cef/tools/distrib/bazel/tests-shared-BUILD.bazel.in

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# Copyright (c) 2024 The Chromium Embedded Framework Authors. All rights
# reserved. Use of this source code is governed by a BSD-style license that
# can be found in the LICENSE file.
load("@rules_cc//cc:defs.bzl", "cc_library", "objc_library")
# Allow access from all //tests packages.
package(default_visibility = [
"//tests:__subpackages__",
])
#
# Source file lists.
#
srcs_common = [
${shared_sources_common}
]
srcs_browser = [
${shared_sources_browser}
]
srcs_browser_linux = [
${shared_sources_linux}
]
srcs_browser_mac = [
${shared_sources_mac}
]
srcs_browser_mac_ceftests = [
${ceftests_sources_mac_browser_shared}
]
srcs_browser_win = [
${shared_sources_win}
]
srcs_renderer = [
${shared_sources_renderer}
]
srcs_renderer_mac = [
${shared_sources_mac_helper}
]
srcs_renderer_mac_ceftests = [
${ceftests_sources_mac_helper_shared}
]
srcs_resources = [
${shared_sources_resources}
]
filegroup(
name = "Resources",
srcs = srcs_resources,
)
#
# MacOS targets.
#
objc_library(
name = "BrowserLibMac",
srcs = srcs_common + srcs_browser + srcs_browser_mac,
target_compatible_with = [
"@platforms//os:macos",
],
deps = [
"//:cef_wrapper",
],
)
cc_library(
name = "RendererLibMac",
srcs = srcs_common + srcs_renderer + srcs_renderer_mac,
target_compatible_with = [
"@platforms//os:macos",
],
deps = [
"//:cef_wrapper",
],
)
# Same as above, but adding additional files for ceftests. This is a workaround
# for ceftests including browser and renderer test code in the same cc files.
# Needs to be defined here because Bazel disallows direct access to files
# outside of the package directory.
objc_library(
name = "BrowserLibMacCefTests",
srcs = srcs_browser_mac_ceftests,
target_compatible_with = [
"@platforms//os:macos",
],
deps = [
"//:cef_wrapper",
":BrowserLibMac",
],
)
objc_library(
name = "RendererLibMacCefTests",
srcs = srcs_renderer_mac_ceftests,
target_compatible_with = [
"@platforms//os:macos",
],
deps = [
"//:cef_wrapper",
":RendererLibMac",
],
)
#
# Windows targets.
#
# Include files directly in the declare_exe target. This simplifies the build
# configuration and avoids issues with Windows discarding symbols (like WinMain)
# when linking libraries.
filegroup(
name = "SrcsWin",
srcs = srcs_common + srcs_browser + srcs_browser_win + srcs_renderer,
target_compatible_with = [
"@platforms//os:windows",
],
)
#
# Linux targets.
#
# Include files directly in the declare_exe target. This simplifies the build
# configuration.
filegroup(
name = "SrcsLinux",
srcs = srcs_common + srcs_browser + srcs_browser_linux + srcs_renderer,
target_compatible_with = [
"@platforms//os:linux",
],
)