// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // --------------------------------------------------------------------------- // // The contents of this file must follow a specific format in order to // support the CEF translator tool. See the translator.README.txt file in the // tools directory for more information. // #ifndef CEF_INCLUDE_VIEWS_CEF_WINDOW_H_ #define CEF_INCLUDE_VIEWS_CEF_WINDOW_H_ #pragma once #include "include/cef_image.h" #include "include/cef_menu_model.h" #include "include/views/cef_display.h" #include "include/views/cef_overlay_controller.h" #include "include/views/cef_panel.h" #include "include/views/cef_window_delegate.h" class CefBrowserView; /// /// A Window is a top-level Window/widget in the Views hierarchy. By default it /// will have a non-client area with title bar, icon and buttons that supports /// moving and resizing. All size and position values are in density independent /// pixels (DIP) unless otherwise indicated. Methods must be called on the /// browser process UI thread unless otherwise indicated. /// /*--cef(source=library)--*/ class CefWindow : public CefPanel { public: /// /// Create a new Window. /// /*--cef(optional_param=delegate)--*/ static CefRefPtr CreateTopLevelWindow( CefRefPtr delegate); /// /// Show the Window. /// /*--cef()--*/ virtual void Show() = 0; /// /// Show the Window as a browser modal dialog relative to |browser_view|. A /// parent Window must be returned via CefWindowDelegate::GetParentWindow() /// and |browser_view| must belong to that parent Window. While this Window is /// visible, |browser_view| will be disabled while other controls in the /// parent Window remain enabled. Navigating or destroying the |browser_view| /// will close this Window automatically. Alternately, use Show() and return /// true from CefWindowDelegate::IsWindowModalDialog() for a window modal /// dialog where all controls in the parent Window are disabled. /// /*--cef()--*/ virtual void ShowAsBrowserModalDialog( CefRefPtr browser_view) = 0; /// /// Hide the Window. /// /*--cef()--*/ virtual void Hide() = 0; /// /// Sizes the Window to |size| and centers it in the current display. /// /*--cef()--*/ virtual void CenterWindow(const CefSize& size) = 0; /// /// Close the Window. /// /*--cef()--*/ virtual void Close() = 0; /// /// Returns true if the Window has been closed. /// /*--cef()--*/ virtual bool IsClosed() = 0; /// /// Activate the Window, assuming it already exists and is visible. /// /*--cef()--*/ virtual void Activate() = 0; /// /// Deactivate the Window, making the next Window in the Z order the active /// Window. /// /*--cef()--*/ virtual void Deactivate() = 0; /// /// Returns whether the Window is the currently active Window. /// /*--cef()--*/ virtual bool IsActive() = 0; /// /// Bring this Window to the top of other Windows in the Windowing system. /// /*--cef()--*/ virtual void BringToTop() = 0; /// /// Set the Window to be on top of other Windows in the Windowing system. /// /*--cef()--*/ virtual void SetAlwaysOnTop(bool on_top) = 0; /// /// Returns whether the Window has been set to be on top of other Windows in /// the Windowing system. /// /*--cef()--*/ virtual bool IsAlwaysOnTop() = 0; /// /// Maximize the Window. /// /*--cef()--*/ virtual void Maximize() = 0; /// /// Minimize the Window. /// /*--cef()--*/ virtual void Minimize() = 0; /// /// Restore the Window. /// /*--cef()--*/ virtual void Restore() = 0; /// /// Set fullscreen Window state. The /// CefWindowDelegate::OnWindowFullscreenTransition method will be called /// during the fullscreen transition for notification purposes. /// /*--cef()--*/ virtual void SetFullscreen(bool fullscreen) = 0; /// /// Returns true if the Window is maximized. /// /*--cef()--*/ virtual bool IsMaximized() = 0; /// /// Returns true if the Window is minimized. /// /*--cef()--*/ virtual bool IsMinimized() = 0; /// /// Returns true if the Window is fullscreen. /// /*--cef()--*/ virtual bool IsFullscreen() = 0; /// /// Set the Window title. /// /*--cef(optional_param=title)--*/ virtual void SetTitle(const CefString& title) = 0; /// /// Get the Window title. /// /*--cef()--*/ virtual CefString GetTitle() = 0; /// /// Set the Window icon. This should be a 16x16 icon suitable for use in the /// Windows's title bar. /// /*--cef()--*/ virtual void SetWindowIcon(CefRefPtr image) = 0; /// /// Get the Window icon. /// /*--cef()--*/ virtual CefRefPtr GetWindowIcon() = 0; /// /// Set the Window App icon. This should be a larger icon for use in the host /// environment app switching UI. On Windows, this is the ICON_BIG used in /// Alt-Tab list and Windows taskbar. The Window icon will be used by default /// if no Window App icon is specified. /// /*--cef()--*/ virtual void SetWindowAppIcon(CefRefPtr image) = 0; /// /// Get the Window App icon. /// /*--cef()--*/ virtual CefRefPtr GetWindowAppIcon() = 0; /// /// Add a View that will be overlayed on the Window contents with absolute /// positioning and high z-order. Positioning is controlled by |docking_mode| /// as described below. Setting |can_activate| to true will allow the overlay /// view to receive input focus. The returned CefOverlayController object is /// used to control