REDISTRIBUTION -------------- This binary distribution contains the below components. Components listed under the "required" section must be redistributed with all applications using CEF. Components listed under the "optional" section may be excluded if the related features will not be used. Applications using CEF on OS X must follow a specific app bundle structure. Replace "cefclient" in the below example with your application name. cefclient.app/ Contents/ Frameworks/ Chromium Embedded Framework.framework/ Chromium Embedded Framework <= main application library Libraries/ libEGL.dylib <= angle support libraries libGLESv2.dylib <=^ libswiftshader_libEGL.dylib <= swiftshader support libraries libswiftshader_libGLESv2.dylib <=^ Resources/ cef.pak <= non-localized resources and strings cef_100_percent.pak <====^ cef_200_percent.pak <====^ cef_extensions.pak <=====^ devtools_resources.pak <=^ icudtl.dat <= unicode support snapshot_blob.bin, v8_context_snapshot.bin <= V8 initial snapshot en.lproj/, ... <= locale-specific resources and strings Info.plist cefclient Helper.app/ Contents/ Info.plist MacOS/ cefclient Helper <= helper executable Pkginfo Info.plist MacOS/ cefclient <= cefclient application executable Pkginfo Resources/ binding.html, ... <= cefclient application resources The "Chromium Embedded Framework.framework" is an unversioned framework that contains CEF binaries and resources. Executables (cefclient, cefclient Helper, etc) must load this framework dynamically at runtime instead of linking it directly. See the documentation in include/wrapper/cef_library_loader.h for more information. The "cefclient Helper" app is used for executing separate processes (renderer, plugin, etc) with different characteristics. It needs to have a separate app bundle and Info.plist file so that, among other things, it doesn't show dock icons. Required components: The following components are required. CEF will not function without them. * CEF core library. * Chromium Embedded Framework.framework/Chromium Embedded Framework * Unicode support data. * Chromium Embedded Framework.framework/Resources/icudtl.dat * V8 snapshot data. * Chromium Embedded Framework.framework/Resources/snapshot_blob.bin * Chromium Embedded Framework.framework/Resources/v8_context_snapshot.bin Optional components: The following components are optional. If they are missing CEF will continue to run but any related functionality may become broken or disabled. * Localized resources. Locale file loading can be disabled completely using CefSettings.pack_loading_disabled. * Chromium Embedded Framework.framework/Resources/*.lproj/ Directory containing localized resources used by CEF, Chromium and Blink. A .pak file is loaded from this directory based on the CefSettings.locale value. Only configured locales need to be distributed. If no locale is configured the default locale of "en" will be used. Without these files arbitrary Web components may display incorrectly. * Other resources. Pack file loading can be disabled completely using CefSettings.pack_loading_disabled. * Chromium Embedded Framework.framework/Resources/cef.pak * Chromium Embedded Framework.framework/Resources/cef_100_percent.pak * Chromium Embedded Framework.framework/Resources/cef_200_percent.pak These files contain non-localized resources used by CEF, Chromium and Blink. Without these files arbitrary Web components may display incorrectly. * Chromium Embedded Framework.framework/Resources/cef_extensions.pak This file contains non-localized resources required for extension loading. Pass the `--disable-extensions` command-line flag to disable use of this file. Without this file components that depend on the extension system, such as the PDF viewer, will not function. * Chromium Embedded Framework.framework/Resources/devtools_resources.pak This file contains non-localized resources required for Chrome Developer Tools. Without this file Chrome Developer Tools will not function. * Angle support. * Chromium Embedded Framework.framework/Libraries/libEGL.dylib * Chromium Embedded Framework.framework/Libraries/libGLESv2.dylib Without these files HTML5 accelerated content like 2D canvas, 3D CSS and WebGL will not function. * SwiftShader support. * Chromium Embedded Framework.framework/Libraries/libswiftshader_libEGL.dylib * Chromium Embedded Framework.framework/Libraries/libswiftshader_libGLESv2.dylib Without these files WebGL will not function in software-only mode when the GPU is not available or disabled.