// Copyright (c) 2008-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import #import "webwidget_host.h" #import "base/logging.h" #import "skia/ext/platform_canvas.h" #import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebInputEventFactory.h" #import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebScreenInfoFactory.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebSize.h" #import "third_party/skia/include/core/SkRegion.h" #import "ui/gfx/rect.h" #import "ui/gfx/size.h" #import "webkit/glue/webkit_glue.h" using WebKit::WebInputEvent; using WebKit::WebInputEventFactory; using WebKit::WebKeyboardEvent; using WebKit::WebMouseEvent; using WebKit::WebMouseWheelEvent; using WebKit::WebPopupMenu; using WebKit::WebScreenInfo; using WebKit::WebScreenInfoFactory; using WebKit::WebSize; using WebKit::WebWidgetClient; namespace { inline SkIRect convertToSkiaRect(const gfx::Rect& r) { return SkIRect::MakeLTRB(r.x(), r.y(), r.right(), r.bottom()); } inline gfx::Rect convertFromSkiaRect(const SkIRect& r) { return gfx::Rect(r.x(), r.y(), r.width(), r.height()); } } // namespace /*static*/ WebWidgetHost* WebWidgetHost::Create(NSView* parent_view, WebWidgetClient* client, PaintDelegate* paint_delegate) { WebWidgetHost* host = new WebWidgetHost(); const NSRect bounds = [parent_view bounds]; host->view_ = [[NSView alloc] initWithFrame:bounds]; [parent_view addSubview:host->view_]; host->painting_ = false; host->layouting_ = false; host->webwidget_ = WebPopupMenu::create(client); host->webwidget_->resize(WebSize(NSWidth(bounds), NSHeight(bounds))); return host; } WebWidgetHost::WebWidgetHost() : view_(NULL), paint_delegate_(NULL), webwidget_(NULL), canvas_w_(0), canvas_h_(0), popup_(false), has_update_task_(false), ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { set_painting(false); } WebWidgetHost::~WebWidgetHost() { } void WebWidgetHost::DidInvalidateRect(const gfx::Rect& damaged_rect) { const gfx::Rect client_rect(NSRectToCGRect([view_ bounds])); const gfx::Rect damaged_rect_in_client = client_rect.Intersect(damaged_rect); if (!damaged_rect_in_client.IsEmpty()) { UpdatePaintRect(damaged_rect_in_client); NSRect cocoa_rect = NSRectFromCGRect(damaged_rect_in_client.ToCGRect()); cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect); [view_ setNeedsDisplayInRect:cocoa_rect]; } } void WebWidgetHost::DidScrollRect(int dx, int dy, const gfx::Rect& clip_rect) { DCHECK(dx || dy); const gfx::Rect client_rect(NSRectToCGRect([view_ bounds])); gfx::Rect rect = clip_rect.Intersect(client_rect); const int x = rect.x(); const int y = rect.y(); const int r = rect.right(); const int b = rect.bottom(); const int w = rect.width(); const int h = rect.height(); const int Dx = ABS(dx); const int Dy = ABS(dy); // If we're in a state right now where we cannot draw into the view then just // mark the scrolling rect as dirty and it will be completely redrawn instead. // The Paint() method can end up calling this method indirectly if the view // needs to be laid out; calling scrollRect:by: in this situation leads to // unwanted behavior. Finally, scrolling the rectangle by more than the size // of the view means we can just invalidate the entire scroll rect. if (![view_ canDraw] || painting_ || layouting_ || Dx >= w || Dy >= h) { DidInvalidateRect(clip_rect); return; } // The scrolling rect must not scroll outside the clip rect because that will // clobber the scrollbars. As a result we shorten the rectangle a bit from the // leading side of the scroll (could be either horizontally or vertically). rect = gfx::Rect(dx>=0? x: x + Dx, dy>=0? y: y + Dy, w - Dx, h - Dy); // Convert the scroll rectangle to the view's coordinate system and perform // the scroll directly without invalidating the view. In theory this could // cause some kind of performance issue since we're not coalescing redraw // events. In practice, however, we get much smoother scrolling of big views // since just copying the pixels within the window is much