// Copyright (c) 2016 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. #include "include/base/cef_callback.h" #include "include/views/cef_box_layout.h" #include "include/views/cef_layout.h" #include "include/views/cef_panel.h" #include "include/wrapper/cef_closure_task.h" #include "tests/ceftests/image_util.h" #include "tests/ceftests/thread_helper.h" #include "tests/ceftests/views/test_window_delegate.h" #include "tests/gtest/include/gtest/gtest.h" #define WINDOW_TEST_ASYNC(name) UI_THREAD_TEST_ASYNC(ViewsWindowTest, name) #if !defined(OS_WIN) #define VK_MENU 0x12 // ALT key. #endif namespace { // Window state change delay in MS. const int kStateDelayMS = 200; const int kWSize = TestWindowDelegate::kWSize; // Test that |expected| and |actual| are within |allowed_deviance| of each // other. void ExpectCloseRects(const CefRect& expected, const CefRect& actual, int allowed_deviance) { EXPECT_LE(abs(expected.x - actual.x), allowed_deviance); EXPECT_LE(abs(expected.y - actual.y), allowed_deviance); EXPECT_LE(abs(expected.width - actual.width), allowed_deviance); EXPECT_LE(abs(expected.height - actual.height), allowed_deviance); } void ExpectClosePoints(const CefPoint& expected, const CefPoint& actual, int allowed_deviance) { EXPECT_LE(abs(expected.x - actual.x), allowed_deviance); EXPECT_LE(abs(expected.y - actual.y), allowed_deviance); } void WindowCreateImpl(CefRefPtr event) { auto config = std::make_unique(); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowCreateFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->frameless = true; TestWindowDelegate::RunTest(event, std::move(config)); } void RunWindowShow(cef_show_state_t initial_show_state, CefRefPtr window) { #if defined(OS_MAC) if (initial_show_state == CEF_SHOW_STATE_FULLSCREEN) { // On MacOS, starting in fullscreen mode also shows the window on creation. EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); } else #endif { EXPECT_FALSE(window->IsVisible()); EXPECT_FALSE(window->IsDrawn()); window->Show(); } if (initial_show_state == CEF_SHOW_STATE_MINIMIZED) { #if !defined(OS_MAC) // This result is a bit unexpected, but I guess the platform considers a // window to be visible even when it's minimized. EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); #else EXPECT_FALSE(window->IsVisible()); EXPECT_FALSE(window->IsDrawn()); #endif } else { EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); } switch (initial_show_state) { case CEF_SHOW_STATE_NORMAL: EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsFullscreen()); break; case CEF_SHOW_STATE_MINIMIZED: EXPECT_FALSE(window->IsMaximized()); #if defined(OS_WIN) // On MacOS, IsMinimized() state isn't reliable in this callback due to a // timing issue between NativeWidgetMac::Minimize requesting the minimize // state change (before this callback) and // NativeWidgetMacNSWindowHost::OnWindowMiniaturizedChanged indicating the // completed state change (after this callback). // On Linux, there's likely a similar timing issue. EXPECT_TRUE(window->IsMinimized()); #endif EXPECT_FALSE(window->IsFullscreen()); break; case CEF_SHOW_STATE_MAXIMIZED: #if !defined(OS_LINUX) // On Linux, there's likely a similar timing issue. EXPECT_TRUE(window->IsMaximized()); #endif EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsFullscreen()); break; case CEF_SHOW_STATE_FULLSCREEN: EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsMinimized()); EXPECT_TRUE(window->IsFullscreen()); break; case CEF_SHOW_STATE_HIDDEN: break; } } void WindowCreateWithOriginImpl(CefRefPtr event) { auto config = std::make_unique(); config->window_origin = {100, 200}; config->on_window_created = base::BindOnce(RunWindowShow, config->initial_show_state); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowCreateMinimizedImpl(CefRefPtr event) { auto config = std::make_unique(); config->initial_show_state = CEF_SHOW_STATE_MINIMIZED; config->on_window_created = base::BindOnce(RunWindowShow, config->initial_show_state); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowCreateMaximizedImpl(CefRefPtr event) { auto config = std::make_unique(); config->initial_show_state = CEF_SHOW_STATE_MAXIMIZED; config->on_window_created = base::BindOnce(RunWindowShow, config->initial_show_state); TestWindowDelegate::RunTest(event, std::move(config)); } #if defined(OS_MAC) void WindowFullscreenCreationComplete(CefRefPtr window, size_t count) { EXPECT_FALSE(window->IsMinimized()); EXPECT_EQ(window->IsFullscreen(), window->IsMaximized()); if (window->IsFullscreen()) { EXPECT_EQ(1U, count); window->SetFullscreen(false); } else { EXPECT_EQ(2U, count); // End the test by closing the Window. window->Close(); } } #endif void WindowCreateFullscreenImpl(CefRefPtr event) { auto config = std::make_unique(); config->initial_show_state = CEF_SHOW_STATE_FULLSCREEN; config->on_window_created = base::BindOnce(RunWindowShow, config->initial_show_state); #if defined(OS_MAC) // On macOS, destroying a fullscreen window can take a long time. // To prevent the next test from starting before the window is fully closed, // we need to exit fullscreen mode before closing the window. config->on_window_fullscreen_transition_complete = base::BindRepeating(WindowFullscreenCreationComplete); config->close_window = false; #endif TestWindowDelegate::RunTest(event, std::move(config)); } void RunWindowShowHide(cef_show_state_t initial_show_state, CefRefPtr window) { RunWindowShow(initial_show_state, window); window->Hide(); EXPECT_FALSE(window->IsVisible()); EXPECT_FALSE(window->IsDrawn()); } void WindowShowHideImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowShowHide, config->initial_show_state); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowShowHideFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowShowHide, config->initial_show_state); config->frameless = true; TestWindowDelegate::RunTest(event, std::move(config)); } const int kWPanel1ID = 1; const int kWPanel2ID = 2; void CreateBoxLayout(CefRefPtr parent) { CefRefPtr panel_child1 = CefPanel::CreatePanel(nullptr); panel_child1->SetID(kWPanel1ID); panel_child1->SetBackgroundColor(CefColorSetARGB(255, 0, 0, 255)); EXPECT_TRUE(panel_child1->IsVisible()); EXPECT_FALSE(panel_child1->IsDrawn()); CefRefPtr panel_child2 = CefPanel::CreatePanel(nullptr); panel_child2->SetID(kWPanel2ID); panel_child2->SetBackgroundColor(CefColorSetARGB(255, 0, 255, 0)); EXPECT_TRUE(panel_child2->IsVisible()); EXPECT_FALSE(panel_child2->IsDrawn()); // Set to BoxLayout. Default layout is vertical with children stretched along // the horizontal axis. CefBoxLayoutSettings settings; parent->SetToBoxLayout(settings); parent->AddChildView(panel_child1); parent->AddChildView(panel_child2); // IsDrawn() returns true because the Panels now have a RootView from the // Window. EXPECT_TRUE(panel_child1->IsDrawn()); EXPECT_TRUE(panel_child1->IsDrawn()); // Stretch children equally along the vertical axis using flex. CefRefPtr layout = parent->GetLayout()->AsBoxLayout(); layout->SetFlexForView(panel_child1, 1); layout->SetFlexForView(panel_child2, 1); // Force layout. parent->Layout(); // The children should each take up 50% of