// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // --------------------------------------------------------------------------- // // The contents of this file must follow a specific format in order to // support the CEF translator tool. See the translator.README.txt file in the // tools directory for more information. // #ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_ #define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_ #pragma once #include "include/cef_image.h" #include "include/cef_menu_model.h" #include "include/views/cef_display.h" #include "include/views/cef_overlay_controller.h" #include "include/views/cef_panel.h" #include "include/views/cef_window_delegate.h" /// // A Window is a top-level Window/widget in the Views hierarchy. By default it // will have a non-client area with title bar, icon and buttons that supports // moving and resizing. All size and position values are in density independent // pixels (DIP) unless otherwise indicated. Methods must be called on the // browser process UI thread unless otherwise indicated. /// /*--cef(source=library)--*/ class CefWindow : public CefPanel { public: /// // Create a new Window. /// /*--cef(optional_param=delegate)--*/ static CefRefPtr CreateTopLevelWindow( CefRefPtr delegate); /// // Show the Window. /// /*--cef()--*/ virtual void Show() = 0; /// // Hide the Window. /// /*--cef()--*/ virtual void Hide() = 0; /// // Sizes the Window to |size| and centers it in the current display. /// /*--cef()--*/ virtual void CenterWindow(const CefSize& size) = 0; /// // Close the Window. /// /*--cef()--*/ virtual void Close() = 0; /// // Returns true if the Window has been closed. /// /*--cef()--*/ virtual bool IsClosed() = 0; /// // Activate the Window, assuming it already exists and is visible. /// /*--cef()--*/ virtual void Activate() = 0; /// // Deactivate the Window, making the next Window in the Z order the active // Window. /// /*--cef()--*/ virtual void Deactivate() = 0; /// // Returns whether the Window is the currently active Window. /// /*--cef()--*/ virtual bool IsActive() = 0; /// // Bring this Window to the top of other Windows in the Windowing system. /// /*--cef()--*/ virtual void BringToTop() = 0; /// // Set the Window to be on top of other Windows in the Windowing system. /// /*--cef()--*/ virtual void SetAlwaysOnTop(bool on_top) = 0; /// // Returns whether the Window has been set to be on top of other Windows in // the Windowing system. /// /*--cef()--*/ virtual bool IsAlwaysOnTop() = 0; /// // Maximize the Window. /// /*--cef()--*/ virtual void Maximize() = 0; /// // Minimize the Window. /// /*--cef()--*/ virtual void Minimize() = 0; /// // Restore the Window. /// /*--cef()--*/ virtual void Restore() = 0; /// // Set fullscreen Window state. /// /*--cef()--*/ virtual void SetFullscreen(bool fullscreen) = 0; /// // Returns true if the Window is maximized. /// /*--cef()--*/ virtual bool IsMaximized() = 0; /// // Returns true if the Window is minimized. /// /*--cef()--*/ virtual bool IsMinimized() = 0; /// // Returns true if the Window is fullscreen. /// /*--cef()--*/ virtual bool IsFullscreen() = 0; /// // Set the Window title. /// /*--cef(optional_param=title)--*/ virtual void SetTitle(const CefString& title) = 0; /// // Get the Window title. /// /*--cef()--*/ virtual CefString GetTitle() = 0; /// // Set the Window icon. This should be a 16x16 icon suitable for use in the // Windows's title bar. /// /*--cef()--*/ virtual void SetWindowIcon(CefRefPtr image) = 0; /// // Get the Window icon. /// /*--cef()--*/ virtual CefRefPtr GetWindowIcon() = 0; /// // Set the Window App icon. This should be a larger icon for use in the host // environment app switching UI. On Windows, this is the ICON_BIG used in // Alt-Tab list and Windows taskbar. The Window icon will be used by default // if no Window App icon is specified. /// /*--cef()--*/ virtual void SetWindowAppIcon(CefRefPtr image) = 0; /// // Get the Window App icon. /// /*--cef()--*/ virtual CefRefPtr GetWindowAppIcon() = 0; /// // Add a View that will be overlayed on the Window contents with absolute // positioning and high z-order. Positioning is controlled by |docking_mode| // as described below. The returned CefOverlayController object is used to // control the overlay. Overlays are hidden by default. // // With CEF_DOCKING_MODE_CUSTOM: // 1. The overlay is initially hidden, sized to |view|'s preferred size, and // positioned in the top-left corner. // 2. Optionally change the overlay position and/or size by calling // CefOverlayController methods. // 3. Call CefOverlayController::SetVisible(true) to show the overlay. // 4. The overlay will be automatically re-sized if |view|'s layout changes. // Optionally change the overlay position and/or size when // OnLayoutChanged is called on the Window's delegate to indicate a // change in Window bounds. // // With other docking modes: // 1. The overlay is initially hidden, sized to |view|'s preferred size, and // positioned based on |docking_mode|. // 2. Call CefOverlayController::SetVisible(true) to show the overlay. // 3. The overlay will be automatically re-sized if |view|'s layout changes // and re-positioned as appropriate when the Window resizes. // // Overlays created by this method will receive a higher z-order then any // child Views added previously. It is therefore recommended to call this // method last after all other child Views have been added so that the overlay // displays as the top-most child of the Window. /// /*--cef()--*/ virtual CefRefPtr AddOverlayView( CefRefPtr view, cef_docking_mode_t docking_mode) = 0; /// // Show a menu with contents |menu_model|. |screen_point| specifies the menu // position in screen coordinates. |anchor_position| specifies how the menu // will be anchored relative to |screen_point|. /// /*--cef()--*/ virtual void ShowMenu(CefRefPtr menu_model, const CefPoint& screen_point, cef_menu_anchor_position_t anchor_position) = 0; /// // Cancel the menu that is currently showing, if any. /// /*--cef()--*/ virtual void CancelMenu() = 0; /// // Returns the Display that most closely intersects the bounds of this Window. // May return NULL if this Window is not currently displayed. /// /*--cef()--*/ virtual CefRefPtr GetDisplay() = 0; /// // Returns the bounds (size and position) of this Window's client area. // Position is in screen coordinates. /// /*--cef()--*/ virtual CefRect GetClientAreaBoundsInScreen() = 0; /// // Set the regions where mouse events will be intercepted by this Window to // support drag operations. Call this method with an empty vector to clear the // draggable regions. The draggable region bounds should be in window // coordinates. /// /*--cef(optional_param=regions)--*/ virtual void SetDraggableRegions( const std::vector& regions) = 0; /// // Retrieve the platform window handle for this Window. /// /*--cef()--*/ virtual CefWindowHandle GetWindowHandle() = 0; /// // Simulate a key press. |key_code| is the VKEY_* value from Chromium's // ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows). // |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN, // EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed // primarily for testing purposes. /// /*--cef()--*/ virtual void SendKeyPress(int key_code, uint32 event_flags) = 0; /// // Simulate a mouse move. The mouse cursor will be moved to the specified // (screen_x, screen_y) position. This method is exposed primarily for testing // purposes. /// /*--cef()--*/ virtual void SendMouseMove(int screen_x, int screen_y) = 0; /// // Simulate mouse down and/or mouse up events. |button| is the mouse button // type. If |mouse_down| is true a mouse down event will be sent. If // |mouse_up| is true a mouse up event will be sent. If both are true a mouse // down event will be sent followed by a mouse up event (equivalent to // clicking the mouse button). The events will be sent using the current // cursor position so make sure to call SendMouseMove() first to position the // mouse. This method is exposed primarily for testing purposes. /// /*--cef()--*/ virtual void SendMouseEvents(cef_mouse_button_type_t button, bool mouse_down, bool mouse_up) = 0; /// // Set the keyboard accelerator for the specified |command_id|. |key_code| can // be any virtual key or character value. CefWindowDelegate::OnAccelerator // will be called if the keyboard combination is triggered while this window // has focus. /// /*--cef()--*/ virtual void SetAccelerator(int command_id, int key_code, bool shift_pressed, bool ctrl_pressed, bool alt_pressed) = 0; /// // Remove the keyboard accelerator for the specified |command_id|. /// /*--cef()--*/ virtual void RemoveAccelerator(int command_id) = 0; /// // Remove all keyboard accelerators. /// /*--cef()--*/ virtual void RemoveAllAccelerators() = 0; }; #endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_