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	- CefURLRequest::Create is no longer supported in the renderer process (see https://crbug.com/891872). Use CefFrame::CreateURLRequest instead. - Mac platform definitions have been changed from `MACOSX` to `MAC` (see https://crbug.com/1105907) and related CMake macro names have been updated. The old `OS_MACOSX` define is still set in code and CMake for backwards compatibility. - Linux ARM build is currently broken (see https://crbug.com/1123214).
		
			
				
	
	
		
			399 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (c) 2012 The Chromium Embedded Framework Authors. All rights
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// reserved. Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file.
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#include "tests/cefclient/browser/osr_renderer.h"
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#if defined(OS_WIN)
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#include <gl/gl.h>
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#elif defined(OS_MAC)
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#include <OpenGL/gl.h>
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#elif defined(OS_LINUX)
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#include <GL/gl.h>
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#else
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#error Platform is not supported.
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#endif
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#include "include/base/cef_logging.h"
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#include "include/wrapper/cef_helpers.h"
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#ifndef GL_BGR
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#define GL_BGR 0x80E0
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#endif
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#ifndef GL_BGRA
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#define GL_BGRA 0x80E1
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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// DCHECK on gl errors.
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#if DCHECK_IS_ON()
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#define VERIFY_NO_ERROR                                                      \
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  {                                                                          \
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    int _gl_error = glGetError();                                            \
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    DCHECK(_gl_error == GL_NO_ERROR) << "glGetError returned " << _gl_error; \
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  }
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#else
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#define VERIFY_NO_ERROR
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#endif
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namespace client {
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OsrRenderer::OsrRenderer(const OsrRendererSettings& settings)
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    : settings_(settings),
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      initialized_(false),
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      texture_id_(0),
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      view_width_(0),
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      view_height_(0),
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      spin_x_(0),
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      spin_y_(0) {}
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OsrRenderer::~OsrRenderer() {
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  Cleanup();
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}
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void OsrRenderer::Initialize() {
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  if (initialized_)
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    return;
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  glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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  VERIFY_NO_ERROR;
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  if (IsTransparent()) {
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    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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    VERIFY_NO_ERROR;
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  } else {
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    glClearColor(float(CefColorGetR(settings_.background_color)) / 255.0f,
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                 float(CefColorGetG(settings_.background_color)) / 255.0f,
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                 float(CefColorGetB(settings_.background_color)) / 255.0f,
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                 1.0f);
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    VERIFY_NO_ERROR;
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  }
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  // Necessary for non-power-of-2 textures to render correctly.
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  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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  VERIFY_NO_ERROR;
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  // Create the texture.
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  glGenTextures(1, &texture_id_);
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  VERIFY_NO_ERROR;
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  DCHECK_NE(texture_id_, 0U);
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  VERIFY_NO_ERROR;
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  glBindTexture(GL_TEXTURE_2D, texture_id_);
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  VERIFY_NO_ERROR;
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  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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  VERIFY_NO_ERROR;
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  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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  VERIFY_NO_ERROR;
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  glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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  VERIFY_NO_ERROR;
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  initialized_ = true;
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}
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void OsrRenderer::Cleanup() {
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  if (texture_id_ != 0)
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    glDeleteTextures(1, &texture_id_);
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}
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void OsrRenderer::Render() {
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  if (view_width_ == 0 || view_height_ == 0)
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    return;
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  DCHECK(initialized_);
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  struct {
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    float tu, tv;
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    float x, y, z;
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  } static vertices[] = {{0.0f, 1.0f, -1.0f, -1.0f, 0.0f},
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                         {1.0f, 1.0f, 1.0f, -1.0f, 0.0f},
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                         {1.0f, 0.0f, 1.0f, 1.0f, 0.0f},
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                         {0.0f, 0.0f, -1.0f, 1.0f, 0.0f}};
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  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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  VERIFY_NO_ERROR;
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  glMatrixMode(GL_MODELVIEW);
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  VERIFY_NO_ERROR;
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  glLoadIdentity();
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  VERIFY_NO_ERROR;
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  // Match GL units to screen coordinates.
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  glViewport(0, 0, view_width_, view_height_);
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  VERIFY_NO_ERROR;
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  glMatrixMode(GL_PROJECTION);
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  VERIFY_NO_ERROR;
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  glLoadIdentity();
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  VERIFY_NO_ERROR;
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  // Draw the background gradient.
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  glPushAttrib(GL_ALL_ATTRIB_BITS);
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  VERIFY_NO_ERROR;
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  // Don't check for errors until glEnd().
