// Copyright (c) 2023 Marshall A. Greenblatt. 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See the translator.README.txt file in the tools directory for // more information. // // $hash=04aa6e193cc5d5658c0ef28a42c0777c0a955409$ // #ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_ #define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_ #pragma once #include "include/capi/cef_image_capi.h" #include "include/capi/cef_menu_model_capi.h" #include "include/capi/views/cef_display_capi.h" #include "include/capi/views/cef_overlay_controller_capi.h" #include "include/capi/views/cef_panel_capi.h" #include "include/capi/views/cef_window_delegate_capi.h" #ifdef __cplusplus extern "C" { #endif /// /// A Window is a top-level Window/widget in the Views hierarchy. By default it /// will have a non-client area with title bar, icon and buttons that supports /// moving and resizing. All size and position values are in density independent /// pixels (DIP) unless otherwise indicated. Methods must be called on the /// browser process UI thread unless otherwise indicated. /// typedef struct _cef_window_t { /// /// Base structure. /// cef_panel_t base; /// /// Show the Window. /// void(CEF_CALLBACK* show)(struct _cef_window_t* self); /// /// Hide the Window. /// void(CEF_CALLBACK* hide)(struct _cef_window_t* self); /// /// Sizes the Window to |size| and centers it in the current display. /// void(CEF_CALLBACK* center_window)(struct _cef_window_t* self, const cef_size_t* size); /// /// Close the Window. /// void(CEF_CALLBACK* close)(struct _cef_window_t* self); /// /// Returns true (1) if the Window has been closed. /// int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self); /// /// Activate the Window, assuming it already exists and is visible. /// void(CEF_CALLBACK* activate)(struct _cef_window_t* self); /// /// Deactivate the Window, making the next Window in the Z order the active /// Window. /// void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self); /// /// Returns whether the Window is the currently active Window. /// int(CEF_CALLBACK* is_active)(struct _cef_window_t* self); /// /// Bring this Window to the top of other Windows in the Windowing system. /// void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self); /// /// Set the Window to be on top of other Windows in the Windowing system. /// void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top); /// /// Returns whether the Window has been set to be on top of other Windows in /// the Windowing system. /// int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self); /// /// Maximize the Window. /// void(CEF_CALLBACK* maximize)(struct _cef_window_t* self); /// /// Minimize the Window. /// void(CEF_CALLBACK* minimize)(struct _cef_window_t* self); /// /// Restore the Window. /// void(CEF_CALLBACK* restore)(struct _cef_window_t* self); /// /// Set fullscreen Window state. /// void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self, int fullscreen); /// /// Returns true (1) if the Window is maximized. /// int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self); /// /// Returns true (1) if the Window is minimized. /// int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self); /// /// Returns true (1) if the Window is fullscreen. /// int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self); /// /// Set the Window title. /// void(CEF_CALLBACK* set_title)(struct _cef_window_t* self, const cef_string_t* title); /// /// Get the Window title. /// // The resulting string must be freed by calling cef_string_userfree_free(). cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self); /// /// Set the Window icon. This should be a 16x16 icon suitable for use in the /// Windows's title bar. /// void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self, struct _cef_image_t* image); /// /// Get the Window icon. /// struct _cef_image_t*(CEF_CALLBACK* get_window_icon)( struct _cef_window_t* self); /// /// Set the Window App icon. This should be a larger icon for use in the host /// environment app switching UI. On Windows, this is the ICON_BIG used in /// Alt-Tab list and Windows taskbar. The Window icon will be used by default /// if no Window App icon is specified. /// void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self, struct _cef_image_t* image); /// /// Get the Window App icon. /// struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)( struct _cef_window_t* self); /// /// Add a View that will be overlayed on the Window contents with absolute /// positioning and high z-order. Positioning is controlled by |docking_mode| /// as described below. The returned cef_overlay_controller_t object is used /// to control the overlay. Overlays are hidden by default. /// /// With CEF_DOCKING_MODE_CUSTOM: /// 1. The overlay is initially hidden, sized to |view|'s preferred size, /// and positioned in the top-left corner. /// 