Automatically report unit tests to the TeamCity server if run within TeamCity.
See tests/gtest/teamcity/README.cef for details.
To test: Set the TEAMCITY_PROJECT_NAME environment variable and run ceftests.
- Convert scoped_ptr to std::unique_ptr from <memory>
- Convert arraysize to base::size from include/base/cef_cxx17_backports.h
- Convert NULL to nullptr
- Include include/base/cef_callback.h instead of include/base/cef_bind.h
- Implicit conversion of CefRefPtr<T> or scoped_refptr<T> to T* is gone;
use .get() instead
See the issue for additional details.
Building with dSYMs enabled results in substantially longer link times and
provides minimal benefit for builds that are not intended for distribution.
They can still optionally be enabled by setting enable_dsyms=true via
GN_DEFINES. They remain enabled by default for official builds generated
with is_official_build=true and are required if packaging symbols via the
make_distrib.py script.
Iterator debugging has been disabled by default (_HAS_ITERATOR_DEBUGGING=0)
for CEF/Chromium builds using clang/LLVM since 2018. Inversely, it is enabled
by default (_ITERATOR_DEBUG_LEVEL=2) for the MSVC Debug build configuration.
In order to minimize configuration-related headaches for MSVC-based clients
we have been building the Debug cef_sandbox.lib with iterator debugging
enabled. Recently, we have identified a number of crashes that may be due to
bugs in current clang/LLVM or MSVC versions but in any case can be resolved by
disabling iterator debugging:
- Crash when loading chrome://sandbox.
- Crash if an application lists libraries that utilize iterators after
cef_sandbox.lib in the linker order.
To resolve these crashes we will now disable iterator debugging by default
for the cef_sandbox.lib builds. Client applications that link cef_sandbox.lib
will now also need to build with iterator debugging disabled by setting
_HAS_ITERATOR_DEBUGGING=0 or _ITERATOR_DEBUG_LEVEL=0 in their project
configuration (this will be done for you if you use cef_variables.cmake from
the binary distribution).
In addition to the crash fixes mentioned above, this change also:
- Reduces the size of the Debug cef_sandbox.lib by ~10MB.
- May result in faster Debug executables (see https://crbug.com/539996).
Chrome currently uses chrome_100_percent.pak, chrome_200_percent.pak,
resources.pak and locales/<locale>.pak files. This change adds CEF
resources to those existing pak files and updates the Alloy runtime to
use them instead of the previous CEF-specific pak files (cef.pak,
cef_100_percent.pak, cef_200_percent.pak, cef_extensions.pak,
devtools_resources.pak) which are no longer generated.
The addition of Chrome resources results in an ~16% (~4.1MB) increase in total
combined pak file size vs. the previous CEF-specific pak files. While a size
increase is not ideal for the Alloy runtime, it seems preferable to the
alternative of distributing separate (and partially duplicated) pak files for
each runtime, which would have added ~9.8MB to the total binary distribution
size.
The Chrome browser can now be hosted in a Views-based application on Mac
(see issue #2969).
To launch a fully-featured Chrome window using cefsimple:
$ open cefsimple.app --args --enable-chrome-runtime
To launch a minimally-styled Views-hosted window using cefsimple:
$ open cefsimple.app --args --use-views [--enable-chrome-runtime]
To launch a fully-styled Views-hosted window using cefclient:
$ open cefclient.app --args --use-views [--enable-chrome-runtime]
Known issues:
- Some Views unit tests are currently failing on Mac.
Windows ARM64 cross-compile requires building Clang x64 binaries. Building both
arm64 and x64 binaries in the same build is not possible when using INCLUDE/LIB
values set via the environment. Instead, allow Chromium to extract the correct
configuration from vcvarsall.bat for populating the environment.[arch] files.
To generate Windows ARM64 builds set the CEF_ENABLE_ARM64=1 environment
variable and pass the "--arm64-build --build-target=cefsimple" command-line
arguments to automate-git.py. We can't build cefclient.exe for ARM64 due to
missing OpenGL library support so build cefsimple.exe instead.
