cef/include/views/cef_view.h

410 lines
13 KiB
C++

// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// ---------------------------------------------------------------------------
//
// The contents of this file must follow a specific format in order to
// support the CEF translator tool. See the translator.README.txt file in the
// tools directory for more information.
//
#ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#define CEF_INCLUDE_VIEWS_CEF_VIEW_H_
#pragma once
#include "include/views/cef_view_delegate.h"
class CefBrowserView;
class CefButton;
class CefPanel;
class CefScrollView;
class CefTextfield;
class CefWindow;
///
// A View is a rectangle within the views View hierarchy. It is the base class
// for all Views. All size and position values are in density independent pixels
// (DIP) unless otherwise indicated. Methods must be called on the browser
// process UI thread unless otherwise indicated.
///
/*--cef(source=library)--*/
class CefView : public CefBaseRefCounted {
public:
///
// Returns this View as a BrowserView or NULL if this is not a BrowserView.
///
/*--cef()--*/
virtual CefRefPtr<CefBrowserView> AsBrowserView() = 0;
///
// Returns this View as a Button or NULL if this is not a Button.
///
/*--cef()--*/
virtual CefRefPtr<CefButton> AsButton() = 0;
///
// Returns this View as a Panel or NULL if this is not a Panel.
///
/*--cef()--*/
virtual CefRefPtr<CefPanel> AsPanel() = 0;
///
// Returns this View as a ScrollView or NULL if this is not a ScrollView.
///
/*--cef()--*/
virtual CefRefPtr<CefScrollView> AsScrollView() = 0;
///
// Returns this View as a Textfield or NULL if this is not a Textfield.
///
/*--cef()--*/
virtual CefRefPtr<CefTextfield> AsTextfield() = 0;
///
// Returns the type of this View as a string. Used primarily for testing
// purposes.
///
/*--cef()--*/
virtual CefString GetTypeString() = 0;
///
// Returns a string representation of this View which includes the type and
// various type-specific identifying attributes. If |include_children| is true
// any child Views will also be included. Used primarily for testing purposes.
///
/*--cef()--*/
virtual CefString ToString(bool include_children) = 0;
///
// Returns true if this View is valid.
///
/*--cef()--*/
virtual bool IsValid() = 0;
///
// Returns true if this View is currently attached to another View. A View can
// only be attached to one View at a time.
///
/*--cef()--*/
virtual bool IsAttached() = 0;
///
// Returns true if this View is the same as |that| View.
///
/*--cef()--*/
virtual bool IsSame(CefRefPtr<CefView> that) = 0;
///
// Returns the delegate associated with this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefViewDelegate> GetDelegate() = 0;
///
// Returns the top-level Window hosting this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefWindow> GetWindow() = 0;
///
// Returns the ID for this View.
///
/*--cef()--*/
virtual int GetID() = 0;
///
// Sets the ID for this View. ID should be unique within the subtree that you
// intend to search for it. 0 is the default ID for views.
///
/*--cef()--*/
virtual void SetID(int id) = 0;
///
// Returns the group id of this View, or -1 if not set.
///
/*--cef()--*/
virtual int GetGroupID() = 0;
///
// A group id is used to tag Views which are part of the same logical group.
// Focus can be moved between views with the same group using the arrow keys.
// The group id is immutable once it's set.
///
/*--cef()--*/
virtual void SetGroupID(int group_id) = 0;
///
// Returns the View that contains this View, if any.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetParentView() = 0;
///
// Recursively descends the view tree starting at this View, and returns the
// first child that it encounters with the given ID. Returns NULL if no
// matching child view is found.
///
/*--cef()--*/
virtual CefRefPtr<CefView> GetViewForID(int id) = 0;
///
// Sets the bounds (size and position) of this View. |bounds| is in parent
// coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetBounds(const CefRect& bounds) = 0;
///
// Returns the bounds (size and position) of this View in parent coordinates,
// or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefRect GetBounds() = 0;
///
// Returns the bounds (size and position) of this View in DIP screen
// coordinates.
///
/*--cef()--*/
virtual CefRect GetBoundsInScreen() = 0;
///
// Sets the size of this View without changing the position. |size| in
// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetSize(const CefSize& size) = 0;
///
// Returns the size of this View in parent coordinates, or DIP screen
// coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetSize() = 0;
///
// Sets the position of this View without changing the size. |position| is in
// parent coordinates, or DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SetPosition(const CefPoint& position) = 0;
///
// Returns the position of this View. Position is in parent coordinates, or
// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefPoint GetPosition() = 0;
///
// Returns the size this View would like to be if enough space is available.
// Size is in parent coordinates, or DIP screen coordinates if there is no
// parent.
///
/*--cef()--*/
virtual CefSize GetPreferredSize() = 0;
///
// Size this View to its preferred size. Size is in parent coordinates, or
// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual void SizeToPreferredSize() = 0;
///
// Returns the minimum size for this View. Size is in parent coordinates, or
// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMinimumSize() = 0;
///
// Returns the maximum size for this View. Size is in parent coordinates, or
// DIP screen coordinates if there is no parent.
