// Copyright (c) 2016 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the name Chromium Embedded // Framework nor the names of its contributors may be used to endorse // or promote products derived from this software without specific prior // written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // --------------------------------------------------------------------------- // // The contents of this file must follow a specific format in order to // support the CEF translator tool. See the translator.README.txt file in the // tools directory for more information. // #ifndef CEF_INCLUDE_VIEWS_CEF_VIEW_H_ #define CEF_INCLUDE_VIEWS_CEF_VIEW_H_ #pragma once #include "include/views/cef_view_delegate.h" class CefBrowserView; class CefButton; class CefPanel; class CefScrollView; class CefTextfield; class CefWindow; /// /// A View is a rectangle within the views View hierarchy. It is the base class /// for all Views. All size and position values are in density independent /// pixels (DIP) unless otherwise indicated. Methods must be called on the /// browser process UI thread unless otherwise indicated. /// /*--cef(source=library)--*/ class CefView : public CefBaseRefCounted { public: /// /// Returns this View as a BrowserView or NULL if this is not a BrowserView. /// /*--cef()--*/ virtual CefRefPtr AsBrowserView() = 0; /// /// Returns this View as a Button or NULL if this is not a Button. /// /*--cef()--*/ virtual CefRefPtr AsButton() = 0; /// /// Returns this View as a Panel or NULL if this is not a Panel. /// /*--cef()--*/ virtual CefRefPtr AsPanel() = 0; /// /// Returns this View as a ScrollView or NULL if this is not a ScrollView. /// /*--cef()--*/ virtual CefRefPtr AsScrollView() = 0; /// /// Returns this View as a Textfield or NULL if this is not a Textfield. /// /*--cef()--*/ virtual CefRefPtr AsTextfield() = 0; /// /// Returns the type of this View as a string. Used primarily for testing /// purposes. /// /*--cef()--*/ virtual CefString GetTypeString() = 0; /// /// Returns a string representation of this View which includes the type and /// various type-specific identifying attributes. If |include_children| is /// true any child Views will also be included. Used primarily for testing /// purposes. /// /*--cef()--*/ virtual CefString ToString(bool include_children) = 0; /// /// Returns true if this View is valid. /// /*--cef()--*/ virtual bool IsValid() = 0; /// /// Returns true if this View is currently attached to another View. A View /// can only be attached to one View at a time. /// /*--cef()--*/ virtual bool IsAttached() = 0; /// /// Returns true if this View is the same as |that| View. /// /*--cef()--*/ virtual bool IsSame(CefRefPtr that) = 0; /// /// Returns the delegate associated with this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetDelegate() = 0; /// /// Returns the top-level Window hosting this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetWindow() = 0; /// /// Returns the ID for this View. /// /*--cef()--*/ virtual int GetID() = 0; /// /// Sets the ID for this View. ID should be unique within the subtree that you /// intend to search for it. 0 is the default ID for views. /// /*--cef()--*/ virtual void SetID(int id) = 0; /// /// Returns the group id of this View, or -1 if not set. /// /*--cef()--*/ virtual int GetGroupID() = 0; /// /// A group id is used to tag Views which are part of the same logical group. /// Focus can be moved between views with the same group using the arrow keys. /// The group id is immutable once it's set. /// /*--cef()--*/ virtual void SetGroupID(int group_id) = 0; /// /// Returns the View that contains this View, if any. /// /*--cef()--*/ virtual CefRefPtr GetParentView() = 0; /// /// Recursively descends the view tree starting at this View, and returns the /// first child that it encounters with the given ID. Returns NULL if no /// matching child view is found. /// /*--cef()--*/ virtual CefRefPtr GetViewForID(int id) = 0; /// /// Sets the bounds (size and position) of this View. |bounds| is in parent /// coordinates, or DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual void SetBounds(const CefRect& bounds) = 0; /// /// Returns the bounds (size and position) of this View in parent coordinates, /// or DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual CefRect GetBounds() = 0; /// /// Returns the bounds (size and position) of this View in DIP screen /// coordinates. /// /*--cef()--*/ virtual CefRect GetBoundsInScreen() = 0; /// /// Sets the size of this View without changing the position. |size| in /// parent coordinates, or DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual void SetSize(const CefSize& size) = 0; /// /// Returns the size of this View in parent coordinates, or DIP screen /// coordinates if there is no parent. /// /*--cef()--*/ virtual CefSize GetSize() = 0; /// /// Sets the position of this View without changing the size. |position| is in /// parent coordinates, or DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual void SetPosition(const CefPoint& position) = 0; /// /// Returns the position of this View. Position is in parent coordinates, or /// DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual CefPoint GetPosition() = 0; /// /// Sets the insets for this View. |insets| is in parent coordinates, or DIP /// screen coordinates if there is no parent. /// /*--cef()--*/ virtual void SetInsets(const CefInsets& insets) = 0; /// /// Returns the insets for this View in parent coordinates, or DIP screen /// coordinates if there is no parent. /// /*--cef()--*/ virtual CefInsets GetInsets() = 0; /// /// Returns the size this View would like to be if enough space is available. /// Size is in parent coordinates, or DIP screen coordinates if there is no /// parent. /// /*--cef()--*/ virtual CefSize GetPreferredSize() = 0; /// /// Size this View to its preferred size. Size is in parent coordinates, or /// DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual void SizeToPreferredSize() = 0; /// /// Returns the minimum size for this View. Size is in parent coordinates, or /// DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual CefSize GetMinimumSize() = 0; /// /// Returns the maximum size for