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			165 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style license that can be
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| // found in the LICENSE file.
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| 
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| #ifndef CEF_LIBCEF_BROWSER_NATIVE_NATIVE_MENU_WIN_H_
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| #define CEF_LIBCEF_BROWSER_NATIVE_NATIVE_MENU_WIN_H_
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| 
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| #include <memory>
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| #include <vector>
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| 
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| #include "libcef/browser/native/menu_wrapper.h"
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| 
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| #include "base/compiler_specific.h"
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| #include "base/macros.h"
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| #include "base/memory/weak_ptr.h"
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| #include "base/observer_list.h"
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| #include "base/strings/string16.h"
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| 
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| namespace ui {
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| class MenuModel;
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| }
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| 
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| namespace views {
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| 
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| // A Windows implementation of MenuWrapper.
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| // TODO(beng): rename to MenuWin once the old class is dead.
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| class CefNativeMenuWin : public MenuWrapper {
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|  public:
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|   // Construct a CefNativeMenuWin, with a model and delegate. If
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|   // |system_menu_for| is non-NULL, the CefNativeMenuWin wraps the system menu
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|   // for that window.
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|   // The caller owns the model and the delegate.
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|   CefNativeMenuWin(ui::MenuModel* model, HWND system_menu_for);
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|   ~CefNativeMenuWin() override;
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| 
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|   // Overridden from MenuWrapper:
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|   void RunMenuAt(const gfx::Point& point, int alignment) override;
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|   void CancelMenu() override;
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|   void Rebuild(MenuInsertionDelegateWin* delegate) override;
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|   void UpdateStates() override;
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|   HMENU GetNativeMenu() const override;
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|   MenuAction GetMenuAction() const override;
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|   void SetMinimumWidth(int width) override;
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| 
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|  private:
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|   // IMPORTANT: Note about indices.
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|   //            Functions in this class deal in two index spaces:
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|   //            1. menu_index - the index of an item within the actual Windows
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|   //               native menu.
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|   //            2. model_index - the index of the item within our model.
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|   //            These two are most often but not always the same value! The
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|   //            notable exception is when this object is used to wrap the
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|   //            Windows System Menu. In this instance, the model indices start
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|   //            at 0, but the insertion index into the existing menu is not.
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|   //            It is important to take this into consideration when editing the
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|   //            code in the functions in this class.
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| 
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|   struct HighlightedMenuItemInfo;
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| 
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|   // Returns true if the item at the specified index is a separator.
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|   bool IsSeparatorItemAt(int menu_index) const;
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| 
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|   // Add items. See note above about indices.
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|   void AddMenuItemAt(int menu_index, int model_index);
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|   void AddSeparatorItemAt(int menu_index, int model_index);
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| 
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|   // Sets the state of the item at the specified index.
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|   void SetMenuItemState(int menu_index,
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|                         bool enabled,
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|                         bool checked,
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|                         bool is_default);
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| 
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|   // Sets the label of the item at the specified index.
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|   void SetMenuItemLabel(int menu_index,
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|                         int model_index,
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|                         const base::string16& label);
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| 
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|   // Updates the local data structure with the correctly formatted version of
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|   // |label| at the specified model_index, and adds string data to |mii| if
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|   // the menu is not owner-draw. That's a mouthful. This function exists because
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|   // of the peculiarities of the Windows menu API.
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|   void UpdateMenuItemInfoForString(MENUITEMINFO* mii,
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|                                    int model_index,
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|                                    const base::string16& label);
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| 
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|   // Returns the alignment flags to be passed to TrackPopupMenuEx, based on the
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|   // supplied alignment and the UI text direction.
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|   UINT GetAlignmentFlags(int alignment) const;
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| 
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|   // Resets the native menu stored in |menu_| by destroying any old menu then
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|   // creating a new empty one.
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|   void ResetNativeMenu();
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| 
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|   // Creates the host window that receives notifications from the menu.
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|   void CreateHostWindow();
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| 
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|   // Callback from task to notify menu it was selected.
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|   void DelayedSelect();
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| 
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|   // Given a menu that's currently popped-up, find the currently highlighted
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|   // item. Returns true if a highlighted item was found.
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|   static bool GetHighlightedMenuItemInfo(HMENU menu,
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|                                          HighlightedMenuItemInfo* info);
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| 
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|   // Hook to receive keyboard events while the menu is open.
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|   static LRESULT CALLBACK MenuMessageHook(int n_code,
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|                                           WPARAM w_param,
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|                                           LPARAM l_param);
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| 
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|   // Our attached model and delegate.
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|   ui::MenuModel* model_;
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| 
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|   HMENU menu_;
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| 
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|   // True if the contents of menu items in this menu are drawn by the menu host
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|   // window, rather than Windows.
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|   bool owner_draw_;
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| 
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|   // An object that collects all of the data associated with an individual menu
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|   // item.
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|   struct ItemData;
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|   typedef std::vector<std::unique_ptr<ItemData>> ItemDataList;
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|   ItemDataList items_;
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| 
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|   // The window that receives notifications from the menu.
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|   class MenuHostWindow;
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|   friend MenuHostWindow;
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|   std::unique_ptr<MenuHostWindow> host_window_;
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| 
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|   // The HWND this menu is the system menu for, or NULL if the menu is not a
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|   // system menu.
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|   HWND system_menu_for_;
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| 
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|   // The index of the first item in the model in the menu.
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|   int first_item_index_;
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| 
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|   // The action that took place during the call to RunMenuAt.
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|   MenuAction menu_action_;
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| 
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|   // See comment in MenuMessageHook for details on these.
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|   CefNativeMenuWin* menu_to_select_;
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|   int position_to_select_;
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| 
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|   // If we're a submenu, this is our parent.
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|   CefNativeMenuWin* parent_;
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| 
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|   // If non-null the destructor sets this to true. This is set to non-null while
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|   // the menu is showing. It is used to detect if the menu was deleted while
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|   // running.
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|   bool* destroyed_flag_;
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| 
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|   base::WeakPtrFactory<CefNativeMenuWin> menu_to_select_factory_;
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| 
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|   // Ugly: a static pointer to the instance of this class that currently
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|   // has a menu open, because our hook function that receives keyboard
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|   // events doesn't have a mechanism to get a user data pointer.
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|   static CefNativeMenuWin* open_native_menu_win_;
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| 
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|   DISALLOW_COPY_AND_ASSIGN(CefNativeMenuWin);
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| };
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| 
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| }  // namespace views
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| 
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| #endif  // CEF_LIBCEF_BROWSER_NATIVE_NATIVE_MENU_WIN_H_
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