faster than // redrawing them. NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect()); cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect); [view_ scrollRect:cocoa_rect by:NSMakeSize(dx, -dy)]; // Repaint the rectangle that was revealed when scrolling the given rectangle. // The invalidated area will be painted before the view contents are flushed // to the screen buffer. rect = gfx::Rect(dx>=0? x: r - Dx, dy>=0? y: b - Dy, dx>0? Dx: w, dy>0? Dy: h); DidInvalidateRect(rect); // If any part of the scrolled rect was marked as dirty make sure to redraw // it in the new scrolled-to location. Otherwise we can end up with artifacts // for overlapping elements. If there are multiple dirty regions in the scroll // rect the rectangle union of those regions will be redrawn. SkRegion moved_paint_rgn(paint_rgn_); moved_paint_rgn.translate(dx, dy); moved_paint_rgn.op(convertToSkiaRect(client_rect), SkRegion::kIntersect_Op); DidInvalidateRect(convertFromSkiaRect(moved_paint_rgn.getBounds())); } void WebWidgetHost::Paint(SkRegion& update_rgn) { gfx::Rect client_rect(NSRectToCGRect([view_ bounds])); // Union the rectangle that WebKit think needs repainting with the rectangle // of the view that must be painted now. In most situations this will not // affect the painted rectangle. In some situations we could end up re- // painting areas that are already in the canvas and only dirty in the view // itself. However, if we don't do this we can get artifacts when scrolling // because contents of the canvas are no longer correct after scrolling only // in the view. paint_rgn_.op(update_rgn, SkRegion::kUnion_Op); // When we are not using accelerated compositing the canvas area is allowed // to differ in size from the client by a certain number of pixels (128 in // this case). When accelerated compositing is in effect the size must match // exactly. const int extra_w = (webwidget_->isAcceleratedCompositingActive()? 0: 128); const int extra_h = (webwidget_->isAcceleratedCompositingActive()? 0: 128); const int min_w = client_rect.width(); const int min_h = client_rect.height(); const int max_w = client_rect.width() + extra_w * 2; const int max_h = client_rect.height() + extra_h * 2; const bool too_small = (canvas_w_ < min_w || canvas_h_ < min_h); const bool too_large = (canvas_w_ > max_w || canvas_h_ > max_h); if (!canvas_.get() || too_small || too_large) { canvas_w_ = client_rect.width() + extra_w; canvas_h_ = client_rect.height() + extra_h; canvas_.reset(new skia::PlatformCanvas(canvas_w_, canvas_h_, true)); paint_rgn_.setRect(convertToSkiaRect(client_rect)); } // Animate the view and layout any views that have not been laid out yet. The // latter may result in more invalidation. Keep track of the fact that we are // laying out views, because this will sometimes cause ScrollRect to be called // and we don't want to try to scrollRect:by: then. layouting_ = true; webwidget_->animate(0.0); webwidget_->layout(); layouting_ = false; // Draw into the graphics context of the canvas instead of the view's context. // The view's context is pushed onto the context stack to be restored below. CGContextRef bitmap = skia::GetBitmapContext(skia::GetTopDevice(*canvas_)); NSGraphicsContext* paint_context = [NSGraphicsContext graphicsContextWithGraphicsPort:bitmap flipped:YES]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:paint_context]; // Paint the canvas if necessary. The painting operation can cause additional // regions to be invalidated because some elements are laid out the first time // they are painted. while (!paint_rgn_.isEmpty()) { SkRegion draw_rgn; draw_rgn.swap(paint_rgn_); SkRegion::Cliperator iterator(draw_rgn, convertToSkiaRect(client_rect)); for (; !iterator.done(); iterator.next()) PaintRect(convertFromSkiaRect(iterator.rect())); // If any more rectangles were made dirty during the paint operation, make // sure they are copied to the window buffer, by including the paint region. // If nothing needs additional