// Copyright (c) 2009 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. #ifndef _CTOCPP_H #define _CTOCPP_H #include "cef.h" #include "cef_capi.h" #include "../cef_logging.h" // Wrap a C structure with a C++ class. This is used when the implementation // exists on the other side of the DLL boundary but will have methods called on // this side of the DLL boundary. template class CefCToCpp : public CefThreadSafeBase { public: // Use this method to create a wrapper class instance for a structure // received from the other side. static CefRefPtr Wrap(StructName* s) { // Wrap their structure with the CefCToCpp object. ClassName* wrapper = new ClassName(s); // Put the wrapper object in a smart pointer. CefRefPtr wrapperPtr(wrapper); // Release the reference that was added to the CefCppToC wrapper object on // the other side before their structure was passed to us. wrapper->UnderlyingRelease(); // Return the smart pointer. return wrapperPtr; } // Use this method to retrieve the underlying structure from a wrapper class // instance for return back to the other side. static StructName* Unwrap(CefRefPtr c) { // Cast the object to our wrapper class type. ClassName* wrapper = static_cast(c.get()); // Add a reference to the CefCppToC wrapper object on the other side that // will be released once the structure is received. wrapper->UnderlyingAddRef(); // Return their original structure. return wrapper->GetStruct(); } CefCToCpp(StructName* str) : struct_(str) { DCHECK(str); #ifdef _DEBUG CefAtomicIncrement(&DebugObjCt); #endif } virtual ~CefCToCpp() { #ifdef _DEBUG CefAtomicDecrement(&DebugObjCt); #endif } // If returning the structure across the DLL boundary you should call // UnderlyingAddRef() on this wrapping CefCToCpp object. On the other side of // the DLL boundary, call Release() on the CefCppToC object. StructName* GetStruct() { return struct_; } // CefBase methods increment/decrement reference counts on both this object // and the underlying wrapped structure. virtual int AddRef() { UnderlyingAddRef(); return CefThreadSafeBase::AddRef(); } virtual int Release() { UnderlyingRelease(); return CefThreadSafeBase::Release(); } // Increment/decrement reference counts on only the underlying class. int UnderlyingAddRef() { if(!struct_->base.add_ref) return 0; return struct_->base.add_ref(&struct_->base); } int UnderlyingRelease() { if(!struct_->base.release) return 0; return struct_->base.release(&struct_->base); } int UnderlyingGetRefCt() { if(!struct_->base.get_refct) return 0; return struct_->base.get_refct(&struct_->base); } #ifdef _DEBUG // Simple tracking of allocated objects. static long DebugObjCt; #endif protected: StructName* struct_; }; #endif // _CTOCPP_H