize() = 0;
///
/// Returns the minimum size for this View. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMinimumSize() = 0;
///
/// Returns the maximum size for this View. Size is in parent coordinates, or
/// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMaximumSize() = 0;
///
/// Returns the height necessary to display this View with the provided width.
///
/*--cef()--*/
virtual int GetHeightForWidth(int width) = 0;
///
/// Indicate that this View and all parent Views require a re-layout. This
/// ensures the next call to Layout() will propagate to this View even if the
/// bounds of parent Views do not change.
///
/*--cef()--*/
virtual void InvalidateLayout() = 0;
///
/// Sets whether this View is visible. Windows are hidden by default and other
/// views are visible by default. This View and any parent views must be set
/// as visible for this View to be drawn in a Window. If this View is set as
/// hidden then it and any child views will not be drawn and, if any of those
/// views currently have focus, then focus will also be cleared. Painting is
/// scheduled as needed. If this View is a Window then calling this method is
/// equivalent to calling the Window Show() and Hide() methods.
///
/*--cef()--*/
virtual void SetVisible(bool visible) = 0;
///
/// Returns whether this View is visible. A view may be visible but still not
/// drawn in a Window if any parent views are hidden. If this View is a Window
/// then a return value of true indicates that this Window is currently
/// visible to the user on-screen. If this View is not a Window then call
/// IsDrawn() to determine whether this View and all parent views are visible
/// and will be drawn.
///
/*--cef()--*/
virtual bool IsVisible() = 0;
///
/// Returns whether this View is visible and drawn in a Window. A view is
/// drawn if it and all parent views are visible. If this View is a Window
/// then calling this method is equivalent to calling IsVisible(). Otherwise,
/// to determine if the containing Window is visible to the user on-screen
/// call IsVisible() on the Window.
///
/*--cef()--*/
virtual bool IsDrawn() = 0;
///
/// Set whether this View is enabled. A disabled View does not receive
/// keyboard or mouse inputs. If |enabled| differs from the current value the
/// View will be repainted. Also, clears focus if the focused View is
/// disabled.
///
/*--cef()--*/
virtual void SetEnabled(bool enabled) = 0;
///
/// Returns whether this View is enabled.
///
/*--cef()--*/
virtual bool IsEnabled() = 0;
///
/// Sets whether this View is capable of taking focus. It will clear focus if
/// the focused View is set to be non-focusable. This is false by default so
/// that a View used as a container does not get the focus.
///
/*--cef()--*/
virtual void SetFocusable(bool focusable) = 0;
///
/// Returns true if this View is focusable, enabled and drawn.
///
/*--cef()--*/
virtual bool IsFocusable() = 0;
///
/// Return whether this View is focusable when the user requires full keyboard
/// access, even though it may not be normally focusable.
///
/*--cef()--*/
virtual bool IsAccessibilityFocusable() = 0;
///
/// Request keyboard focus. If this View is focusable it will become the
/// focused View.
///
/*--cef()--*/
virtual void RequestFocus() = 0;
///
/// Sets the background color for this View.
///
/*--cef()--*/
virtual void SetBackgroundColor(cef_color_t color) = 0;
///
/// Returns the background color for this View.
///
/*--cef()--*/
virtual cef_color_t GetBackgroundColor() = 0;
///
/// Convert |point| from this View's coordinate system to DIP screen
/// coordinates. This View must belong to a Window when calling this method.
/// Returns true if the conversion is successful or false otherwise. Use
/// CefDisplay::ConvertPointToPixels() after calling this method if further
/// conversion to display-specific pixel coordinates is desired.
///
/*--cef()--*/
virtual bool ConvertPointToScreen(CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from DIP screen
/// coordinates. This View must belong to a Window when calling this method.
/// Returns true if the conversion is successful or false otherwise. Use
/// CefDisplay::ConvertPointFromPixels() before calling this method if
/// conversion from display-specific pixel coordinates is necessary.
///
/*--cef()--*/
virtual bool ConvertPointFromScreen(CefPoint& point) = 0;
///
/// Convert |point| from this View's coordinate system to that of the Window.
/// This View must belong to a Window when calling this method. Returns true
/// if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToWindow(CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from that of the Window.
/// This View must belong to a Window when calling this method. Returns true
/// if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromWindow(CefPoint& point) = 0;
///
/// Convert |point| from this View's coordinate system to that of |view|.
/// |view| needs to be in the same Window but not necessarily the same view
/// hierarchy. Returns true if the conversion is successful or false
/// otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToView(CefRefPtr<CefView> view, CefPoint& point) = 0;
///
/// Convert |point| to this View's coordinate system from that |view|. |view|
/// needs to be in the same Window but not necessarily the same view
/// hierarchy. Returns true if the conversion is successful or false
/// otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromView(CefRefPtr<CefView> view,
CefPoint& point) = 0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_