145 lines
2.8 KiB
Plaintext
145 lines
2.8 KiB
Plaintext
# Copyright (c) 2024 The Chromium Embedded Framework Authors. All rights
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# reserved. Use of this source code is governed by a BSD-style license that
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# can be found in the LICENSE file.
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load("@rules_cc//cc:defs.bzl", "cc_library", "objc_library")
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# Allow access from all //tests packages.
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package(default_visibility = [
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"//tests:__subpackages__",
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])
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#
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# Source file lists.
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#
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srcs_common = [
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${shared_sources_common}
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]
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srcs_browser = [
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${shared_sources_browser}
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]
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srcs_browser_linux = [
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${shared_sources_linux}
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]
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srcs_browser_mac = [
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${shared_sources_mac}
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]
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srcs_browser_mac_ceftests = [
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${ceftests_sources_mac_browser_shared}
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]
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srcs_browser_win = [
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${shared_sources_win}
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]
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srcs_renderer = [
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${shared_sources_renderer}
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]
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srcs_renderer_mac = [
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${shared_sources_mac_helper}
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]
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srcs_renderer_mac_ceftests = [
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${ceftests_sources_mac_helper_shared}
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]
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srcs_resources = [
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${shared_sources_resources}
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]
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filegroup(
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name = "Resources",
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srcs = srcs_resources,
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)
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#
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# MacOS targets.
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#
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objc_library(
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name = "BrowserLibMac",
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srcs = srcs_common + srcs_browser + srcs_browser_mac,
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target_compatible_with = [
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"@platforms//os:macos",
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],
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deps = [
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"//:cef_wrapper",
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],
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)
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cc_library(
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name = "RendererLibMac",
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srcs = srcs_common + srcs_renderer + srcs_renderer_mac,
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target_compatible_with = [
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"@platforms//os:macos",
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],
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deps = [
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"//:cef_wrapper",
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],
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)
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# Same as above, but adding additional files for ceftests. This is a workaround
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# for ceftests including browser and renderer test code in the same cc files.
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# Needs to be defined here because Bazel disallows direct access to files
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# outside of the package directory.
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objc_library(
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name = "BrowserLibMacCefTests",
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srcs = srcs_browser_mac_ceftests,
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target_compatible_with = [
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"@platforms//os:macos",
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],
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deps = [
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"//:cef_wrapper",
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":BrowserLibMac",
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],
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)
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objc_library(
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name = "RendererLibMacCefTests",
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srcs = srcs_renderer_mac_ceftests,
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target_compatible_with = [
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"@platforms//os:macos",
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],
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deps = [
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"//:cef_wrapper",
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":RendererLibMac",
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],
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)
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#
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# Windows targets.
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#
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# Include files directly in the declare_exe target. This simplifies the build
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# configuration and avoids issues with Windows discarding symbols (like WinMain)
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# when linking libraries.
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filegroup(
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name = "SrcsWin",
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srcs = srcs_common + srcs_browser + srcs_browser_win + srcs_renderer,
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target_compatible_with = [
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"@platforms//os:windows",
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],
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)
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#
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# Linux targets.
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#
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# Include files directly in the declare_exe target. This simplifies the build
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# configuration.
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filegroup(
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name = "SrcsLinux",
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srcs = srcs_common + srcs_browser + srcs_browser_linux + srcs_renderer,
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target_compatible_with = [
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"@platforms//os:linux",
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],
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)
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