cef/include/internal/cef_mac.h

121 lines
4.6 KiB
C++

// Copyright (c) 2010 Marshall A. Greenblatt. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the name Chromium Embedded
// Framework nor the names of its contributors may be used to endorse
// or promote products derived from this software without specific prior
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef CEF_INCLUDE_INTERNAL_CEF_MAC_H_
#define CEF_INCLUDE_INTERNAL_CEF_MAC_H_
#pragma once
#include "include/internal/cef_types_mac.h"
#include "include/internal/cef_types_wrappers.h"
// Handle types.
#define CefCursorHandle cef_cursor_handle_t
#define CefEventHandle cef_event_handle_t
#define CefWindowHandle cef_window_handle_t
///
/// Class representing CefExecuteProcess arguments.
///
class CefMainArgs : public cef_main_args_t {
public:
CefMainArgs() : cef_main_args_t{} {}
CefMainArgs(const cef_main_args_t& r) : cef_main_args_t(r) {}
CefMainArgs(int argc_arg, char** argv_arg)
: cef_main_args_t{argc_arg, argv_arg} {}
};
struct CefWindowInfoTraits {
typedef cef_window_info_t struct_type;
static inline void init(struct_type* s) {}
static inline void clear(struct_type* s) {
cef_string_clear(&s->window_name);
}
static inline void set(const struct_type* src,
struct_type* target,
bool copy) {
cef_string_set(src->window_name.str, src->window_name.length,
&target->window_name, copy);
target->bounds = src->bounds;
target->hidden = src->hidden;
target->parent_view = src->parent_view;
target->windowless_rendering_enabled = src->windowless_rendering_enabled;
target->shared_texture_enabled = src->shared_texture_enabled;
target->external_begin_frame_enabled = src->external_begin_frame_enabled;
target->view = src->view;
target->runtime_style = src->runtime_style;
}
};
///
/// Class representing window information.
///
class CefWindowInfo : public CefStructBase<CefWindowInfoTraits> {
public:
typedef CefStructBase<CefWindowInfoTraits> parent;
CefWindowInfo() : parent() {}
explicit CefWindowInfo(const cef_window_info_t& r) : parent(r) {}
explicit CefWindowInfo(const CefWindowInfo& r) : parent(r) {}
CefWindowInfo& operator=(const CefWindowInfo&) = default;
CefWindowInfo& operator=(CefWindowInfo&&) = default;
///
/// Create the browser as a child view.
///
void SetAsChild(CefWindowHandle parent, const CefRect& bounds) {
parent_view = parent;
this->bounds = bounds;
hidden = false;
}
///
/// Create the browser using windowless (off-screen) rendering. No view
/// will be created for the browser and all rendering will occur via the
/// CefRenderHandler interface. The |parent| value will be used to identify
/// monitor info and to act as the parent view for dialogs, context menus,
/// etc. If |parent| is not provided then the main screen monitor will be used
/// and some functionality that requires a parent view may not function
/// correctly. In order to create windowless browsers the
/// CefSettings.windowless_rendering_enabled value must be set to true.
/// Transparent painting is enabled by default but can be disabled by setting
/// CefBrowserSettings.background_color to an opaque value.
///
void SetAsWindowless(CefWindowHandle parent) {
windowless_rendering_enabled = true;
parent_view = parent;
runtime_style = CEF_RUNTIME_STYLE_ALLOY;
}
};
#endif // CEF_INCLUDE_INTERNAL_CEF_MAC_H_