the client area. ExpectCloseRects(CefRect(0, 0, kWSize, kWSize / 2), panel_child1->GetBounds(), 3); ExpectCloseRects(CefRect(0, kWSize / 2, kWSize, kWSize / 2), panel_child2->GetBounds(), 3); } void RunWindowLayoutAndCoords(CefRefPtr window) { CreateBoxLayout(window); CefRefPtr view1 = window->GetViewForID(kWPanel1ID); EXPECT_TRUE(view1.get()); CefRefPtr view2 = window->GetViewForID(kWPanel2ID); EXPECT_TRUE(view2.get()); window->Show(); CefRect client_bounds_in_screen = window->GetClientAreaBoundsInScreen(); CefPoint point; // Test view to screen coordinate conversions. point = CefPoint(0, 0); EXPECT_TRUE(view1->ConvertPointToScreen(point)); EXPECT_EQ(CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y), point); point = CefPoint(0, 0); EXPECT_TRUE(view2->ConvertPointToScreen(point)); ExpectClosePoints(CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y + kWSize / 2), point, 3); // Test view from screen coordinate conversions. point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y); EXPECT_TRUE(view1->ConvertPointFromScreen(point)); EXPECT_EQ(CefPoint(0, 0), point); point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y + kWSize / 2); EXPECT_TRUE(view2->ConvertPointFromScreen(point)); ExpectClosePoints(CefPoint(0, 0), point, 3); // Test view to window coordinate conversions. point = CefPoint(0, 0); EXPECT_TRUE(view1->ConvertPointToWindow(point)); EXPECT_EQ(CefPoint(0, 0), point); point = CefPoint(0, 0); EXPECT_TRUE(view2->ConvertPointToWindow(point)); ExpectClosePoints(CefPoint(0, kWSize / 2), point, 3); // Test view from window coordinate conversions. point = CefPoint(0, 0); EXPECT_TRUE(view1->ConvertPointFromWindow(point)); EXPECT_EQ(CefPoint(0, 0), point); point = CefPoint(0, kWSize / 2); EXPECT_TRUE(view2->ConvertPointFromWindow(point)); ExpectClosePoints(CefPoint(0, 0), point, 3); // Test view to view coordinate conversions. point = CefPoint(0, 0); EXPECT_TRUE(view1->ConvertPointToView(view2, point)); ExpectClosePoints(CefPoint(0, -kWSize / 2), point, 3); point = CefPoint(0, 0); EXPECT_TRUE(view2->ConvertPointToView(view1, point)); ExpectClosePoints(CefPoint(0, kWSize / 2), point, 3); // Test view from view coordinate conversions. point = CefPoint(0, -kWSize / 2); EXPECT_TRUE(view1->ConvertPointFromView(view2, point)); ExpectClosePoints(CefPoint(0, 0), point, 3); point = CefPoint(0, kWSize / 2); EXPECT_TRUE(view2->ConvertPointFromView(view1, point)); ExpectClosePoints(CefPoint(0, 0), point, 3); CefRefPtr display = window->GetDisplay(); EXPECT_TRUE(display.get()); // We don't know what the pixel values will be, but they should be reversable. point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y); display->ConvertPointToPixels(point); display->ConvertPointFromPixels(point); ExpectClosePoints( CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y), point, 1); // We don't know what the pixel values will be, but they should be reversable. point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y); const auto pixels = CefDisplay::ConvertScreenPointToPixels(point); const auto dip = CefDisplay::ConvertScreenPointFromPixels(pixels); ExpectClosePoints(point, dip, 1); } void WindowLayoutAndCoordsImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowLayoutAndCoords); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowLayoutAndCoordsFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowLayoutAndCoords); config->frameless = true; TestWindowDelegate::RunTest(event, std::move(config)); } void VerifyRestore(CefRefPtr window) { EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); // End