// Copyright (c) 2008 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. #include "precompiled_libcef.h" #include "variant_np_util.h" #include "config.h" #include #include "np_v8object.h" #include "v8_proxy.h" #undef LOG #include "base/string_util.h" #include "bindings/npruntime.h" // NPScriptObjectClass defined in webkit\port\bindings\v8\np_v8object.cpp extern NPClass* NPScriptObjectClass; NPObject* _NPN_StringVectorToArrayObject(WebCore::DOMWindow* domwindow, const std::vector& vec) { v8::Local array = v8::Array::New(); for (uint32_t index = 0; index < vec.size(); ++index) { array->Set(v8::Integer::New(index), v8::String::New(vec[index].c_str(), vec[index].length())); } return NPN_CreateScriptObject(0, array, domwindow); } NPObject* _NPN_WStringVectorToArrayObject(WebCore::DOMWindow* domwindow, const std::vector& vec) { v8::Local array = v8::Array::New(); for (uint32_t index = 0; index < vec.size(); ++index) { std::string str = WideToUTF8(vec[index].c_str()); array->Set(v8::Integer::New(index), v8::String::New(str.c_str(), str.length())); } return NPN_CreateScriptObject(0, array, domwindow); } NPObject* _NPN_IntVectorToArrayObject(WebCore::DOMWindow* domwindow, const std::vector& vec) { v8::Local array = v8::Array::New(); for (uint32_t index = 0; index < vec.size(); ++index) { array->Set(v8::Integer::New(index), v8::Int32::New(vec[index])); } return NPN_CreateScriptObject(0, array, domwindow); } NPObject* _NPN_DoubleVectorToArrayObject(WebCore::DOMWindow* domwindow, const std::vector& vec) { v8::Local array = v8::Array::New(); for (uint32_t index = 0; index < vec.size(); ++index) { array->Set(v8::Integer::New(index), v8::Number::New(vec[index])); } return NPN_CreateScriptObject(0, array, domwindow); } NPObject* _NPN_BooleanVectorToArrayObject(WebCore::DOMWindow* domwindow, const std::vector& vec) { v8::Local array = v8::Array::New(); for (uint32_t index = 0; index < vec.size(); ++index) { array->Set(v8::Integer::New(index), v8::Boolean::New(vec[index])); } return NPN_CreateScriptObject(0, array, domwindow); } bool _NPN_ArrayObjectToStringVector(NPObject* npobject, std::vector& vec) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); v8::Local sval = value->ToString(); uint16_t* buf = new uint16_t[sval->Length()+1]; sval->Write(buf); std::string utf8 = WideToUTF8(reinterpret_cast(buf)); vec.push_back(utf8); delete[] buf; } return true; } bool _NPN_ArrayObjectToWStringVector(NPObject* npobject, std::vector& vec) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); v8::Local sval = value->ToString(); uint16_t* buf = new uint16_t[sval->Length()+1]; sval->Write(buf); std::wstring utf16 = reinterpret_cast(buf); vec.push_back(utf16); delete[] buf; } return true; } bool _NPN_ArrayObjectToIntVector(NPObject* npobject, std::vector& vec) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); v8::Local ival = value->ToInt32(); vec.push_back(ival->Value()); } return true; } bool _NPN_ArrayObjectToDoubleVector(NPObject* npobject, std::vector& vec) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); v8::Local dval = value->ToNumber(); vec.push_back(dval->Value()); } return true; } bool _NPN_ArrayObjectToBooleanVector(NPObject* npobject, std::vector& vec) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); v8::Local bval = value->ToBoolean(); vec.push_back(bval->Value()); } return true; } int _NPN_ArrayObjectGetVectorSize(NPObject* npobject) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return -1; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return -1; v8::Handle array = v8::Handle::Cast(object->v8Object); return array->Length(); } bool _NPN_ArrayObjectToVectorTypeHint(NPObject* npobject, NPVariantType &typehint) { if (npobject == NULL || npobject->_class != NPScriptObjectClass) return false; V8NPObject *object = reinterpret_cast(npobject); if (!object->v8Object->IsArray()) return false; v8::Handle array = v8::Handle::Cast(object->v8Object); if (array->Length() == 0) return false; typehint = NPVariantType_Null; for (uint32_t i = 0; i < array->Length(); i++) { v8::Local value = array->Get(v8::Integer::New(i)); if (value->IsBoolean() && typehint <= NPVariantType_Bool) { if (typehint != NPVariantType_Bool) typehint = NPVariantType_Bool; } else if (value->IsInt32() && typehint <= NPVariantType_Int32) { if (typehint != NPVariantType_Int32) typehint = NPVariantType_Int32; } else if (value->IsNumber() && typehint <= NPVariantType_Double) { if (typehint != NPVariantType_Double) typehint = NPVariantType_Double; } else { typehint = NPVariantType_String; // String is the least restrictive type, so we don't need to keep looking break; } } return true; }