// Copyright (c) 2012 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. #ifndef CEF_LIBCEF_COMMON_VALUE_BASE_H_ #define CEF_LIBCEF_COMMON_VALUE_BASE_H_ #pragma once #include #include #include "include/cef_base.h" #include "base/logging.h" #include "base/memory/ref_counted.h" #include "base/notreached.h" #include "base/synchronization/lock.h" #include "base/thread_annotations.h" #include "base/threading/platform_thread.h" // Controller implementation base class. class CefValueController : public base::RefCountedThreadSafe { public: // Implemented by a class controlled using the access controller. class Object { public: virtual ~Object() {} // Called when the value has been removed. virtual void OnControlRemoved() = 0; }; // Encapsulates context locking and verification logic. class AutoLock { public: explicit AutoLock(CefValueController* impl) : impl_(impl), verified_(impl && impl->VerifyThread()) { DCHECK(impl); if (verified_) { impl_->lock(); } } AutoLock(const AutoLock&) = delete; AutoLock& operator=(const AutoLock&) = delete; ~AutoLock() { if (verified_) { impl_->unlock(); } } inline bool verified() { return verified_; } private: scoped_refptr impl_; bool verified_; }; CefValueController(); CefValueController(const CefValueController&) = delete; CefValueController& operator=(const CefValueController&) = delete; // Returns true if this controller is thread safe. virtual bool thread_safe() = 0; // Returns true if the current thread is allowed to access this controller. virtual bool on_correct_thread() = 0; // Lock the controller. virtual void lock() = 0; // Unlock the controller. virtual void unlock() = 0; // Returns true if the controller is locked on the current thread. virtual bool locked() = 0; // Assert that the lock has been acquired. virtual void AssertLockAcquired() = 0; // Verify that the current thread is correct for accessing the controller. inline bool VerifyThread() { if (!thread_safe() && !on_correct_thread()) { // This object should only be accessed from the thread that created it. DCHECK(false) << "object accessed from incorrect thread."; return false; } return true; } // The controller must already be locked before calling the below methods. // Set the owner for this controller. void SetOwner(void* value, Object* object); // Add a reference value and associated object. void AddReference(void* value, Object* object); // Remove the value. If |notify_object| is true the removed object will be // notified. If |value| is the owner all reference objects will be removed. // If |value| has dependencies those objects will also be removed. void Remove(void* value, bool notify_object); // Returns the object for the specified value. Object* Get(void* value); // Add a dependency between |parent| and |child|. void AddDependency(void* parent, void* child); // Recursively removes any dependent values. void RemoveDependencies(void* value); // Takes ownership of all references and dependencies currently controlled by // |other|. The |other| controller must already be locked. void TakeFrom(CefValueController* other); // Replace all instances of |old_value| with |new_value|. Used in cases where // move semantics may move the contents of an object without retaining the // object pointer itself. void Swap(void* old_value, void* new_value); protected: friend class base::RefCountedThreadSafe; virtual ~CefValueController(); private: // Owner object. void* owner_value_; Object* owner_object_; // Map of reference objects. using ReferenceMap = std::map; ReferenceMap reference_map_; // Map of dependency objects. using DependencySet = std::set; using DependencyMap = std::map; DependencyMap dependency_map_; }; // Thread-safe access control implementation. class CefValueControllerThreadSafe : public CefValueController { public: explicit CefValueControllerThreadSafe() : locked_thread_id_(0) {} CefValueControllerThreadSafe(const CefValueControllerThreadSafe&) = delete; CefValueControllerThreadSafe& operator=(const CefValueControllerThreadSafe&) = delete; // CefValueController methods. bool thread_safe() override { return true; } bool on_correct_thread() override { return true; } void lock() override NO_THREAD_SAFETY_ANALYSIS { lock_.Acquire(); locked_thread_id_ = base::PlatformThread::CurrentId(); } void unlock() override NO_THREAD_SAFETY_ANALYSIS { locked_thread_id_ = 0; lock_.Release(); } bool locked() override { return (locked_thread_id_ == base::PlatformThread::CurrentId()); } void AssertLockAcquired() override { lock_.AssertAcquired(); } private: base::Lock lock_; base::PlatformThreadId locked_thread_id_; }; // Non-thread-safe access control implementation. class CefValueControllerNonThreadSafe : public CefValueController { public: explicit CefValueControllerNonThreadSafe() : thread_id_(base::PlatformThread::CurrentId()) {} CefValueControllerNonThreadSafe(const CefValueControllerNonThreadSafe&) = delete; CefValueControllerNonThreadSafe& operator=( const CefValueControllerNonThreadSafe&) = delete; // CefValueController methods. bool thread_safe() override { return false; } bool on_correct_thread() override { return (thread_id_ == base::PlatformThread::CurrentId()); } void lock() override {} void unlock() override {} bool locked() override { return on_correct_thread(); } void AssertLockAcquired() override { DCHECK(locked()); } private: base::PlatformThreadId thread_id_; }; // Helper macros for verifying context. #define CEF_VALUE_VERIFY_RETURN_VOID_EX(object, modify) \ if (!VerifyAttached()) \ return; \ AutoLock auto_lock(object, modify); \ if (!auto_lock.verified()) \ return; #define CEF_VALUE_VERIFY_RETURN_VOID(modify) \ CEF_VALUE_VERIFY_RETURN_VOID_EX(this, modify) #define CEF_VALUE_VERIFY_RETURN_EX(object, modify, error_val) \ if (!VerifyAttached()) \ return error_val; \ AutoLock auto_lock(object, modify); \ if (!auto_lock.verified()) \ return error_val; #define CEF_VALUE_VERIFY_RETURN(modify, error_val) \ CEF_VALUE_VERIFY_RETURN_EX(this, modify, error_val) // Template