cef/tools/distrib/win/README.redistrib.txt

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REDISTRIBUTION
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This binary distribution contains the below components.
Required components:
The following components are required. CEF will not function without them.
* CEF core library.
* libcef.dll
* Crash reporting library.
* chrome_elf.dll
* Unicode support data.
* icudtl.dat
* V8 snapshot data.
* natives_blob.bin
* snapshot_blob.bin
* v8_context_snapshot.bin
Optional components:
The following components are optional. If they are missing CEF will continue to
run but any related functionality may become broken or disabled.
* Localized resources.
Locale file loading can be disabled completely using
CefSettings.pack_loading_disabled. The locales directory path can be
customized using CefSettings.locales_dir_path.
* locales/
Directory containing localized resources used by CEF, Chromium and Blink. A
.pak file is loaded from this directory based on the CefSettings.locale
value. Only configured locales need to be distributed. If no locale is
configured the default locale of "en-US" will be used. Without these files
arbitrary Web components may display incorrectly.
* Other resources.
Pack file loading can be disabled completely using
CefSettings.pack_loading_disabled. The resources directory path can be
customized using CefSettings.resources_dir_path.
* cef.pak
* cef_100_percent.pak
* cef_200_percent.pak
These files contain non-localized resources used by CEF, Chromium and Blink.
Without these files arbitrary Web components may display incorrectly.
* cef_extensions.pak
This file contains non-localized resources required for extension loading.
Pass the `--disable-extensions` command-line flag to disable use of this
file. Without this file components that depend on the extension system,
such as the PDF viewer, will not function.
* devtools_resources.pak
This file contains non-localized resources required for Chrome Developer
Tools. Without this file Chrome Developer Tools will not function.
* Angle and Direct3D support.
* d3dcompiler_47.dll (required for Windows Vista and newer)
* libEGL.dll
* libGLESv2.dll
Without these files HTML5 accelerated content like 2D canvas, 3D CSS and WebGL
will not function.
* SwiftShader support.
* swiftshader/libEGL.dll
* swiftshader/libGLESv2.dll
Without these files WebGL will not function in software-only mode when the GPU
is not available or disabled.