the overlay. Overlays are hidden by default. /// /// With CEF_DOCKING_MODE_CUSTOM: /// 1. The overlay is initially hidden, sized to |view|'s preferred size, /// and positioned in the top-left corner. /// 2. Optionally change the overlay position and/or size by calling /// CefOverlayController methods. /// 3. Call CefOverlayController::SetVisible(true) to show the overlay. /// 4. The overlay will be automatically re-sized if |view|'s layout /// changes. Optionally change the overlay position and/or size when /// OnLayoutChanged is called on the Window's delegate to indicate a /// change in Window bounds. /// /// With other docking modes: /// 1. The overlay is initially hidden, sized to |view|'s preferred size, /// and positioned based on |docking_mode|. /// 2. Call CefOverlayController::SetVisible(true) to show the overlay. /// 3. The overlay will be automatically re-sized if |view|'s layout changes /// and re-positioned as appropriate when the Window resizes. /// /// Overlays created by this method will receive a higher z-order then any /// child Views added previously. It is therefore recommended to call this /// method last after all other child Views have been added so that the /// overlay displays as the top-most child of the Window. /// /*--cef()--*/ virtual CefRefPtr AddOverlayView( CefRefPtr view, cef_docking_mode_t docking_mode, bool can_activate) = 0; /// /// Show a menu with contents |menu_model|. |screen_point| specifies the menu /// position in screen coordinates. |anchor_position| specifies how the menu /// will be anchored relative to |screen_point|. /// /*--cef()--*/ virtual void ShowMenu(CefRefPtr menu_model, const CefPoint& screen_point, cef_menu_anchor_position_t anchor_position) = 0; /// /// Cancel the menu that is currently showing, if any. /// /*--cef()--*/ virtual void CancelMenu() = 0; /// /// Returns the Display that most closely intersects the bounds of this /// Window. May return NULL if this Window is not currently displayed. /// /*--cef()--*/ virtual CefRefPtr GetDisplay() = 0; /// /// Returns the bounds (size and position) of this Window's client area. /// Position is in screen coordinates. /// /*--cef()--*/ virtual CefRect GetClientAreaBoundsInScreen() = 0; /// /// Set the regions where mouse events will be intercepted by this Window to /// support drag operations. Call this method with an empty vector to clear /// the draggable regions. The draggable region bounds should be in window /// coordinates. /// /*--cef(optional_param=regions)--*/ virtual void SetDraggableRegions( const std::vector& regions) = 0; /// /// Retrieve the platform window handle for this Window. /// /*--cef()--*/ virtual CefWindowHandle GetWindowHandle() = 0; /// /// Simulate a key press. |key_code| is the VKEY_* value from Chromium's /// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows). /// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN, /// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This method is exposed /// primarily for testing purposes. /// /*--cef()--*/ virtual void SendKeyPress(int key_code, uint32_t event_flags) = 0; /// /// Simulate a mouse move. The mouse cursor will be moved to the specified /// (screen_x, screen_y) position. This method is exposed primarily for /// testing purposes. /// /*--cef()--*/ virtual void SendMouseMove(int screen_x, int screen_y) = 0; /// /// Simulate mouse down and/or mouse up events. |button| is the mouse button /// type. If |mouse_down| is true a mouse down event will be sent. If /// |mouse_up| is true a mouse up event will be sent. If both are true a mouse /// down event will be sent followed by a mouse up event (equivalent to /// clicking the mouse button). The events will be sent using the current /// cursor position so make sure to call SendMouseMove() first to position the /// mouse. This method is exposed primarily for testing purposes. /// /*--cef()--*/ virtual void SendMouseEvents(cef_mouse_button_type_t button, bool mouse_down, bool mouse_up) = 0; /// /// Set the keyboard accelerator for the specified |command_id|. |key_code| /// can be any virtual key or character value. Required modifier keys are /// specified by |shift_pressed|, |ctrl_pressed| and/or |alt_pressed|. /// CefWindowDelegate::OnAccelerator will be called if the keyboard /// combination is triggered while this window has focus. /// /// The |high_priority| value will be considered if a child CefBrowserView has /// focus when the keyboard combination is triggered. If |high_priority| is /// true then the key event will not be forwarded to the web content /// (`keydown` event handler) or CefKeyboardHandler first. If |high_priority| /// is false then the behavior will depend on the /// CefBrowserView::SetPreferAccelerators configuration. /// /*--cef()--*/ virtual void SetAccelerator(int command_id, int key_code, bool shift_pressed, bool ctrl_pressed, bool alt_pressed, bool high_priority) = 0; /// /// Remove the keyboard accelerator for the specified |command_id|. /// /*--cef()--*/ virtual void RemoveAccelerator(int command_id) = 0; /// /// Remove all keyboard accelerators. /// /*--cef()--*/ virtual void RemoveAllAccelerators() = 0; }; #endif // CEF_INCLUDE_VIEWS_CEF_WINDOW_H_