class for implementing CEF wrappers of other types. template class CefValueBase : public CefType, public CefValueController::Object { public: // Specifies how the value will be used. enum ValueMode { // A reference to a value managed by an existing controller. These values // can be safely detached but ownership should not be transferred (make a // copy of the value instead). kReference, // The value has its own controller and will be deleted on destruction. // These values can only be detached to another controller otherwise any // references will not be properly managed. kOwnerWillDelete, // The value has its own controller and will not be deleted on destruction. // This should only be used for global values or scope-limited values that // will be explicitly detached. kOwnerNoDelete, }; // Create a new object. // If |read_only| is true mutable access will not be allowed. // If |parent_value| is non-NULL and the value mode is kReference a dependency // will be added. CefValueBase(ValueType* value, void* parent_value, ValueMode value_mode, bool read_only, CefValueController* controller) : value_(value), value_mode_(value_mode), read_only_(read_only), controller_(controller) { DCHECK(value_); // Specifying a parent value for a non-reference doesn't make sense. DCHECK(!(!reference() && parent_value)); if (!reference() && !controller_.get()) { // For owned values default to using a new multi-threaded controller. controller_ = new CefValueControllerThreadSafe(); SetOwnsController(); } // A controller is required. DCHECK(controller_.get()); if (reference()) { // Register the reference with the controller. controller_->AddReference(value_, this); // Add a dependency on the parent value. if (parent_value) { controller_->AddDependency(parent_value, value_); } } } CefValueBase(const CefValueBase&) = delete; CefValueBase& operator=(const CefValueBase&) = delete; ~CefValueBase() override { if (controller_.get() && value_) { Delete(); } } // True if the underlying value is referenced instead of owned. inline bool reference() const { return (value_mode_ == kReference); } // True if the underlying value will be deleted. inline bool will_delete() const { return (value_mode_ == kOwnerWillDelete); } // True if access to the underlying value is read-only. inline bool read_only() const { return read_only_; } // True if the underlying value has been detached. inline bool detached() const { return !controller_.get(); } // Returns the controller. inline CefValueController* controller() const { return controller_.get(); } // Deletes the underlying value. void Delete() { CEF_VALUE_VERIFY_RETURN_VOID(false); // Remove the object from the controller. If this is the owner object any // references will be detached. controller()->Remove(value_, false); if (will_delete()) { // Remove any dependencies. controller()->RemoveDependencies(value_); // Delete the value. DeleteValue(value_); } controller_ = nullptr; value_ = nullptr; } // Detaches the underlying value and returns a pointer to it. If this is an // owner and a |new_controller| value is specified any existing references // will be passed to the new controller. [[nodiscard]] ValueType* Detach(CefValueController* new_controller) { CEF_VALUE_VERIFY_RETURN(false, nullptr); if (new_controller && !reference()) { // Pass any existing references and dependencies to the new controller. // They will be removed from this controller. new_controller->TakeFrom(controller()); } // Remove the object from the controller. If this is the owner object any // references will be detached. controller()->Remove(value_, false); controller_ = nullptr; // Return the old value. ValueType* old_val = value_; value_ = nullptr; return old_val; } // Verify that the value is attached. inline bool VerifyAttached() const { if (detached()) { // This object should not be accessed after being detached. DCHECK(false) << "object accessed after being detached."; return false; } return true; } protected: // CefValueController::Object methods. void OnControlRemoved() override { DCHECK(controller()->locked()); // Only references should be removed in this manner. DCHECK(reference()); controller_ = nullptr; value_ = nullptr; } // Override to customize value deletion. virtual void DeleteValue(ValueType* value) { delete value; } // Returns a mutable reference to the value. inline ValueType* mutable_value() const { DCHECK(value_); DCHECK(!read_only_); DCHECK(controller()->locked()); return value_; } // Returns a const reference to the value. inline const ValueType& const_value() const { DCHECK(value_); DCHECK(controller()->locked()); return *value_; } // Returns an mutable reference to the value without checking read-only state. inline ValueType* mutable_value_unchecked() const { return const_cast(&const_value()); } // Verify that the value can be accessed. inline bool VerifyAccess(bool modify) const { // The controller must already be locked. DCHECK(controller()->locked()); if (read_only() && modify) { // This object cannot be modified. DCHECK(false) << "mutation attempted on read-only object."; return false; } return true; } // Used to indicate that this object owns the controller. inline void SetOwnsController() { CefValueController::AutoLock lock_scope(controller_.get()); if (lock_scope.verified()) { controller_->SetOwner(value_, this); } } // Encapsulates value locking and verification logic. class AutoLock { public: explicit AutoLock(CefValueBase* impl, bool modify) : auto_lock_(impl->controller()) { verified_ = (auto_lock_.verified() && impl->VerifyAccess(modify)); } AutoLock(const AutoLock&) = delete; AutoLock& operator=(const AutoLock&) = delete; inline bool verified() { return verified_; } private: CefValueController::AutoLock auto_lock_; bool verified_; }; private: ValueType* value_; ValueMode value_mode_; bool read_only_; scoped_refptr controller_; IMPLEMENT_REFCOUNTING(CefValueBase); }; #endif // CEF_LIBCEF_COMMON_VALUE_BASE_H_