Requires Xcode 12.2 and the MacOS 11.0 SDK. To generate ARM64 builds set
the CEF_ENABLE_ARM64=1 environment variable and replace all usage of
--x64-build with --arm64-build in script command-line arguments.
- CefURLRequest::Create is no longer supported in the renderer process
(see https://crbug.com/891872). Use CefFrame::CreateURLRequest instead.
- Mac platform definitions have been changed from `MACOSX` to `MAC`
(see https://crbug.com/1105907) and related CMake macro names have
been updated. The old `OS_MACOSX` define is still set in code and CMake
for backwards compatibility.
- Linux ARM build is currently broken (see https://crbug.com/1123214).
- Windows: 10.0.19041 SDK is now required.
- macOS: 10.15.1 SDK (at least Xcode 11.2) is now required.
- Remove CefMediaSource::IsValid and CefMediaSink::IsValid which would
always return true.
Running `cefsimple --enable-chrome-runtime` will create and run a
Chrome browser window using the CEF app methods, and call
CefApp::OnContextInitialized as expected. CEF task methods also
work as expected in the main process. No browser-related methods or
callbacks are currently supported for the Chrome window, and the
application will exit when the last Chrome window closes.
The Chrome runtime requires resources.pak, chrome_100_percent.pak
and chrome_200_percent.pak files which were not previously built
with CEF. It shares the existing locales pak files which have been
updated to include additional Chrome-specific strings.
On Linux, the Chrome runtime requires GTK so use_gtk=true must be
specified via GN_DEFINES when building.
This change also refactors the CEF runtime, which can be tested in
the various supported modes by running:
$ cefclient
$ cefclient --multi-threaded-message-loop
$ cefclient --external-message-pump
This change allows the client to directly send and receive DevTools
protocol messages (send method calls, and receive method results and
events) without requiring a DevTools front-end or remote-debugging
session.
This change includes additional supporting changes:
- Add a new CefRequestHandler::OnDocumentAvailableInMainFrame
callback (see issue #1454).
- Add a CefParseJSON variant that accepts a UTF8-encoded buffer.
- Add a `--devtools-protocol-log-file=<path>` command-line flag for
logging protocol messages sent to/from the DevTools front-end
while it is displayed. This is useful for understanding existing
DevTools protocol usage.
- Add a new "libcef_static_unittests" executable target to support
light-weight unit tests of libcef_static internals (e.g. without
requiring exposure via the CEF API). Files to be unittested are
placed in the new "libcef_static_unittested" source_set which is
then included by both the existing libcef_static library and the
new unittests executable target.
- Linux: Remove use_bundled_fontconfig=false, which is no longer
required and causes unittest build errors (see issue #2424).
This change also adds a cefclient demo for configuring offline mode
using the DevTools protocol (fixes issue #245). This is controlled
by the "Offline mode" context menu option and the `--offline`
command-line switch which will launch cefclient in offline mode. When
cefclient is offline all network requests will fail with
ERR_INTERNET_DISCONNECTED and navigator.onLine will return false when
called from JavaScript in any frame. This mode is per-browser so
newly created browser windows will have the default mode. Note that
configuring offline mode in this way will not update the Network tab
UI ("Throtting" option) in a displayed DevTools front-end instance.
The cef_api_hash.h file was previously only updated when the translator tool
was run manually. Forgetting to run the translator tool after changing
include/internal/cef_types*.h files would result in cef_parser.py
incorrectly computing the CEF minor version number for future builds. By
updating this file automatically at build time the number of errors should be
reduced.
Split `gclient sync` into separate `gclient sync --nohooks` and
`gclient runhooks` steps so that we can optionally apply patches
from `runhooks.patch` in-between. This is necessary because the
src/tools/clang/scripts/update.py script is run via a hook and has
dependencies on the VS toolchain scripts which must be patched to
properly consider the GYP_MSVS_VERSION environment variable.