// Copyright (c) 2008-2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #import #include "base/compiler_specific.h" #include "third_party/WebKit/Source/WebCore/config.h" MSVC_PUSH_WARNING_LEVEL(0); #include "KeyEventCocoa.h" // NOLINT(build/include) MSVC_POP_WARNING(); #undef LOG #import "libcef/webwidget_host.h" #include "libcef/cef_thread.h" #include "base/bind.h" #import "base/logging.h" #import "skia/ext/platform_canvas.h" #import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebInputEventFactory.h" #import "third_party/WebKit/Source/WebKit/chromium/public/mac/WebScreenInfoFactory.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebInputEvent.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebPopupMenu.h" #import "third_party/WebKit/Source/WebKit/chromium/public/WebScreenInfo.h" #import "third_party/WebKit/Source/WebKit/chromium/public/platform/WebSize.h" #import "third_party/skia/include/core/SkRegion.h" #import "ui/gfx/rect.h" #import "ui/gfx/size.h" using webkit::npapi::WebPluginGeometry; using WebKit::WebInputEvent; using WebKit::WebInputEventFactory; using WebKit::WebKeyboardEvent; using WebKit::WebMouseEvent; using WebKit::WebMouseWheelEvent; using WebKit::WebPopupMenu; using WebKit::WebScreenInfo; using WebKit::WebScreenInfoFactory; using WebKit::WebSize; using WebKit::WebWidgetClient; namespace { inline SkIRect convertToSkiaRect(const gfx::Rect& r) { return SkIRect::MakeLTRB(r.x(), r.y(), r.right(), r.bottom()); } inline gfx::Rect convertFromSkiaRect(const SkIRect& r) { return gfx::Rect(r.x(), r.y(), r.width(), r.height()); } } // namespace /*static*/ WebWidgetHost* WebWidgetHost::Create(NSView* parent_view, WebWidgetClient* client, PaintDelegate* paint_delegate) { WebWidgetHost* host = new WebWidgetHost(); if (!paint_delegate) { const NSRect bounds = [parent_view bounds]; host->view_ = [[NSView alloc] initWithFrame:bounds]; [parent_view addSubview:host->view_]; host->webwidget_ = WebPopupMenu::create(client); host->webwidget_->resize(WebSize(NSWidth(bounds), NSHeight(bounds))); } else { host->paint_delegate_ = paint_delegate; host->view_ = nil; host->webwidget_ = WebPopupMenu::create(client); } return host; } WebWidgetHost::WebWidgetHost() : view_(NULL), paint_delegate_(NULL), webwidget_(NULL), canvas_w_(0), canvas_h_(0), popup_(false), timer_executing_(false), timer_wanted_(false), frame_delay_(1000 / kDefaultFrameRate), mouse_modifiers_(0), painting_(false), layouting_(false) { set_painting(false); } WebWidgetHost::~WebWidgetHost() { } void WebWidgetHost::ScrollRect(int dx, int dy, const gfx::Rect& clip_rect) { DCHECK(dx || dy); int width, height; GetSize(width, height); const gfx::Rect client_rect(width, height); gfx::Rect rect = clip_rect; rect.Intersect(client_rect); const int x = rect.x(); const int y = rect.y(); const int r = rect.right(); const int b = rect.bottom(); const int w = rect.width(); const int h = rect.height(); const int Dx = ABS(dx); const int Dy = ABS(dy); // If we're in a state right now where we cannot draw into the view then just // mark the scrolling rect as dirty and it will be completely redrawn instead. // The Paint() method can end up calling this method indirectly if the view // needs to be laid out; calling scrollRect:by: in this situation leads to // unwanted behavior. Finally, scrolling the rectangle by more than the size // of the view means we can just invalidate the entire scroll rect. if (!view_ || [view_ canDraw] || painting_ || layouting_ || Dx >= w || Dy >= h) { InvalidateRect(clip_rect); return; } // The scrolling rect must not scroll outside the clip rect because that will // clobber the scrollbars. As a result we shorten the rectangle a bit from the // leading side of the scroll (could be either horizontally or vertically). rect = gfx::Rect(dx>=0? x: x + Dx, dy>=0? y: y + Dy, w - Dx, h - Dy); // Convert the scroll rectangle to the view's coordinate system and perform // the scroll directly without invalidating the view. In theory this could // cause some kind of performance issue since we're not coalescing redraw // events. In practice, however, we get much smoother scrolling of big views // since just copying the pixels within the window is much faster than // redrawing them. NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect()); cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect); [view_ scrollRect:cocoa_rect by:NSMakeSize(dx, -dy)]; // Repaint the rectangle that was revealed when scrolling the given rectangle. // The invalidated area will be painted before the view contents are flushed // to the screen buffer. rect = gfx::Rect(dx>=0? x: r - Dx, dy>=0? y: b - Dy, dx>0? Dx: w, dy>0? Dy: h); InvalidateRect(rect); // If any part of the scrolled rect was marked as dirty make sure to redraw // it in the new scrolled-to location. Otherwise we can end up with artifacts // for overlapping elements. If there are multiple dirty regions in the scroll // rect the rectangle union of those regions will be redrawn. SkRegion moved_paint_rgn(paint_rgn_); moved_paint_rgn.translate(dx, dy); moved_paint_rgn.op(convertToSkiaRect(client_rect), SkRegion::kIntersect_Op); InvalidateRect(convertFromSkiaRect(moved_paint_rgn.getBounds())); } void WebWidgetHost::Paint(SkRegion& update_rgn) { int width, height; GetSize(width, height); gfx::Rect client_rect(width, height); SkRegion damaged_rgn; if (view_) { // Union the rectangle that WebKit think needs repainting with the rectangle // of the view that must be painted now. In most situations this will not // affect the painted rectangle. In some situations we could end up re- // painting areas that are already in the canvas and only dirty in the view // itself. However, if we don't do this we can get artifacts when scrolling // because contents of the canvas are no longer correct after scrolling only // in the view. paint_rgn_.op(update_rgn, SkRegion::kUnion_Op); // When we are not using accelerated compositing the canvas area is allowed // to differ in size from the client by a certain number of pixels (128 in // this case). When accelerated compositing is in effect the size must match // exactly. const int extra_w = (webwidget_->isAcceleratedCompositingActive()? 0: 128); const int extra_h = (webwidget_->isAcceleratedCompositingActive()? 0: 128); const int min_w = client_rect.width(); const int min_h = client_rect.height(); const int max_w = client_rect.width() + extra_w * 2; const int max_h = client_rect.height() + extra_h * 2; const bool too_small = (canvas_w_ < min_w || canvas_h_ < min_h); const bool too_large = (canvas_w_ > max_w || canvas_h_ > max_h); if (!canvas_.get() || too_small || too_large) { canvas_w_ = client_rect.width() + extra_w; canvas_h_ = client_rect.height() + extra_h; canvas_.reset(skia::CreatePlatformCanvas(canvas_w_, canvas_h_, true)); paint_rgn_.setRect(convertToSkiaRect(client_rect)); } } else if (!canvas_.get() || canvas_w_ != client_rect.width() || canvas_h_ != client_rect.height()) { paint_rgn_.setRect(convertToSkiaRect(client_rect)); // The canvas must be the exact size of the client area. canvas_w_ = client_rect.width(); canvas_h_ = client_rect.height(); canvas_.reset(skia::CreatePlatformCanvas(canvas_w_, canvas_h_, true)); } webwidget_->animate(0.0); // Layout any views that have not been laid out yet. The layout may result in // more invalidation. Keep track of the fact that we are laying out views, // because this will sometimes cause ScrollRect to be called and we don't want // to try to scrollRect:by: then. layouting_ = true; webwidget_->layout(); layouting_ = false; // Draw into the graphics context of the canvas instead of the view's context. // The view's context is pushed onto the context stack to be restored below. CGContextRef bitmap = skia::GetBitmapContext(skia::GetTopDevice(*canvas_)); NSGraphicsContext* paint_context = [NSGraphicsContext graphicsContextWithGraphicsPort:bitmap flipped:YES]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:paint_context]; // Paint the canvas if necessary. The painting operation can cause additional // regions to be invalidated because some elements are laid out the first time // they are painted. while (!paint_rgn_.isEmpty()) { SkRegion draw_rgn; draw_rgn.swap(paint_rgn_); SkRegion::Cliperator iterator(draw_rgn, convertToSkiaRect(client_rect)); for (; !iterator.done(); iterator.next()) { const SkIRect& r = iterator.rect(); PaintRect(convertFromSkiaRect(r)); if (!view_) damaged_rgn.op(r, SkRegion::kUnion_Op); } if (view_) { // If any more rectangles were made dirty during the paint operation, make // sure they are copied to the window