// Copyright (c) 2011 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // --------------------------------------------------------------------------- // // The contents of this file are only available to applications that link // against the libcef_dll_wrapper target. // #ifndef CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_ #define CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_ #pragma once #include #include #include "include/base/cef_lock.h" #include "include/base/cef_ref_counted.h" #include "include/cef_base.h" #include "include/cef_xml_reader.h" class CefStreamReader; /// /// Thread safe class for representing XML data as a structured object. This /// class should not be used with large XML documents because all data will be /// resident in memory at the same time. This implementation supports a /// restricted set of XML features: /// /// 1. Processing instructions, whitespace and comments are ignored. /// 2. Elements and attributes must always be referenced using the fully /// qualified name (ie, namespace:localname). /// 3. Empty elements ("") and elements with zero-length values ("") /// are considered the same. /// 4. Element nodes are considered part of a value if: /// 1. The element node follows a non-element node at the same depth /// (see 5), or /// 2. The element node does not have a namespace and the parent node does. /// 5. Mixed node types at the same depth are combined into a single element /// value as follows: /// 1. All node values are concatenated to form a single string value. /// 2. Entity reference nodes are resolved to the corresponding entity value. /// 3. Element nodes are represented by their outer XML string. /// class CefXmlObject : public base::RefCountedThreadSafe { public: using ObjectVector = std::vector>; using AttributeMap = std::map; /// /// Create a new object with the specified name. An object name must always be /// at least one character long. /// explicit CefXmlObject(const CefString& name); CefXmlObject(const CefXmlObject&) = delete; CefXmlObject& operator=(const CefXmlObject&) = delete; /// /// Load the contents of the specified XML stream into this object. The /// existing children and attributes, if any, will first be cleared. /// bool Load(CefRefPtr stream, CefXmlReader::EncodingType encodingType, const CefString& URI, CefString* loadError); /// /// Set the name, children and attributes of this object to a duplicate of the /// specified object's contents. The existing children and attributes, if any, /// will first be cleared. /// void Set(CefRefPtr object); /// /// Append a duplicate of the children and attributes of the specified object /// to this object. If |overwriteAttributes| is true then any attributes in /// this object that also exist in the specified object will be overwritten /// with the new values. The name of this object is not changed. /// void Append(CefRefPtr object, bool overwriteAttributes); /// /// Return a new object with the same name, children and attributes as this /// object. The parent of the new object will be NULL. /// CefRefPtr Duplicate(); /// /// Clears this object's children and attributes. The name and parenting of /// this object are not changed. /// void Clear(); /// /// Access the object's name. An object name must always be at least one /// character long. /// CefString GetName(); bool SetName(const CefString& name); /// /// Access the object's parent. The parent can be NULL if this object has not /// been added as the child on another object. /// bool HasParent(); CefRefPtr GetParent(); /// /// Access the object's value. An object cannot have a value if it also has /// children. Attempting to set the value while children exist will fail. /// bool HasValue(); CefString GetValue(); bool SetValue(const CefString& value); /// /// Access the object's attributes. Attributes must have unique names. /// bool HasAttributes(); size_t GetAttributeCount(); bool HasAttribute(const CefString& name); CefString GetAttributeValue(const CefString& name); bool SetAttributeValue(const CefString& name, const CefString& value); size_t GetAttributes(AttributeMap& attributes); void ClearAttributes(); /// /// Access the object's children. Each object can only have one parent so /// attempting to add an object that already has a parent will fail. Removing /// a child will set the child's parent to NULL. Adding a child will set the /// child's parent to this object. This object's value, if any, will be /// cleared if a child is added. /// bool HasChildren(); size_t GetChildCount(); bool HasChild(CefRefPtr child); bool AddChild(CefRefPtr child); bool RemoveChild(CefRefPtr child); size_t GetChildren(ObjectVector& children); void ClearChildren(); /// /// Find the first child with the specified name. /// CefRefPtr FindChild(const CefString& name); /// /// Find all children with the specified name. /// size_t FindChildren(const CefString& name, ObjectVector& children); private: // Protect against accidental deletion of this object. friend class base::RefCountedThreadSafe; ~CefXmlObject(); void SetParent(CefXmlObject* parent); CefString name_; CefXmlObject* parent_; CefString value_; AttributeMap attributes_; ObjectVector children_; base::Lock lock_; }; #endif // CEF_INCLUDE_WRAPPER_CEF_XML_OBJECT_H_