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  glBegin(GL_QUADS);
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  glColor4f(1.0, 0.0, 0.0, 1.0);  // red
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  glVertex2f(-1.0, -1.0);
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  glVertex2f(1.0, -1.0);
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  glColor4f(0.0, 0.0, 1.0, 1.0);  // blue
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  glVertex2f(1.0, 1.0);
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  glVertex2f(-1.0, 1.0);
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  glEnd();
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  VERIFY_NO_ERROR;
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  glPopAttrib();
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  VERIFY_NO_ERROR;
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  // Rotate the view based on the mouse spin.
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  if (spin_x_ != 0) {
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    glRotatef(-spin_x_, 1.0f, 0.0f, 0.0f);
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    VERIFY_NO_ERROR;
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  }
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  if (spin_y_ != 0) {
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    glRotatef(-spin_y_, 0.0f, 1.0f, 0.0f);
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    VERIFY_NO_ERROR;
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  }
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  if (IsTransparent()) {
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    // Alpha blending style. Texture values have premultiplied alpha.
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    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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    VERIFY_NO_ERROR;
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    // Enable alpha blending.
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    glEnable(GL_BLEND);
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    VERIFY_NO_ERROR;
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  }
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  // Enable 2D textures.
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  glEnable(GL_TEXTURE_2D);
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  VERIFY_NO_ERROR;
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  // Draw the facets with the texture.
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  DCHECK_NE(texture_id_, 0U);
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  VERIFY_NO_ERROR;
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  glBindTexture(GL_TEXTURE_2D, texture_id_);
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  VERIFY_NO_ERROR;
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  glInterleavedArrays(GL_T2F_V3F, 0, vertices);
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  VERIFY_NO_ERROR;
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  glDrawArrays(GL_QUADS, 0, 4);
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  VERIFY_NO_ERROR;
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  // Disable 2D textures.
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  glDisable(GL_TEXTURE_2D);
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  VERIFY_NO_ERROR;
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  if (IsTransparent()) {
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    // Disable alpha blending.
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    glDisable(GL_BLEND);
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    VERIFY_NO_ERROR;
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  }
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  // Draw a rectangle around the update region.
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  if (settings_.show_update_rect && !update_rect_.IsEmpty()) {
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    int left = update_rect_.x;
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    int right = update_rect_.x + update_rect_.width;
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    int top = update_rect_.y;
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    int bottom = update_rect_.y + update_rect_.height;
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#if defined(OS_LINUX)
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    // Shrink the box so that top & right sides are drawn.
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    top += 1;
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    right -= 1;
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#else
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    // Shrink the box so that left & bottom sides are drawn.
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    left += 1;
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    bottom -= 1;
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#endif
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    glPushAttrib(GL_ALL_ATTRIB_BITS);
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    VERIFY_NO_ERROR
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    glMatrixMode(GL_PROJECTION);
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    VERIFY_NO_ERROR;
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    glPushMatrix();
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    VERIFY_NO_ERROR;
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    glLoadIdentity();
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    VERIFY_NO_ERROR;
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    glOrtho(0, view_width_, view_height_, 0, 0, 1);
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    VERIFY_NO_ERROR;
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    glLineWidth(1);
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    VERIFY_NO_ERROR;
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    glColor3f(1.0f, 0.0f, 0.0f);
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    VERIFY_NO_ERROR;
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    // Don't check for errors until glEnd().
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    glBegin(GL_LINE_STRIP);
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    glVertex2i(left, top);
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    glVertex2i(right, top);
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    glVertex2i(right, bottom);
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    glVertex2i(left, bottom);
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    glVertex2i(left, top);
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    glEnd();
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    VERIFY_NO_ERROR;
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    glPopMatrix();
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    VERIFY_NO_ERROR;
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    glPopAttrib();
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    VERIFY_NO_ERROR;
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  }
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}
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void OsrRenderer::OnPopupShow(CefRefPtr<CefBrowser> browser, bool show) {
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  if (!show) {
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    // Clear the popup rectangle.
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    ClearPopupRects();
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  }
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}
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void OsrRenderer::OnPopupSize(CefRefPtr<CefBrowser> browser,
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                              const CefRect& rect) {
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  if (rect.width <= 0 || rect.height <= 0)
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    return;
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  original_popup_rect_ = rect;
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  popup_rect_ = GetPopupRectInWebView(original_popup_rect_);
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}
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CefRect OsrRenderer::GetPopupRectInWebView(const CefRect& original_rect) {
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  CefRect rc(original_rect);
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  // if x or y are negative, move them to 0.
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  if (rc.x < 0)
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    rc.x = 0;
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  if (rc.y < 0)
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    rc.y = 0;
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  // if popup goes outside the view, try to reposition origin
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  if (rc.x + rc.width > view_width_)
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    rc.x = view_width_ - rc.width;
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  if (rc.y + rc.height > view_height_)
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    rc.y = view_height_ - rc.height;
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  // if x or y became negative, move them to 0 again.
