REDISTRIBUTION -------------- This binary distribution contains the below components. Components listed under the "required" section must be redistributed with all applications using CEF. Components listed under the "optional" section may be excluded if the related features will not be used. Applications using CEF on MacOS must follow a specific app bundle structure. Replace "cefclient" in the below example with your application name. cefclient.app/ Contents/ Frameworks/ Chromium Embedded Framework.framework/ Chromium Embedded Framework <= main application library Libraries/ libEGL.dylib <= ANGLE support libraries libGLESv2.dylib <=^ libvk_swiftshader.dylib <= SwANGLE support libraries vk_swiftshader_icd.json <=^ Resources/ chrome_100_percent.pak <= non-localized resources and strings chrome_200_percent.pak <=^ resources.pak <=^ gpu_shader_cache.bin <= ANGLE-Metal shader cache icudtl.dat <= unicode support snapshot_blob.bin, v8_context_snapshot.[x86_64|arm64].bin <= V8 initial snapshot en.lproj/, ... <= locale-specific resources and strings Info.plist cefclient Helper.app/ Contents/ Info.plist MacOS/ cefclient Helper <= helper executable Pkginfo Info.plist MacOS/ cefclient <= cefclient application executable Pkginfo Resources/ binding.html, ... <= cefclient application resources The "Chromium Embedded Framework.framework" is an unversioned framework that contains CEF binaries and resources. Executables (cefclient, cefclient Helper, etc) must load this framework dynamically at runtime instead of linking it directly. See the documentation in include/wrapper/cef_library_loader.h for more information. The "cefclient Helper" app is used for executing separate processes (renderer, plugin, etc) with different characteristics. It needs to have a separate app bundle and Info.plist file so that, among other things, it doesn't show dock icons. Required components: The following components are required. CEF will not function without them. * CEF core library. * Chromium Embedded Framework.framework/Chromium Embedded Framework * Unicode support data. * Chromium Embedded Framework.framework/Resources/icudtl.dat * V8 snapshot data. * Chromium Embedded Framework.framework/Resources/snapshot_blob.bin * Chromium Embedded Framework.framework/Resources/v8_context_snapshot.bin Optional components: The following components are optional. If they are missing CEF will continue to run but any related functionality may become broken or disabled. * Localized resources. Locale file loading can be disabled completely using CefSettings.pack_loading_disabled. * Chromium Embedded Framework.framework/Resources/*.lproj/ Directory containing localized resources used by CEF, Chromium and Blink. A .pak file is loaded from this directory based on the CefSettings.locale value. Only configured locales need to be distributed. If no locale is configured the default locale of "en" will be used. Without these files arbitrary Web components may display incorrectly. * Other resources. Pack file loading can be disabled completely using CefSettings.pack_loading_disabled. * Chromium Embedded Framework.framework/Resources/chrome_100_percent.pak * Chromium Embedded Framework.framework/Resources/chrome_200_percent.pak * Chromium Embedded Framework.framework/Resources/resources.pak These files contain non-localized resources used by CEF, Chromium and Blink. Without these files arbitrary Web components may display incorrectly. * ANGLE support. * Chromium Embedded Framework.framework/Libraries/libEGL.dylib * Chromium Embedded Framework.framework/Libraries/libGLESv2.dylib * Chromium Embedded Framework.framework/Resources/gpu_shader_cache.bin Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL. Without these files the aforementioned capabilities may fail. * SwANGLE support. * Chromium Embedded Framework.framework/Libraries/libvk_swiftshader.dylib * Chromium Embedded Framework.framework/Libraries/vk_swiftshader_icd.json Support for software rendering of HTML5 content like 2D canvas, 3D CSS and WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without these files the aforementioned capabilities may fail when GPU acceleration is disabled or unavailable.