86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef CEF_LIBCEF_COMMON_NET_UPLOAD_DATA_H_
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#define CEF_LIBCEF_COMMON_NET_UPLOAD_DATA_H_
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#include <stdint.h>
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#include "libcef/common/net/upload_element.h"
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#include "base/memory/ref_counted.h"
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#include "base/memory/scoped_vector.h"
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#include "base/supports_user_data.h"
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#include "net/base/net_export.h"
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namespace base {
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class FilePath;
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class Time;
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} // namespace base
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namespace net {
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//-----------------------------------------------------------------------------
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// A very concrete class representing the data to be uploaded as part of a
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// URLRequest.
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//
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// Until there is a more abstract class for this, this one derives from
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// SupportsUserData to allow users to stash random data by
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// key and ensure its destruction when UploadData is finally deleted.
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class UploadData
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: public base::RefCounted<UploadData>,
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public base::SupportsUserData {
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public:
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UploadData();
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void AppendBytes(const char* bytes, int bytes_len);
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void AppendFileRange(const base::FilePath& file_path,
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uint64_t offset, uint64_t length,
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const base::Time& expected_modification_time);
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// Initializes the object to send chunks of upload data over time rather
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// than all at once. Chunked data may only contain bytes, not files.
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void set_is_chunked(bool set) { is_chunked_ = set; }
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bool is_chunked() const { return is_chunked_; }
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// set_last_chunk_appended() is only used for serialization.
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void set_last_chunk_appended(bool set) { last_chunk_appended_ = set; }
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bool last_chunk_appended() const { return last_chunk_appended_; }
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const ScopedVector<UploadElement>& elements() const {
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return elements_;
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}
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ScopedVector<UploadElement>* elements_mutable() {
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return &elements_;
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}
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void swap_elements(ScopedVector<UploadElement>* elements) {
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elements_.swap(*elements);
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}
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// Identifies a particular upload instance, which is used by the cache to
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// formulate a cache key. This value should be unique across browser
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// sessions. A value of 0 is used to indicate an unspecified identifier.
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void set_identifier(int64_t id) { identifier_ = id; }
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int64_t identifier() const { return identifier_; }
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private:
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friend class base::RefCounted<UploadData>;
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~UploadData() override;
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ScopedVector<UploadElement> elements_;
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int64_t identifier_;
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bool is_chunked_;
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bool last_chunk_appended_;
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DISALLOW_COPY_AND_ASSIGN(UploadData);
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};
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} // namespace net
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#endif // CEF_LIBCEF_COMMON_NET_UPLOAD_DATA_H_
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