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  if (rc.x < 0)
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    rc.x = 0;
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  if (rc.y < 0)
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    rc.y = 0;
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  return rc;
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}
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void OsrRenderer::ClearPopupRects() {
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  popup_rect_.Set(0, 0, 0, 0);
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  original_popup_rect_.Set(0, 0, 0, 0);
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}
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void OsrRenderer::OnPaint(CefRefPtr<CefBrowser> browser,
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                          CefRenderHandler::PaintElementType type,
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                          const CefRenderHandler::RectList& dirtyRects,
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                          const void* buffer,
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                          int width,
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                          int height) {
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  if (!initialized_)
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    Initialize();
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  if (IsTransparent()) {
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    // Enable alpha blending.
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    glEnable(GL_BLEND);
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    VERIFY_NO_ERROR;
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  }
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  // Enable 2D textures.
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  glEnable(GL_TEXTURE_2D);
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  VERIFY_NO_ERROR;
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  DCHECK_NE(texture_id_, 0U);
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  glBindTexture(GL_TEXTURE_2D, texture_id_);
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  VERIFY_NO_ERROR;
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  if (type == PET_VIEW) {
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    int old_width = view_width_;
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    int old_height = view_height_;
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    view_width_ = width;
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    view_height_ = height;
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    if (settings_.show_update_rect)
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      update_rect_ = dirtyRects[0];
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, view_width_);
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    VERIFY_NO_ERROR;
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    if (old_width != view_width_ || old_height != view_height_ ||
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        (dirtyRects.size() == 1 &&
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         dirtyRects[0] == CefRect(0, 0, view_width_, view_height_))) {
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      // Update/resize the whole texture.
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      glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
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      VERIFY_NO_ERROR;
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      glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
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      VERIFY_NO_ERROR;
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      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, view_width_, view_height_, 0,
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                   GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
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      VERIFY_NO_ERROR;
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    } else {
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      // Update just the dirty rectangles.
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      CefRenderHandler::RectList::const_iterator i = dirtyRects.begin();
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      for (; i != dirtyRects.end(); ++i) {
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        const CefRect& rect = *i;
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        DCHECK(rect.x + rect.width <= view_width_);
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        DCHECK(rect.y + rect.height <= view_height_);
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        glPixelStorei(GL_UNPACK_SKIP_PIXELS, rect.x);
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        VERIFY_NO_ERROR;
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        glPixelStorei(GL_UNPACK_SKIP_ROWS, rect.y);
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        VERIFY_NO_ERROR;
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        glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x, rect.y, rect.width,
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                        rect.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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                        buffer);
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        VERIFY_NO_ERROR;
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      }
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    }
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  } else if (type == PET_POPUP && popup_rect_.width > 0 &&
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             popup_rect_.height > 0) {
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    int skip_pixels = 0, x = popup_rect_.x;
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    int skip_rows = 0, y = popup_rect_.y;
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    int w = width;
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    int h = height;
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    // Adjust the popup to fit inside the view.
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    if (x < 0) {
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      skip_pixels = -x;
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      x = 0;
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    }
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    if (y < 0) {
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      skip_rows = -y;
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      y = 0;
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    }
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    if (x + w > view_width_)
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      w -= x + w - view_width_;
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    if (y + h > view_height_)
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      h -= y + h - view_height_;
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    // Update the popup rectangle.
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    glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
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    VERIFY_NO_ERROR;
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    glPixelStorei(GL_UNPACK_SKIP_PIXELS, skip_pixels);
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    VERIFY_NO_ERROR;
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    glPixelStorei(GL_UNPACK_SKIP_ROWS, skip_rows);
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    VERIFY_NO_ERROR;
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    glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, GL_BGRA,
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                    GL_UNSIGNED_INT_8_8_8_8_REV, buffer);
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    VERIFY_NO_ERROR;
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  }
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  // Disable 2D textures.
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  glDisable(GL_TEXTURE_2D);
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  VERIFY_NO_ERROR;
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  if (IsTransparent()) {
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    // Disable alpha blending.
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    glDisable(GL_BLEND);
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    VERIFY_NO_ERROR;
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  }
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}
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void OsrRenderer::SetSpin(float spinX, float spinY) {
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  spin_x_ = spinX;
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  spin_y_ = spinY;
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}
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void OsrRenderer::IncrementSpin(float spinDX, float spinDY) {
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  spin_x_ -= spinDX;
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  spin_y_ -= spinDY;
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}
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}  // namespace client
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