cef/libcef/dom_storage_context.h

122 lines
4.9 KiB
C++

// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef _DOM_STORAGE_CONTEXT_H
#define _DOM_STORAGE_CONTEXT_H
#include <map>
#include <set>
#include "base/file_path.h"
#include "base/string16.h"
#include "base/time.h"
class DOMStorageArea;
class DOMStorageNamespace;
// This is owned by CefContext and is all the dom storage information that's
// shared by all of the browser windows. The specifics of responsibilities are
// fairly well documented here and in StorageNamespace and StorageArea.
// Everything is only to be accessed on the WebKit thread unless noted
// otherwise.
//
// NOTE: Virtual methods facilitate mocking functions for testing.
class DOMStorageContext {
public:
DOMStorageContext();
virtual ~DOMStorageContext();
// Allocate a new storage area id. Only call on the WebKit thread.
int64 AllocateStorageAreaId();
// Allocate a new session storage id. Only call on the UI or IO thread.
int64 AllocateSessionStorageNamespaceId();
// Clones a session storage namespace and returns the cloned namespaces' id.
// Only call on the IO thread.
int64 CloneSessionStorage(int64 original_id);
// Various storage area methods. The storage area is owned by one of the
// namespaces that's owned by this class.
void RegisterStorageArea(DOMStorageArea* storage_area);
void UnregisterStorageArea(DOMStorageArea* storage_area);
DOMStorageArea* GetStorageArea(int64 id);
// Called on WebKit thread when a session storage namespace can be deleted.
void DeleteSessionStorageNamespace(int64 namespace_id);
// Get a namespace from an id. What's returned is owned by this class. If
// allocation_allowed is true, then this function will create the storage
// namespace if it hasn't been already.
DOMStorageNamespace* GetStorageNamespace(int64 id, bool allocation_allowed);
// Tells storage namespaces to purge any memory they do not need.
virtual void PurgeMemory();
// Delete any local storage files that have been touched since the cutoff
// date that's supplied.
void DeleteDataModifiedSince(const base::Time& cutoff,
const char* url_scheme_to_be_skipped,
const std::vector<string16>& protected_origins);
// Deletes a single local storage file.
void DeleteLocalStorageFile(const FilePath& file_path);
// Deletes the local storage file for the given origin.
void DeleteLocalStorageForOrigin(const string16& origin_id);
// Deletes all local storage files.
void DeleteAllLocalStorageFiles();
// The local storage directory.
static const FilePath::CharType kLocalStorageDirectory[];
// The local storage file extension.
static const FilePath::CharType kLocalStorageExtension[];
// Delete all non-extension local storage files.
static void ClearLocalState(const FilePath& profile_path,
const char* url_scheme_to_be_skipped);
// Get the file name of the local storage file for the given origin.
FilePath GetLocalStorageFilePath(const string16& origin_id) const;
private:
// Get the local storage instance. The object is owned by this class.
DOMStorageNamespace* CreateLocalStorage();
// Get a new session storage namespace. The object is owned by this class.
DOMStorageNamespace* CreateSessionStorage(int64 namespace_id);
// Used internally to register storage namespaces we create.
void RegisterStorageNamespace(DOMStorageNamespace* storage_namespace);
// The WebKit thread half of CloneSessionStorage above. Static because
// DOMStorageContext isn't ref counted thus we can't use a runnable method.
// That said, we know this is safe because this class is destroyed on the
// WebKit thread, so there's no way it could be destroyed before this is run.
static void CompleteCloningSessionStorage(DOMStorageContext* context,
int64 existing_id, int64 clone_id);
// The last used storage_area_id and storage_namespace_id's. For the storage
// namespaces, IDs allocated on the UI thread are positive and count up while
// IDs allocated on the IO thread are negative and count down. This allows us
// to allocate unique IDs on both without any locking. All storage area ids
// are allocated on the WebKit thread.
int64 last_storage_area_id_;
int64 last_session_storage_namespace_id_on_ui_thread_;
int64 last_session_storage_namespace_id_on_io_thread_;
// Maps ids to StorageAreas. We do NOT own these objects. StorageNamespace
// (which does own them) will notify us when we should remove the entries.
typedef std::map<int64, DOMStorageArea*> StorageAreaMap;
StorageAreaMap storage_area_map_;
// Maps ids to StorageNamespaces. We own these objects.
typedef std::map<int64, DOMStorageNamespace*> StorageNamespaceMap;
StorageNamespaceMap storage_namespace_map_;
};
#endif // _DOM_STORAGE_CONTEXT_H