this View. Size is in parent coordinates, or /// DIP screen coordinates if there is no parent. /// /*--cef()--*/ virtual CefSize GetMaximumSize() = 0; /// /// Returns the height necessary to display this View with the provided width. /// /*--cef()--*/ virtual int GetHeightForWidth(int width) = 0; /// /// Indicate that this View and all parent Views require a re-layout. This /// ensures the next call to Layout() will propagate to this View even if the /// bounds of parent Views do not change. /// /*--cef()--*/ virtual void InvalidateLayout() = 0; /// /// Sets whether this View is visible. Windows are hidden by default and other /// views are visible by default. This View and any parent views must be set /// as visible for this View to be drawn in a Window. If this View is set as /// hidden then it and any child views will not be drawn and, if any of those /// views currently have focus, then focus will also be cleared. Painting is /// scheduled as needed. If this View is a Window then calling this method is /// equivalent to calling the Window Show() and Hide() methods. /// /*--cef()--*/ virtual void SetVisible(bool visible) = 0; /// /// Returns whether this View is visible. A view may be visible but still not /// drawn in a Window if any parent views are hidden. If this View is a Window /// then a return value of true indicates that this Window is currently /// visible to the user on-screen. If this View is not a Window then call /// IsDrawn() to determine whether this View and all parent views are visible /// and will be drawn. /// /*--cef()--*/ virtual bool IsVisible() = 0; /// /// Returns whether this View is visible and drawn in a Window. A view is /// drawn if it and all parent views are visible. If this View is a Window /// then calling this method is equivalent to calling IsVisible(). Otherwise, /// to determine if the containing Window is visible to the user on-screen /// call IsVisible() on the Window. /// /*--cef()--*/ virtual bool IsDrawn() = 0; /// /// Set whether this View is enabled. A disabled View does not receive /// keyboard or mouse inputs. If |enabled| differs from the current value the /// View will be repainted. Also, clears focus if the focused View is /// disabled. /// /*--cef()--*/ virtual void SetEnabled(bool enabled) = 0; /// /// Returns whether this View is enabled. /// /*--cef()--*/ virtual bool IsEnabled() = 0; /// /// Sets whether this View is capable of taking focus. It will clear focus if /// the focused View is set to be non-focusable. This is false by default so /// that a View used as a container does not get the focus. /// /*--cef()--*/ virtual void SetFocusable(bool focusable) = 0; /// /// Returns true if this View is focusable, enabled and drawn. /// /*--cef()--*/ virtual bool IsFocusable() = 0; /// /// Return whether this View is focusable when the user requires full keyboard /// access, even though it may not be normally focusable. /// /*--cef()--*/ virtual bool IsAccessibilityFocusable() = 0; /// /// Request keyboard focus. If this View is focusable it will become the /// focused View. /// /*--cef()--*/ virtual void RequestFocus() = 0; /// /// Sets the background color for this View. The background color will be /// automatically reset when CefViewDelegate::OnThemeChanged is called. /// /*--cef()--*/ virtual void SetBackgroundColor(cef_color_t color) = 0; /// /// Returns the background color for this View. If the background color is /// unset then the current `GetThemeColor(CEF_ColorPrimaryBackground)` value /// will be returned. If this View belongs to an overlay (created with /// CefWindow::AddOverlayView), and the background color is unset, then a /// value of transparent (0) will be returned. /// /*--cef()--*/ virtual cef_color_t GetBackgroundColor() = 0; /// /// Returns the current theme color associated with |color_id|, or the /// placeholder color (red) if unset. See cef_color_ids.h for standard ID /// values. Standard colors can be overridden and custom colors can be added /// using CefWindow::SetThemeColor. /// /*--cef()--*/ virtual cef_color_t GetThemeColor(int color_id) = 0; /// /// Convert |point| from this View's coordinate system to DIP screen /// coordinates. This View must belong to a Window when calling this method. /// Returns true if the conversion is successful or false otherwise. Use /// CefDisplay::ConvertPointToPixels() after calling this method if further /// conversion to display-specific pixel coordinates is desired. /// /*--cef()--*/ virtual bool ConvertPointToScreen(CefPoint& point) = 0; /// /// Convert |point| to this View's coordinate system from DIP screen /// coordinates. This View must belong to a Window when calling this method. /// Returns true if the conversion is successful or false otherwise. Use /// CefDisplay::ConvertPointFromPixels() before calling this method if /// conversion from display-specific pixel coordinates is necessary. /// /*--cef()--*/ virtual bool ConvertPointFromScreen(CefPoint& point) = 0; /// /// Convert |point| from this View's coordinate system to that of the Window. /// This View must belong to a Window when calling this method. Returns true /// if the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointToWindow(CefPoint& point) = 0; /// /// Convert |point| to this View's coordinate system from that of the Window. /// This View must belong to a Window when calling this method. Returns true /// if the conversion is successful or false otherwise. /// /*--cef()--*/ virtual bool ConvertPointFromWindow(CefPoint& point) = 0; /// /// Convert |point| from this View's coordinate system to that of |view|. /// |view| needs to be in the same Window but not necessarily the same view /// hierarchy. Returns true if the conversion is successful or false /// otherwise. /// /*--cef()--*/ virtual bool ConvertPointToView(CefRefPtr view, CefPoint& point) = 0; /// /// Convert |point| to this View's coordinate system from that |view|. |view| /// needs to be in the same Window but not necessarily the same view /// hierarchy. Returns true if the conversion is successful or false /// otherwise. /// /*--cef()--*/ virtual bool ConvertPointFromView(CefRefPtr view, CefPoint& point) = 0; }; #endif // CEF_INCLUDE_VIEWS_CEF_VIEW_H_