2. Optionally change the overlay position and/or size by calling /// CefOverlayController methods. /// 3. Call CefOverlayController::SetVisible(true) to show the overlay. /// 4. The overlay will be automatically re-sized if |view|'s layout /// changes. Optionally change the overlay position and/or size when /// OnLayoutChanged is called on the Window's delegate to indicate a /// change in Window bounds. /// /// With other docking modes: /// 1. The overlay is initially hidden, sized to |view|'s preferred size, /// and positioned based on |docking_mode|. /// 2. Call CefOverlayController::SetVisible(true) to show the overlay. /// 3. The overlay will be automatically re-sized if |view|'s layout changes /// and re-positioned as appropriate when the Window resizes. /// /// Overlays created by this function will receive a higher z-order then any /// child Views added previously. It is therefore recommended to call this /// function last after all other child Views have been added so that the /// overlay displays as the top-most child of the Window. /// struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)( struct _cef_window_t* self, struct _cef_view_t* view, cef_docking_mode_t docking_mode); /// /// Show a menu with contents |menu_model|. |screen_point| specifies the menu /// position in screen coordinates. |anchor_position| specifies how the menu /// will be anchored relative to |screen_point|. /// void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self, struct _cef_menu_model_t* menu_model, const cef_point_t* screen_point, cef_menu_anchor_position_t anchor_position); /// /// Cancel the menu that is currently showing, if any. /// void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self); /// /// Returns the Display that most closely intersects the bounds of this /// Window. May return NULL if this Window is not currently displayed. /// struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self); /// /// Returns the bounds (size and position) of this Window's client area. /// Position is in screen coordinates. /// cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)( struct _cef_window_t* self); /// /// Set the regions where mouse events will be intercepted by this Window to /// support drag operations. Call this function with an NULL vector to clear /// the draggable regions. The draggable region bounds should be in window /// coordinates. /// void(CEF_CALLBACK* set_draggable_regions)( struct _cef_window_t* self, size_t regionsCount, cef_draggable_region_t const* regions); /// /// Retrieve the platform window handle for this Window. /// cef_window_handle_t(CEF_CALLBACK* get_window_handle)( struct _cef_window_t* self); /// /// Simulate a key press. |key_code| is the VKEY_* value from Chromium's /// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows). /// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN, /// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed /// primarily for testing purposes. /// void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self, int key_code, uint32 event_flags); /// /// Simulate a mouse move. The mouse cursor will be moved to the specified /// (screen_x, screen_y) position. This function is exposed primarily for /// testing purposes. /// void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self, int screen_x, int screen_y); /// /// Simulate mouse down and/or mouse up events. |button| is the mouse button /// type. If |mouse_down| is true (1) a mouse down event will be sent. If /// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1) /// a mouse down event will be sent followed by a mouse up event (equivalent /// to clicking the mouse button). The events will be sent using the current /// cursor position so make sure to call send_mouse_move() first to position /// the mouse. This function is exposed primarily for testing purposes. /// void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self, cef_mouse_button_type_t button, int mouse_down, int mouse_up); /// /// Set the keyboard accelerator for the specified |command_id|. |key_code| /// can be any virtual key or character value. /// cef_window_delegate_t::OnAccelerator will be called if the keyboard /// combination is triggered while this window has focus. /// void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self, int command_id, int key_code, int shift_pressed, int ctrl_pressed, int alt_pressed); /// /// Remove the keyboard accelerator for the specified |command_id|. /// void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self, int command_id); /// /// Remove all keyboard accelerators. /// void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self); } cef_window_t; /// /// Create a new Window. /// CEF_EXPORT cef_window_t* cef_window_create_top_level( struct _cef_window_delegate_t* delegate); #ifdef __cplusplus } #endif #endif // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_