///
/*--cef()--*/
virtual CefSize GetMaximumSize() = 0;
///
// Returns the height necessary to display this View with the provided width.
///
/*--cef()--*/
virtual int GetHeightForWidth(int width) = 0;
///
// Indicate that this View and all parent Views require a re-layout. This
// ensures the next call to Layout() will propagate to this View even if the
// bounds of parent Views do not change.
///
/*--cef()--*/
virtual void InvalidateLayout() = 0;
///
// Sets whether this View is visible. Windows are hidden by default and other
// views are visible by default. This View and any parent views must be set as
// visible for this View to be drawn in a Window. If this View is set as
// hidden then it and any child views will not be drawn and, if any of those
// views currently have focus, then focus will also be cleared. Painting is
// scheduled as needed. If this View is a Window then calling this method is
// equivalent to calling the Window Show() and Hide() methods.
///
/*--cef()--*/
virtual void SetVisible(bool visible) = 0;
///
// Returns whether this View is visible. A view may be visible but still not
// drawn in a Window if any parent views are hidden. If this View is a Window
// then a return value of true indicates that this Window is currently visible
// to the user on-screen. If this View is not a Window then call IsDrawn() to
// determine whether this View and all parent views are visible and will be
// drawn.
///
/*--cef()--*/
virtual bool IsVisible() = 0;
///
// Returns whether this View is visible and drawn in a Window. A view is drawn
// if it and all parent views are visible. If this View is a Window then
// calling this method is equivalent to calling IsVisible(). Otherwise, to
// determine if the containing Window is visible to the user on-screen call
// IsVisible() on the Window.
///
/*--cef()--*/
virtual bool IsDrawn() = 0;
///
// Set whether this View is enabled. A disabled View does not receive keyboard
// or mouse inputs. If |enabled| differs from the current value the View will
// be repainted. Also, clears focus if the focused View is disabled.
///
/*--cef()--*/
virtual void SetEnabled(bool enabled) = 0;
///
// Returns whether this View is enabled.
///
/*--cef()--*/
virtual bool IsEnabled() = 0;
///
// Sets whether this View is capable of taking focus. It will clear focus if
// the focused View is set to be non-focusable. This is false by default so
// that a View used as a container does not get the focus.
///
/*--cef()--*/
virtual void SetFocusable(bool focusable) = 0;
///
// Returns true if this View is focusable, enabled and drawn.
///
/*--cef()--*/
virtual bool IsFocusable() = 0;
///
// Return whether this View is focusable when the user requires full keyboard
// access, even though it may not be normally focusable.
///
/*--cef()--*/
virtual bool IsAccessibilityFocusable() = 0;
///
// Request keyboard focus. If this View is focusable it will become the
// focused View.
///
/*--cef()--*/
virtual void RequestFocus() = 0;
///
// Sets the background color for this View.
///
/*--cef()--*/
virtual void SetBackgroundColor(cef_color_t color) = 0;
///
// Returns the background color for this View.
///
/*--cef()--*/
virtual cef_color_t GetBackgroundColor() = 0;
///
// Convert |point| from this View's coordinate system to DIP screen
// coordinates. This View must belong to a Window when calling this method.
// Returns true if the conversion is successful or false otherwise. Use
// CefDisplay::ConvertPointToPixels() after calling this method if further
// conversion to display-specific pixel coordinates is desired.
///
/*--cef()--*/
virtual bool ConvertPointToScreen(CefPoint& point) = 0;
///
// Convert |point| to this View's coordinate system from DIP screen
// coordinates. This View must belong to a Window when calling this method.
// Returns true if the conversion is successful or false otherwise. Use
// CefDisplay::ConvertPointFromPixels() before calling this method if
// conversion from display-specific pixel coordinates is necessary.
///
/*--cef()--*/
virtual bool ConvertPointFromScreen(CefPoint& point) = 0;
///
// Convert |point| from this View's coordinate system to that of the Window.
// This View must belong to a Window when calling this method. Returns true if
// the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToWindow(CefPoint& point) = 0;
///
// Convert |point| to this View's coordinate system from that of the Window.
// This View must belong to a Window when calling this method. Returns true if
// the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromWindow(CefPoint& point) = 0;
///
// Convert |point| from this View's coordinate system to that of |view|.
// |view| needs to be in the same Window but not necessarily the same view
// hierarchy. Returns true if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointToView(CefRefPtr<CefView> view, CefPoint& point) = 0;
///
// Convert |point| to this View's coordinate system from that |view|. |view|
// needs to be in the same Window but not necessarily the same view hierarchy.
// Returns true if the conversion is successful or false otherwise.
///
/*--cef()--*/
virtual bool ConvertPointFromView(CefRefPtr<CefView> view,
CefPoint& point) = 0;
};
#endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_