the test by closing the Window. window->Close(); } void VerifyMaximize(CefRefPtr window) { EXPECT_FALSE(window->IsMinimized()); EXPECT_TRUE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); window->Restore(); CefPostDelayedTask(TID_UI, base::BindOnce(VerifyRestore, window), kStateDelayMS); } void RunWindowMaximize(CefRefPtr window) { CreateBoxLayout(window); window->Show(); EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); window->Maximize(); CefPostDelayedTask(TID_UI, base::BindOnce(VerifyMaximize, window), kStateDelayMS); } void WindowMaximizeImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowMaximize); config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void WindowMaximizeFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowMaximize); config->frameless = true; config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void VerifyMinimize(CefRefPtr window) { EXPECT_TRUE(window->IsMinimized()); EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); #if defined(OS_WIN) // This result is a bit unexpected, but I guess the platform considers a // window to be visible even when it's minimized. EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); #else EXPECT_FALSE(window->IsVisible()); EXPECT_FALSE(window->IsDrawn()); #endif window->Restore(); CefPostDelayedTask(TID_UI, base::BindOnce(VerifyRestore, window), kStateDelayMS); } void RunWindowMinimize(CefRefPtr window) { CreateBoxLayout(window); window->Show(); EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); window->Minimize(); CefPostDelayedTask(TID_UI, base::BindOnce(VerifyMinimize, window), kStateDelayMS); } void WindowMinimizeImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowMinimize); config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void WindowMinimizeFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowMinimize); config->frameless = true; config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void WindowFullscreenTransitionComplete(CefRefPtr window, size_t count) { EXPECT_FALSE(window->IsMinimized()); #if defined(OS_MAC) // On MacOS, IsMaximized() returns true when IsFullscreen() returns true. EXPECT_EQ(window->IsFullscreen(), window->IsMaximized()); #else EXPECT_FALSE(window->IsMaximized()); #endif if (window->IsFullscreen()) { EXPECT_EQ(1U, count); window->SetFullscreen(false); } else { EXPECT_EQ(2U, count); // End the test by closing the Window. window->Close(); } } void RunWindowFullscreen(CefRefPtr window) { CreateBoxLayout(window); window->Show(); EXPECT_FALSE(window->IsMinimized()); EXPECT_FALSE(window->IsMaximized()); EXPECT_FALSE(window->IsFullscreen()); EXPECT_TRUE(window->IsVisible()); EXPECT_TRUE(window->IsDrawn()); window->SetFullscreen(true); } void WindowFullscreenImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowFullscreen); config->on_window_fullscreen_transition_complete = base::BindRepeating(WindowFullscreenTransitionComplete); config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void WindowFullscreenFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowFullscreen); config->on_window_fullscreen_transition_complete = base::BindRepeating(WindowFullscreenTransitionComplete); config->frameless = true; config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } void RunWindowIcon(CefRefPtr window) { CefRefPtr image = CefImage::CreateImage(); image_util::LoadIconImage(image, 1.0); image_util::LoadIconImage(image, 