diff --git content/browser/compositor/gpu_process_transport_factory.cc content/browser/compositor/gpu_process_transport_factory.cc index 35db2b9..b9adc3f 100644 --- content/browser/compositor/gpu_process_transport_factory.cc +++ content/browser/compositor/gpu_process_transport_factory.cc @@ -139,6 +139,13 @@ GpuProcessTransportFactory::CreateOffscreenCommandBufferContext() { scoped_ptr GpuProcessTransportFactory::CreateSoftwareOutputDevice( ui::Compositor* compositor) { + if (compositor->delegate()) { + scoped_ptr output_device = + compositor->delegate()->CreateSoftwareOutputDevice(compositor); + if (output_device.get()) + return output_device; + } + #if defined(OS_WIN) return scoped_ptr( new SoftwareOutputDeviceWin(software_backing_.get(), compositor)); diff --git ui/compositor/compositor.h ui/compositor/compositor.h index f703771..307a2ab 100644 --- ui/compositor/compositor.h +++ ui/compositor/compositor.h @@ -15,6 +15,7 @@ #include "base/single_thread_task_runner.h" #include "base/time/time.h" #include "cc/output/begin_frame_args.h" +#include "cc/output/software_output_device.h" #include "cc/surfaces/surface_sequence.h" #include "cc/trees/layer_tree_host_client.h" #include "cc/trees/layer_tree_host_single_thread_client.h" @@ -149,6 +150,17 @@ class COMPOSITOR_EXPORT CompositorBeginFrameObserver { virtual void OnSendBeginFrame(const cc::BeginFrameArgs& args) = 0; }; +class COMPOSITOR_EXPORT CompositorDelegate { + public: + virtual scoped_ptr CreateSoftwareOutputDevice( + ui::Compositor* compositor) { + return scoped_ptr(); + } + + protected: + virtual ~CompositorDelegate() {} +}; + // Compositor object to take care of GPU painting. // A Browser compositor object is responsible for generating the final // displayable form of pixels comprising a single widget's contents. It draws an @@ -170,6 +182,9 @@ class COMPOSITOR_EXPORT Compositor // Schedules a redraw of the layer tree associated with this compositor. void ScheduleDraw(); + CompositorDelegate* delegate() const { return delegate_; } + void SetDelegate(CompositorDelegate* delegate) { delegate_ = delegate; } + // Sets the root of the layer tree drawn by this Compositor. The root layer // must have no parent. The compositor's root layer is reset if the root layer // is destroyed. NULL can be passed to reset the root layer, in which case the @@ -335,6 +350,8 @@ class COMPOSITOR_EXPORT Compositor ui::ContextFactory* context_factory_; + CompositorDelegate* delegate_ = nullptr; + // The root of the Layer tree drawn by this compositor. Layer* root_layer_;