// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // --------------------------------------------------------------------------- // // The contents of this file must follow a specific format in order to // support the CEF translator tool. See the translator.README.txt file in the // tools directory for more information. // #ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_ #define CEF_INCLUDE_VIEWS_CEF_VIEW_H_ #pragma once #include "include/views/cef_view_delegate.h" class CefBrowserView; class CefButton; class CefPanel; class CefScrollView; class CefTextfield; class CefWindow; /// // A View is a rectangle within the views View hierarchy. It is the base class // for all Views. All size and position values are in density independent pixels // (DIP) unless otherwise indicated. Methods must be called on the browser // process UI thread unless otherwise indicated. /// /*--cef(source=library)--*/ class CefView : public CefBaseRefCounted { public: /// // Returns this View as a BrowserView or NULL if this is not a BrowserView. /// /*--cef()--*/ virtual CefRefPtr AsBrowserView() = 0; /// // Returns this View as a Button or NULL if this is not a Button. /// /*--cef()--*/ virtual CefRefPtr AsButton() = 0; /// // Returns this View as a Panel or NULL if this is not a Panel. /// /*--cef()--*/ virtual CefRefPtr AsPanel() = 0; /// // Returns this View as a ScrollView or NULL if this is not a ScrollView. /// /*--cef()--*/ virtual CefRefPtr AsScrollView() = 0; /// // Returns this View as a Textfield or NULL if this is not a Textfield. /// /*--cef()--*/ virtual CefRefPtr AsTextfield() = 0; /// // Returns the type of this View as a string. Used primarily for testing // purposes. /// /*--cef()--*/ virtual CefString GetTypeString() = 0; /// // Returns a string representation of this View which includes the type and // various type-specific identifying attributes. If |include_children| is true // any child Views will also be included. Used primarily for testing purposes. /// /*--cef()--*/ virtual CefString ToString(bool include_children) = 0; /// // Returns true if this View is valid. /// /*--cef()--*/ virtual bool IsValid() = 0; /// // Returns true if this View is currently attached to another View. A View can // only be attached to one View at a time. /// /*--cef()--*/ virtual bool IsAttached() = 0; /// // Returns true if this View is the same as |that| View. /// /*--cef()--*/ virtual bool IsSame(CefRefPtr that) = 0; /// // Returns the delegate associated with this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetDelegate() = 0; /// // Returns the top-level Window hosting this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetWindow() = 0; /// // Returns the ID for this View. /// /*--cef()--*/ virtual int GetID() = 0; /// // Sets the ID for this View. ID should be unique within the subtree that you // intend to search for it. 0 is the default ID for views. /// /*--cef()--*/ virtual void SetID(int id) = 0; /// // Returns the group id of this View, or -1 if not set. /// /*--cef()--*/ virtual int GetGroupID() = 0; /// // A group id is used to tag Views which are part of the same logical group. // Focus can be moved between views with the same group using the arrow keys. // The group id is immutable once it's set. /// /*--cef()--*/ virtual void SetGroupID(int group_id) = 0; /// // Returns the View that contains this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetParentView() = 0; /// // Recursively descends the view tree starting at this View, and returns the // first child that it encounters with the given ID. Returns NULL if no // matching child view is found. /// /*--cef()--*/ virtual CefRefPtr GetViewForID(int id) = 0; /// // Sets the bounds (size and position) of this View. Position is in parent // coordinates. /// /*--cef()--*/ virtual void SetBounds(const CefRect& bounds) = 0; /// // Returns the bounds (size and position) of this View. Position is in parent // coordinates. /// /*--cef()--*/ virtual CefRect GetBounds() = 0; /// // Returns the bounds (size and position) of this View. Position is in screen // coordinates. /// /*--cef()--*/ virtual CefRect GetBoundsInScreen() = 0; /// // Sets the size of this View without changing the position. /// /*--cef()--*/ virtual void SetSize(const CefSize& size) = 0; /// // Returns the size of this View. /// /*--cef()--*/ virtual CefSize GetSize() = 0; /// // Sets the position of this View without changing the size. |position| is in // parent coordinates. /// /*--cef()--*/ virtual void SetPosition(const CefPoint& position) = 0; /// // Returns the position of this View. Position is in parent coordinates. /// /*--cef()--*/ virtual CefPoint GetPosition() = 0; /// // Returns the size this View would like to be if enough space is available. /// /*--cef()--*/ virtual CefSize GetPreferredSize() = 0; /// // Size this View to its preferred size. /// /*--cef()--*/ virtual void SizeToPreferredSize() = 0; /// // Returns the minimum size for this View. /// /*--cef()--*/ virtual CefSize GetMinimumSize() = 0; /// // Returns the maximum size for this View. /// /*--cef()--*/ virtual CefSize GetMaximumSize() = 0; /// // Returns the height