mirror of
https://bitbucket.org/chromiumembedded/cef
synced 2024-12-13 10:06:28 +01:00
916360e2e5
- Windows: SDK version 10.0.20348.0 is now required. - MacOS: SDK version 12.3 (Xcode 13.3) is now required. - Legacy swiftshader binaries (`swiftshader/*` on Win/Linux and `libswiftshader_*.dylib` on MacOS) have been removed (see issue #3176).
64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
REDISTRIBUTION
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--------------
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This binary distribution contains the below components.
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Required components:
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The following components are required. CEF will not function without them.
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* CEF core library.
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* libcef.so
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* Unicode support data.
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* icudtl.dat
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* V8 snapshot data.
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* snapshot_blob.bin
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* v8_context_snapshot.bin
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Optional components:
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The following components are optional. If they are missing CEF will continue to
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run but any related functionality may become broken or disabled.
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* Localized resources.
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Locale file loading can be disabled completely using
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CefSettings.pack_loading_disabled. The locales directory path can be
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customized using CefSettings.locales_dir_path.
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* locales/
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Directory containing localized resources used by CEF, Chromium and Blink. A
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.pak file is loaded from this directory based on the value of environment
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variables which are read with the following precedence order: LANGUAGE,
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LC_ALL, LC_MESSAGES and LANG. Only configured locales need to be
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distributed. If no locale is configured the default locale of "en-US" will
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be used. Without these files arbitrary Web components may display
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incorrectly.
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* Other resources.
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Pack file loading can be disabled completely using
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CefSettings.pack_loading_disabled. The resources directory path can be
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customized using CefSettings.resources_dir_path.
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* chrome_100_percent.pak
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* chrome_200_percent.pak
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* resources.pak
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These files contain non-localized resources used by CEF, Chromium and Blink.
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Without these files arbitrary Web components may display incorrectly.
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* ANGLE support.
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* libEGL.so
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* libGLESv2.so
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Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL.
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Without these files the aforementioned capabilities may fail.
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* SwANGLE support.
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* libvk_swiftshader.so
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* libvulkan.so.1
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* vk_swiftshader_icd.json
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Support for software rendering of HTML5 content like 2D canvas, 3D CSS and
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WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without
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these files the aforementioned capabilities may fail when GPU acceleration is
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disabled or unavailable.
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