// Copyright (c) 2014 Marshall A. Greenblatt. Portions copyright (c) 2011 // Google Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // WARNING: You should *NOT* be using this class directly. PlatformThread is // the low-level platform-specific abstraction to the OS's threading interface. // You should instead be using a message-loop driven Thread, see thread.h. #ifndef CEF_INCLUDE_BASE_PLATFORM_THREAD_H_ #define CEF_INCLUDE_BASE_PLATFORM_THREAD_H_ #if defined(BASE_THREADING_PLATFORM_THREAD_H_) // Do nothing if the Chromium header has already been included. // This can happen in cases where Chromium code is used directly by the // client application. When using Chromium code directly always include // the Chromium header first to avoid type conflicts. #elif defined(USING_CHROMIUM_INCLUDES) // When building CEF include the Chromium header directly. #include "base/threading/platform_thread.h" #else // !USING_CHROMIUM_INCLUDES // The following is substantially similar to the Chromium implementation. // If the Chromium implementation diverges the below implementation should be // updated to match. #include "include/base/cef_basictypes.h" #include "include/base/cef_build.h" #include "include/internal/cef_thread_internal.h" namespace base { // Used for logging. Always an integer value. typedef cef_platform_thread_id_t PlatformThreadId; // Used for thread checking and debugging. // Meant to be as fast as possible. // These are produced by PlatformThread::CurrentRef(), and used to later // check if we are on the same thread or not by using ==. These are safe // to copy between threads, but can't be copied to another process as they // have no meaning there. Also, the internal identifier can be re-used // after a thread dies, so a PlatformThreadRef cannot be reliably used // to distinguish a new thread from an old, dead thread. class PlatformThreadRef { public: typedef cef_platform_thread_handle_t RefType; PlatformThreadRef() : id_(0) { } explicit PlatformThreadRef(RefType id) : id_(id) { } bool operator==(PlatformThreadRef other) const { return id_ == other.id_; } bool is_null() const { return id_ == 0; } private: RefType id_; }; // A namespace for low-level thread functions. // Chromium uses a class with static methods but CEF uses an actual namespace // to avoid linker problems with the sandbox libaries on Windows. namespace PlatformThread { // Gets the current thread id, which may be useful for logging purposes. inline PlatformThreadId CurrentId() { return cef_get_current_platform_thread_id(); } // Gets the current thread reference, which can be used to check if // we're on the right thread quickly. inline PlatformThreadRef CurrentRef() { return PlatformThreadRef(cef_get_current_platform_thread_handle()); } } // namespace PlatformThread } // namespace base #endif // !USING_CHROMIUM_INCLUDES #endif // CEF_INCLUDE_BASE_PLATFORM_THREAD_H_