buffer, by including the paint // region. If nothing needs additional painting, this is a no-op. update_rgn.op(paint_rgn_, SkRegion::kUnion_Op); } } if (!view_ && plugin_map_.size() > 0) { // Flash seems to stop calling NPN_InvalidateRect, which means we stop // painting. If we've got a plugin make sure we paint its rect each time. PluginMap::const_iterator it = plugin_map_.begin(); for (; it != plugin_map_.end(); ++it) { if (it->second.visible && client_rect.Intersects(it->second.window_rect)) { const WebPluginGeometry* geom = &it->second; damaged_rgn.op(convertToSkiaRect(geom->window_rect), SkRegion::kUnion_Op); } } } if (view_) { // Set the context back to our view and copy the bitmap that we just painted // into to the view. Only the regions that were updated are copied. [NSGraphicsContext restoreGraphicsState]; NSGraphicsContext* view_context = [NSGraphicsContext currentContext]; CGContextRef context = static_cast([view_context graphicsPort]); SkRegion::Cliperator iterator(update_rgn, convertToSkiaRect(client_rect)); for (; !iterator.done(); iterator.next()) { const SkIRect& r = iterator.rect(); CGRect copy_rect = { { r.x(), r.y() }, { r.width(), r.height() } }; const float x = r.x(); const float y = client_rect.height() - r.bottom(); skia::DrawToNativeContext(canvas_.get(), context, x, y, ©_rect); } } else { if (damaged_rgn.isEmpty()) return; // Paint to the delegate. DCHECK(paint_delegate_); const SkBitmap& bitmap = canvas_->getDevice()->accessBitmap(false); DCHECK(bitmap.config() == SkBitmap::kARGB_8888_Config); const void* pixels = bitmap.getPixels(); std::vector damaged_rects; SkRegion::Cliperator iterator(damaged_rgn, convertToSkiaRect(client_rect)); for (; !iterator.done(); iterator.next()) { const SkIRect& r = iterator.rect(); damaged_rects.push_back( CefRect(r.left(), r.top(), r.width(), r.height())); } paint_delegate_->Paint(popup_, damaged_rects, pixels); } } void WebWidgetHost::SetTooltipText(const CefString& tooltip_text) { // TODO(port): Implement this method as part of tooltip support. } WebScreenInfo WebWidgetHost::GetScreenInfo() { return WebScreenInfoFactory::screenInfo(view_); } void WebWidgetHost::MouseEvent(NSEvent *event) { const WebMouseEvent& web_event = WebInputEventFactory::mouseEvent( event, view_); webwidget_->handleInputEvent(web_event); } void WebWidgetHost::WheelEvent(NSEvent *event) { webwidget_->handleInputEvent( WebInputEventFactory::mouseWheelEvent(event, view_)); } void WebWidgetHost::KeyEvent(NSEvent *event) { WebKeyboardEvent keyboard_event(WebInputEventFactory::keyboardEvent(event)); last_key_event_ = keyboard_event; webwidget_->handleInputEvent(keyboard_event); } void WebWidgetHost::SetFocus(bool enable) { webwidget_->setFocus(enable); } void WebWidgetHost::SendKeyEvent(cef_key_type_t type, const cef_key_info_t& keyInfo, int modifiers) { WebKeyboardEvent event; switch (type) { case KT_KEYUP: default: event.type = WebInputEvent::KeyUp; break; case KT_KEYDOWN: event.type = WebInputEvent::RawKeyDown; break; case KT_CHAR: event.type = WebInputEvent::Char; break; } event.timeStampSeconds = TickCount(); if (modifiers & KEY_SHIFT) event.modifiers |= WebInputEvent::ShiftKey; if (modifiers & KEY_ALT) event.modifiers |= WebInputEvent::AltKey; if (modifiers & KEY_CTRL) event.modifiers |= WebInputEvent::ControlKey; if (modifiers & KEY_META) event.modifiers |= WebInputEvent::MetaKey; if (modifiers & KEY_KEYPAD) event.modifiers |= WebInputEvent::IsKeyPad; // There are several kinds of characters for which we produce key code from // char code: // 1. Roman letters. Windows keyboard layouts affect both virtual key codes // and character codes for these, so e.g. 