diff --git chrome/browser/chrome_resource_bundle_helper.cc chrome/browser/chrome_resource_bundle_helper.cc index 0cfc966050b60..8268a8b1f4fcb 100644 --- chrome/browser/chrome_resource_bundle_helper.cc +++ chrome/browser/chrome_resource_bundle_helper.cc @@ -82,16 +82,8 @@ std::string InitResourceBundleAndDetermineLocale(PrefService* local_state, .empty()); #endif - std::string preferred_locale; -#if BUILDFLAG(IS_MAC) - // TODO(markusheintz): Read preference pref::kApplicationLocale in order - // to enforce the application locale. - // Tests always get en-US. - preferred_locale = is_running_tests ? "en-US" : std::string(); -#else - preferred_locale = + std::string preferred_locale = local_state->GetString(language::prefs::kApplicationLocale); -#endif #if BUILDFLAG(IS_CHROMEOS_ASH) ui::ResourceBundle::SetLottieParsingFunctions( diff --git components/language/core/browser/locale_util.cc components/language/core/browser/locale_util.cc index aa43742055b04..e84f21ab963cc 100644 --- components/language/core/browser/locale_util.cc +++ components/language/core/browser/locale_util.cc @@ -17,11 +17,11 @@ std::string GetApplicationLocale(PrefService* local_state) { // LoadLocaleResources(), which is how the global locale is set. // TODO(asvitkine): We should try to refactor things so that the logic is not // duplicated in multiple files. -#if !BUILDFLAG(IS_APPLE) + // The pref isn't always registered in unit tests. if (local_state->HasPrefPath(prefs::kApplicationLocale)) preferred_locale = local_state->GetString(prefs::kApplicationLocale); -#endif + // Note: The call below is necessary even if |preferred_locale| is empty, as // it will get the locale that should be used potentially from other sources, // depending on the platform (e.g. the OS locale on Mac).