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	- Remove |accept_lang| parameter from CefJSDialogHandler::OnJSDialog and CefFormatUrlForSecurityDisplay (see https://crbug.com/336973#c36). - Remove remaining NPAPI-related code including functions from cef_web_plugin.h (see https://crbug.com/493212#c55). - Mac: 10.7+ deployment target is now required for client applications. - Mac: Remove CefBrowserHost::SetWindowVisibility (issue #1375). No replacement is required for windowed rendering. Use WasHidden for off-screen rendering. - Windows: Visual Studio 2015 Update 2 is now required when building CEF/Chromium.
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (c) 2011 The Chromium Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style license that can be
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| // found in the LICENSE file.
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| 
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| #ifndef CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
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| #define CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
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| 
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| #include <memory>
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| 
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| #include "libcef/browser/native/menu_wrapper.h"
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| 
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| #include "base/macros.h"
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| #include "ui/gfx/native_widget_types.h"
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| 
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| namespace gfx {
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| class Point;
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| }
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| 
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| namespace ui {
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| class MenuModel;
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| }
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| 
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| namespace views {
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| 
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| // A menu. Populated from a model, and relies on a delegate to execute commands.
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| //
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| // WARNING: do NOT create and use Menu2 on the stack. Menu2 notifies the model
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| // of selection AFTER a delay. This means that if use a Menu2 on the stack
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| // ActivatedAt is never invoked.
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| class Menu2 {
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|  public:
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|   // How the menu is aligned relative to the point it is shown at.
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|   // The alignment is reversed by menu if text direction is right to left.
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|   enum Alignment {
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|     ALIGN_TOPLEFT,
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|     ALIGN_TOPRIGHT
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|   };
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| 
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|   // Creates a new menu populated with the contents of |model|.
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|   // WARNING: this populates the menu on construction by invoking methods on
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|   // the model. As such, it is typically not safe to use this as the model
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|   // from the constructor. EG:
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|   //   MyClass : menu_(this) {}
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|   // is likely to have problems.
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|   explicit Menu2(ui::MenuModel* model);
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|   virtual ~Menu2();
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| 
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|   // Runs the menu at the specified point. This method blocks until done.
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|   // RunContextMenuAt is the same, but the alignment is the default for a
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|   // context menu.
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|   void RunMenuAt(const gfx::Point& point, Alignment alignment);
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|   void RunContextMenuAt(const gfx::Point& point);
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| 
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|   // Cancels the active menu.
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|   void CancelMenu();
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| 
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|   // Called when the model supplying data to this menu has changed, and the menu
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|   // must be rebuilt.
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|   void Rebuild();
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| 
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|   // Called when the states of the menu items in the menu should be refreshed
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|   // from the model.
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|   void UpdateStates();
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| 
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|   // For submenus.
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|   HMENU GetNativeMenu() const;
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| 
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|   // Get the result of the last call to RunMenuAt to determine whether an
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|   // item was selected, the user navigated to a next or previous menu, or
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|   // nothing.
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|   MenuWrapper::MenuAction GetMenuAction() const;
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| 
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|   // Add a listener to receive a callback when the menu opens.
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|   void AddMenuListener(MenuListener* listener);
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| 
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|   // Remove a menu listener.
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|   void RemoveMenuListener(MenuListener* listener);
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| 
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|   // Accessors.
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|   ui::MenuModel* model() const { return model_; }
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| 
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|   // Sets the minimum width of the menu.
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|   void SetMinimumWidth(int width);
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| 
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|  private:
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| 
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|   ui::MenuModel* model_;
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| 
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|   // The object that actually implements the menu.
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|   std::unique_ptr<MenuWrapper> wrapper_;
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| 
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|   DISALLOW_COPY_AND_ASSIGN(Menu2);
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| };
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| 
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| }  // namespace views
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| 
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| #endif  // CEF_LIBCEF_BROWSER_NATIVE_MENU_2_H_
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