necessary to display this View with the provided width. /// /*--cef()--*/ virtual int GetHeightForWidth(int width) = 0; /// // Indicate that this View and all parent Views require a re-layout. This // ensures the next call to Layout() will propagate to this View even if the // bounds of parent Views do not change. /// /*--cef()--*/ virtual void InvalidateLayout() = 0; /// // Sets whether this View is visible. Windows are hidden by default and other // views are visible by default. This View and any parent views must be set as // visible for this View to be drawn in a Window. If this View is set as // hidden then it and any child views will not be drawn and, if any of those // views currently have focus, then focus will also be cleared. Painting is // scheduled as needed. If this View is a Window then calling this method is // equivalent to calling the Window Show() and Hide() methods. /// /*--cef()--*/ virtual void SetVisible(bool visible) = 0; /// // Returns whether this View is visible. A view may be visible but still not // drawn in a Window if any parent views are hidden. If this View is a Window // then a return value of true indicates that this Window is currently visible // to the user on-screen. If this View is not a Window then call IsDrawn() to // determine whether this View and all parent views are visible and will be // drawn. /// /*--cef()--*/ virtual bool IsVisible() = 0; /// // Returns whether this View is visible and drawn in a Window. A view is drawn // if it and all parent views are visible. If this View is a Window then // calling this method is equivalent to calling IsVisible(). Otherwise, to // determine if the containing Window is visible to the user on-screen call // IsVisible() on the Window. /// /*--cef()--*/ virtual bool IsDrawn() = 0; /// // Set whether this View is enabled. A disabled View does not receive keyboard // or mouse inputs. If |enabled| differs from the current value the View will // be repainted. Also, clears focus if the focused View is disabled. /// /*--cef()--*/ virtual void SetEnabled(bool enabled) = 0; /// // Returns whether this View is enabled. /// /*--cef()--*/ virtual bool IsEnabled() = 0; /// // Sets whether this View is capable of taking focus. It will clear focus if // the focused View is set to be non-focusable. This is false by default so // that a View used as a container does not get the focus. /// /*--cef()--*/ virtual void SetFocusable(bool focusable) = 0; /// // Returns true if this View is focusable, enabled and drawn. /// /*--cef()--*/ virtual bool IsFocusable() = 0; /// // Return whether this View is focusable when the user requires full keyboard // access, even though it may not be normally focusable. /// /*--cef()--*/ virtual bool IsAccessibilityFocusable() = 0; /// // Request keyboard focus. If this View is focusable it will become the // focused View. /// /*--cef()--*/ virtual void RequestFocus() = 0; /// // Sets the background color for this View. /// /*--cef()--*/ virtual void SetBackgroundColor(cef_color_t color) = 0; /// // Returns the background color for this View. /// /*--cef()--*/ virtual cef_color_t GetBackgroundColor() = 0; /// // Convert |point| from this View's coordinate system to that of the screen. // This View must belong to a Window when calling this method. Returns true // if the conversion is successful or false otherwise. Use // CefDisplay::ConvertPointToPixels() after calling this method if further // conversion to display-specific pixel coordinates is desired. /// /*--cef()--*/ virtual bool ConvertPointToScreen(CefPoint& point) = 0; /// // Convert |point| to this View's coordinate system from that of the screen. // This View must belong to a Window when calling this method. Returns true if // the conversion is successful or false otherwise. Use // CefDisplay::ConvertPointFromPixels() before calling this method if // conversion from display-specific pixel coordinates is necessary. /// /*--cef()--*/ virtual bool ConvertPointFromScreen(CefPoint& point) = 0; /// // Convert |point| from this View's coordinate system to that of the Window. // This View must belong to a Window when calling this method. Returns true if // the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointToWindow(CefPoint& point) = 0; /// // Convert |point| to this View's coordinate system from that of the Window. // This View must belong to a Window when calling this method. Returns true if // the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointFromWindow(CefPoint& point) = 0; /// // Convert |point| from this View's coordinate system to that of |view|. // |view| needs to be in the same Window but not necessarily the same view // hierarchy. Returns true if the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointToView(CefRefPtr view, CefPoint& point) = 0; /// // Convert |point| to this View's coordinate system from that |view|. |view| // needs to be in the same Window but not necessarily the same view hierarchy. // Returns true if the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointFromView(CefRefPtr view, CefPoint& point) = 0; }; #endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_