painting, this is a no-op. update_rgn.op(paint_rgn_, SkRegion::kUnion_Op); } // Set the context back to our view and copy the bitmap that we just painted // into to the view. Only the regions that were updated are copied. [NSGraphicsContext restoreGraphicsState]; NSGraphicsContext* view_context = [NSGraphicsContext currentContext]; CGContextRef context = static_cast([view_context graphicsPort]); SkRegion::Cliperator iterator(update_rgn, convertToSkiaRect(client_rect)); for (; !iterator.done(); iterator.next()) { const SkIRect& r = iterator.rect(); CGRect copy_rect = { { r.x(), r.y() }, { r.width(), r.height() } }; const float x = r.x(); const float y = client_rect.height() - r.bottom(); skia::DrawToNativeContext(canvas_.get(), context, x, y, ©_rect); } } void WebWidgetHost::ScheduleComposite() { [view_ setNeedsDisplay:YES]; } void WebWidgetHost::SetTooltipText(const CefString& tooltip_text) { // TODO(port): Implement this method as part of tooltip support. } void WebWidgetHost::InvalidateRect(const gfx::Rect& rect) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } bool WebWidgetHost::GetImage(int width, int height, void* rgba_buffer) { if (!canvas_.get()) return false; // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); return false; } WebScreenInfo WebWidgetHost::GetScreenInfo() { return WebScreenInfoFactory::screenInfo(view_); } void WebWidgetHost::Resize(const gfx::Rect& rect) { SetSize(rect.width(), rect.height()); } void WebWidgetHost::MouseEvent(NSEvent *event) { const WebMouseEvent& web_event = WebInputEventFactory::mouseEvent( event, view_); webwidget_->handleInputEvent(web_event); } void WebWidgetHost::WheelEvent(NSEvent *event) { webwidget_->handleInputEvent( WebInputEventFactory::mouseWheelEvent(event, view_)); } void WebWidgetHost::KeyEvent(NSEvent *event) { WebKeyboardEvent keyboard_event(WebInputEventFactory::keyboardEvent(event)); last_key_event_ = keyboard_event; webwidget_->handleInputEvent(keyboard_event); if ([event type] != NSKeyDown) return; if ([event modifierFlags] & (NSNumericPadKeyMask | NSFunctionKeyMask)) { // Don't send a Char event for non-char keys like arrows, function keys and // clear. switch ([event keyCode]) { case 81: // = case 75: // / case 67: // * case 78: // - case 69: // + case 76: // Enter case 65: // . case 82: // 0 case 83: // 1 case 84: // 2 case 85: // 3 case 86: // 4 case 87: // 5 case 88: // 6 case 89: // 7 case 91: // 8 case 92: // 9 break; default: return; } } // Send a Char event here to emulate the keyboard events. // TODO(hbono): Bug 20852 implement the NSTextInput // protocol and remove this code. keyboard_event.type = WebInputEvent::Char; last_key_event_ = keyboard_event; webwidget_->handleInputEvent(keyboard_event); } void WebWidgetHost::SetFocus(bool enable) { webwidget_->setFocus(enable); } void WebWidgetHost::PaintRect(const gfx::Rect& rect) { #ifndef NDEBUG DCHECK(!painting_); #endif DCHECK(canvas_.get()); if (!rect.IsEmpty()) { set_painting(true); webwidget_->paint(webkit_glue::ToWebCanvas(canvas_.get()), rect); set_painting(false); } } void WebWidgetHost::SendKeyEvent(cef_key_type_t type, int key, int modifiers, bool sysChar, bool imeChar) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::SendMouseClickEvent(int x, int y, cef_mouse_button_type_t type, bool mouseUp, int clickCount) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::SendMouseMoveEvent(int x, int y, bool mouseLeave) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::SendMouseWheelEvent(int x, int y, int delta) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::SendFocusEvent(bool setFocus) { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::SendCaptureLostEvent() { // TODO(port): Implement this method as part of off-screen rendering support. NOTIMPLEMENTED(); } void WebWidgetHost::EnsureTooltip() { // TODO(port): Implement this method as part of tooltip support. } void WebWidgetHost::ResetTooltip() { // TODO(port): Implement this method as part of tooltip support. }