'A' gets the same keyCode on // QWERTY, AZERTY or Dvorak layouts. // 2. Keys for which there is no known Mac virtual key codes, like // PrintScreen. // 3. Certain punctuation keys. On Windows, these are also remapped depending // on current keyboard layout, but see comment in // windowsKeyCodeForCharCode(). if (type == KT_KEYUP || type == KT_KEYDOWN) { if (keyInfo.character != 0) { // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified // characters first. event.windowsKeyCode = WebCore::windowsKeyCodeForCharCode(keyInfo.character); } if (event.windowsKeyCode == 0 && keyInfo.characterNoModifiers != 0) { // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on // keyInfo.keyCode below. event.windowsKeyCode = WebCore::windowsKeyCodeForCharCode(keyInfo.characterNoModifiers); } } if (event.windowsKeyCode == 0) { // Map Mac virtual key code directly to Windows one for any keys not handled // above. E.g. the key next to Caps Lock has the same Event.keyCode on U.S. // keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF). event.windowsKeyCode = WebCore::windowsKeyCodeForKeyCode(keyInfo.keyCode); } event.nativeKeyCode = keyInfo.keyCode; int textChar = keyInfo.character; int unmodifiedChar = keyInfo.characterNoModifiers; // Always use 13 for Enter/Return -- we don't want to use AppKit's // different character for Enter. if (event.windowsKeyCode == '\r') { textChar = '\r'; unmodifiedChar = '\r'; } // The adjustments below are only needed in backward compatibility mode, // but we cannot tell what mode we are in from here. // Turn 0x7F into 8, because backspace needs to always be 8. if (textChar == '\x7F') textChar = '\x8'; if (unmodifiedChar == '\x7F') unmodifiedChar = '\x8'; // Always use 9 for tab -- we don't want to use AppKit's different character // for shift-tab. if (event.windowsKeyCode == 9) { textChar = '\x9'; unmodifiedChar = '\x9'; } event.text[0] = textChar; event.unmodifiedText[0] = unmodifiedChar; event.setKeyIdentifierFromWindowsKeyCode(); event.isSystemKey = !!(modifiers & KEY_META); last_key_event_ = event; webwidget_->handleInputEvent(event); } void WebWidgetHost::SendMouseClickEvent(int x, int y, cef_mouse_button_type_t type, bool mouseUp, int clickCount) { WebMouseEvent event; switch(type) { case MBT_LEFT: event.button = WebMouseEvent::ButtonLeft; event.modifiers |= WebInputEvent::LeftButtonDown; break; case MBT_MIDDLE: event.button = WebMouseEvent::ButtonMiddle; event.modifiers |= WebInputEvent::MiddleButtonDown; break; case MBT_RIGHT: event.button = WebMouseEvent::ButtonRight; event.modifiers |= WebInputEvent::RightButtonDown; break; } if (mouseUp) event.type = WebInputEvent::MouseUp; else event.type = WebInputEvent::MouseDown; event.clickCount = clickCount; event.timeStampSeconds = TickCount(); event.x = x; event.y = y; event.windowX = event.x; event.windowY = event.y; if (mouseUp) { mouse_button_down_ = WebMouseEvent::ButtonNone; mouse_modifiers_ &= ~event.modifiers; } else { mouse_modifiers_ |= event.modifiers; mouse_button_down_ = event.button; } event.modifiers = mouse_modifiers_; webwidget_->handleInputEvent(event); } void WebWidgetHost::SendMouseMoveEvent(int x, int y, bool mouseLeave) { WebMouseEvent event; event.type = WebInputEvent::MouseMove; event.timeStampSeconds = TickCount(); event.button = mouse_button_down_; event.x = x; event.y = y; event.windowX = event.x; event.windowY = event.y; event.modifiers = mouse_modifiers_; webwidget_->handleInputEvent(event); } void WebWidgetHost::SendMouseWheelEvent(int x, int y, int deltaX, int deltaY) { WebMouseWheelEvent event; // Conversion between wheel delta amounts and number of pixels to scroll. static const double scrollbarPixelsPerCocoaTick = 40.0; event.type = WebInputEvent::MouseWheel; event.timeStampSeconds = TickCount(); event.button = WebMouseEvent::ButtonNone; event.deltaX = static_cast(deltaX); event.deltaY = static_cast(deltaY); event.wheelTicksX = static_cast(deltaX/scrollbarPixelsPerCocoaTick); event.wheelTicksY = static_cast(deltaY/scrollbarPixelsPerCocoaTick); event.hasPreciseScrollingDeltas = true; event.x = x; event.y = y; event.windowX = event.x; event.windowY = event.y; webwidget_->handleInputEvent(event); } void WebWidgetHost::SendFocusEvent(bool setFocus) { SetFocus(setFocus); } void WebWidgetHost::SendCaptureLostEvent() { } void WebWidgetHost::InvalidateWindow() { DCHECK(view_); [view_ setNeedsDisplay:YES]; } void WebWidgetHost::InvalidateWindowRect(const gfx::Rect& rect) { DCHECK(view_); int width, height; GetSize(width, height); const gfx::Rect client_rect(width, height); NSRect cocoa_rect = NSRectFromCGRect(rect.ToCGRect()); cocoa_rect.origin.y = client_rect.height() - NSMaxY(cocoa_rect); [view_ setNeedsDisplayInRect:cocoa_rect]; } void WebWidgetHost::EnsureTooltip() { // TODO(port): Implement this method as part of tooltip support. } void WebWidgetHost::ResetTooltip() { // TODO(port): Implement this method as part of tooltip support. }