2.0); EXPECT_FALSE(window->GetWindowIcon().get()); window->SetWindowIcon(image); EXPECT_TRUE(image->IsSame(window->GetWindowIcon())); EXPECT_FALSE(window->GetWindowAppIcon().get()); window->SetWindowAppIcon(image); EXPECT_TRUE(image->IsSame(window->GetWindowAppIcon())); window->Show(); } void WindowIconImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowIcon); TestWindowDelegate::RunTest(event, std::move(config)); } void WindowIconFramelessImpl(CefRefPtr event) { auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowIcon); config->frameless = true; TestWindowDelegate::RunTest(event, std::move(config)); } constexpr int kChar = 'A'; constexpr int kCloseWindowId = 2; bool got_accelerator; void TriggerAccelerator(CefRefPtr window) { window->SendKeyPress(kChar, EVENTFLAG_ALT_DOWN); } bool OnAccelerator(CefRefPtr window, int command_id) { EXPECT_FALSE(got_accelerator); EXPECT_EQ(kCloseWindowId, command_id); got_accelerator = true; window->Close(); return true; } void RunWindowAccelerator(CefRefPtr window) { window->SetAccelerator(kCloseWindowId, kChar, false, false, true, false); window->Show(); CefPostDelayedTask(TID_UI, base::BindOnce(TriggerAccelerator, window), kStateDelayMS); } void VerifyWindowAccelerator(CefRefPtr window) { EXPECT_TRUE(got_accelerator); } void WindowAcceleratorImpl(CefRefPtr event) { got_accelerator = false; auto config = std::make_unique(); config->on_window_created = base::BindOnce(RunWindowAccelerator); config->on_window_destroyed = base::BindOnce(VerifyWindowAccelerator); config->on_accelerator = base::BindRepeating(OnAccelerator); config->close_window = false; TestWindowDelegate::RunTest(event, std::move(config)); } } // namespace // Test window functionality. This is primarily to exercise exposed CEF APIs // and is not intended to comprehensively test window-related behavior (which // we presume that Chromium is testing). WINDOW_TEST_ASYNC(WindowCreate) WINDOW_TEST_ASYNC(WindowCreateFrameless) WINDOW_TEST_ASYNC(WindowCreateWithOrigin) WINDOW_TEST_ASYNC(WindowCreateMinimized) WINDOW_TEST_ASYNC(WindowCreateMaximized) WINDOW_TEST_ASYNC(WindowCreateFullscreen) WINDOW_TEST_ASYNC(WindowShowHide) WINDOW_TEST_ASYNC(WindowShowHideFrameless) WINDOW_TEST_ASYNC(WindowLayoutAndCoords) WINDOW_TEST_ASYNC(WindowLayoutAndCoordsFrameless) WINDOW_TEST_ASYNC(WindowMaximize) WINDOW_TEST_ASYNC(WindowMaximizeFrameless) WINDOW_TEST_ASYNC(WindowMinimize) WINDOW_TEST_ASYNC(WindowMinimizeFrameless) WINDOW_TEST_ASYNC(WindowFullscreen) WINDOW_TEST_ASYNC(WindowFullscreenFrameless) WINDOW_TEST_ASYNC(WindowIcon) WINDOW_TEST_ASYNC(WindowIconFrameless) WINDOW_TEST_ASYNC(WindowAccelerator) namespace { enum class OverlayTestMode { // Destroy the overlay after the Window is destroyed. kDestroyAfterWindowDestroyImplicit, kDestroyAfterWindowDestroyExplicit, // Destroy the overlay explicitly before the Window is shown. kDestroyBeforeWindowShow, kDestroyBeforeWindowShowAndAddAgain, // Destroy the overlay explicitly after the Window is shown. kDestroyAfterWindowShow, kDestroyAfterWindowShowAndAddAgain, }; class OverlayTestWindowDelegate : public TestWindowDelegate { public: static TestWindowDelegate* Factory(OverlayTestMode test_mode, CefRefPtr event, std::unique_ptr config, const CefSize& window_size) { return new OverlayTestWindowDelegate(test_mode, event, std::move(config), window_size); } private: OverlayTestWindowDelegate(OverlayTestMode test_mode, CefRefPtr event, std::unique_ptr config, const CefSize& window_size) : TestWindowDelegate(event, std::move(config), window_size), test_mode_(test_mode) { this->config()->on_window_created = base::BindOnce( &OverlayTestWindowDelegate::RunWindowCreated, base::Unretained(this)); this->config()->on_window_destroyed = base::BindOnce( &OverlayTestWindowDelegate::RunWindowDestroyed, base::Unretained(this)); } bool DestroyBeforeShow() const { return test_mode_ == OverlayTestMode::kDestroyBeforeWindowShow || test_mode_ == OverlayTestMode::kDestroyBeforeWindowShowAndAddAgain; } bool DestroyAfterShow() const { return test_mode_ == OverlayTestMode::kDestroyAfterWindowShow || test_mode_ == OverlayTestMode::kDestroyAfterWindowShowAndAddAgain; } bool AddAgain() const { return test_mode_ == OverlayTestMode::kDestroyBeforeWindowShowAndAddAgain || test_mode_ == OverlayTestMode::kDestroyAfterWindowShowAndAddAgain; } void RunWindowCreated(CefRefPtr window) { CreateOverlay(); if (DestroyBeforeShow()) { DestroyOverlay(); } window->Show(); if (DestroyAfterShow()) { DestroyOverlay(); } } void RunWindowDestroyed(CefRefPtr window) { if (test_mode_ == OverlayTestMode::kDestroyAfterWindowDestroyExplicit) { DestroyOverlay(); } } void CreateOverlay() { // |view_| may be reused. if (!view_) { view_ = CefPanel::CreatePanel(nullptr); } // View is visible but not drawn. EXPECT_EQ(nullptr, view_->GetWindow()); EXPECT_TRUE(view_->IsVisible()); EXPECT_FALSE(view_->IsDrawn()); EXPECT_FALSE(controller_); controller_ = window()->AddOverlayView(view_, CEF_DOCKING_MODE_TOP_LEFT, /*can_activate=*/false); // View is visible/drawn (because it belongs to the controller), but the // controller itself is not. EXPECT_FALSE(controller_->IsVisible()); EXPECT_FALSE(controller_->IsDrawn()); EXPECT_TRUE(window()->IsSame(view_->GetWindow())); EXPECT_TRUE(view_->IsVisible()); EXPECT_TRUE(view_->IsDrawn()); controller_->SetVisible(true); EXPECT_TRUE(controller_->IsValid()); EXPECT_TRUE(controller_->GetContentsView()->IsSame(view_)); EXPECT_TRUE(controller_->GetWindow()->IsSame(window())); EXPECT_EQ(CEF_DOCKING_MODE_TOP_LEFT, controller_->GetDockingMode()); // Controller is visible/drawn if the host window is drawn. if (window()->IsDrawn()) { EXPECT_TRUE(controller_->IsVisible()); EXPECT_TRUE(controller_->IsDrawn()); } else { EXPECT_FALSE(controller_->IsVisible()); EXPECT_FALSE(controller_->IsDrawn()); } EXPECT_TRUE(view_->IsVisible()); EXPECT_TRUE(view_->IsDrawn()); } void DestroyOverlay() { // Disassociates the controller from the view and host window. controller_->Destroy(); EXPECT_FALSE(controller_->IsValid()); EXPECT_EQ(nullptr, controller_->GetContentsView()); EXPECT_EQ(nullptr, controller_->GetWindow()); EXPECT_FALSE(controller_->IsVisible()); EXPECT_FALSE(controller_->IsDrawn()); // View is still visible but no longer drawn (because it no longer belongs // to the controller). EXPECT_EQ(nullptr, view_->GetWindow()); EXPECT_TRUE(view_->IsVisible()); EXPECT_FALSE(view_->IsDrawn()); controller_ = nullptr; if (AddAgain()) { CreateOverlay(); } } OverlayTestMode const test_mode_; CefRefPtr view_; CefRefPtr controller_; }; void WindowOverlay(OverlayTestMode test_mode, CefRefPtr event) { auto config = std::make_unique(); TestWindowDelegate::RunTest( event, std::move(config), base::BindOnce(&OverlayTestWindowDelegate::Factory, test_mode)); } } // namespace #define WINDOW_OVERLAY_TEST(name) \ namespace { \ void WindowOverlay##name##Impl(CefRefPtr event) { \ WindowOverlay(OverlayTestMode::k##name, event); \ } \ } \ WINDOW_TEST_ASYNC(WindowOverlay##name) WINDOW_OVERLAY_TEST(DestroyAfterWindowDestroyImplicit) WINDOW_OVERLAY_TEST(DestroyAfterWindowDestroyExplicit) WINDOW_OVERLAY_TEST(DestroyBeforeWindowShow) WINDOW_OVERLAY_TEST(DestroyBeforeWindowShowAndAddAgain) WINDOW_OVERLAY_TEST(DestroyAfterWindowShow) WINDOW_OVERLAY_TEST(DestroyAfterWindowShowAndAddAgain)