REDISTRIBUTION -------------- This binary distribution contains the below components. Required components: The following components are required. CEF will not function without them. * CEF core library. * libcef.dll * Crash reporting library. * chrome_elf.dll * Unicode support data. * icudtl.dat * V8 snapshot data. * snapshot_blob.bin * v8_context_snapshot.bin Optional components: The following components are optional. If they are missing CEF will continue to run but any related functionality may become broken or disabled. * Localized resources. Locale file loading can be disabled completely using CefSettings.pack_loading_disabled. The locales directory path can be customized using CefSettings.locales_dir_path. * locales/ Directory containing localized resources used by CEF, Chromium and Blink. A .pak file is loaded from this directory based on the CefSettings.locale value. Only configured locales need to be distributed. If no locale is configured the default locale of "en-US" will be used. Without these files arbitrary Web components may display incorrectly. * Other resources. Pack file loading can be disabled completely using CefSettings.pack_loading_disabled. The resources directory path can be customized using CefSettings.resources_dir_path. * cef.pak * cef_100_percent.pak * cef_200_percent.pak These files contain non-localized resources used by CEF, Chromium and Blink. Without these files arbitrary Web components may display incorrectly. * cef_extensions.pak This file contains non-localized resources required for extension loading. Pass the `--disable-extensions` command-line flag to disable use of this file. Without this file components that depend on the extension system, such as the PDF viewer, will not function. * devtools_resources.pak This file contains non-localized resources required for Chrome Developer Tools. Without this file Chrome Developer Tools will not function. * Angle and Direct3D support. * d3dcompiler_47.dll (required for Windows Vista and newer) * libEGL.dll * libGLESv2.dll Without these files HTML5 accelerated content like 2D canvas, 3D CSS and WebGL will not function. * SwiftShader support. * swiftshader/libEGL.dll * swiftshader/libGLESv2.dll Without these files WebGL will not function in software-only mode when the GPU is not available or disabled.