Use pointers to incomplete struct types. If an argument of a not suitable
type is passed to a function of any string collection,
C compiler will warn:
warning: passing argument 1 of <func> from incompatible pointer type
C++ compiler will raise an error, for example:
error: cannot convert 'cef_string_list_t' ... to 'cef_string_multimap_t'
With the previously used `void*` pointer types, such errors in a code were not
diagnosed.
- mac: Xcode 14.0 with macOS SDK 13.0 is now required.
- Remove CefRequestHandler::OnQuotaRequest because persistent quota is no
longer supported (see https://crbug.com/1208141)
Custom global and request context preferences can now be registered via
CefBrowserProcessHandler::OnRegisterCustomPreferences. CefRequestContext
now extends CefPreferenceManager and global preferences can be accessed
via CefPreferenceManager::GetGlobalPreferenceManager.
Change the default stack size to 8 MiB for 64-bit and 0.5 MiB for 32-bit.
CEF's main thread needs at least a 1.5 MiB stack size in order to avoid
stack overflow crashes. However, if this is set in the PE file then other
threads get this size as well, leading to address-space exhaustion in 32-bit
CEF. A new CefRunWinMainWithPreferredStackSize function uses fibers to switch
the main thread to a 4 MiB stack (roughly the same effective size as the
64-bit build's 8 MiB stack) before running any other code.
This change additionally moves the existing Windows-only functions
CefSetOSModalLoop and CefEnableHighDPISupport from cef_app.h to cef_win.h.
This service is required by the "PermissionOnDeviceNotificationPredictions"
feature which is enabled by default in https://crbug.com/1350956. It uses a
Google backend service as described at https://go.dev/solutions/google/chrome.
This change removes the usage of PredictionBasedPermissionUiSelector, which
triggered this dependency, along with related startup complexity that was added
to support the optimization/prediction service in the M106 update.
Send a FrameDetached message from CefFrameHostImpl::Detach before closing
the RenderFrame connection to avoid an immediate reconnect attempt by the
renderer.
When BFCache is disabled the intentionally detached frame will never be
reconnected. When BFCache is enabled the intentionally detached frame will
be reconnected via CefFrameImpl::OnWasShown if/when it exits the cache.
Disable BackForwardCache globally for the Alloy runtime so that
blink::RuntimeEnabledFeatures::BackForwardCacheEnables reports the
correct value in the renderer process.
Using a source_set here keeps the linker on Windows from discarding exported
compilation units that are not directly called from inside libcef_static.
This may also fix linker errors on Linux due to CEF's use of an intermediate
static library (see https://crbug.com/1319006#c2).
CefSharedProcessMessageBuilder supports creation of a CefProcessMessage
backed by a CefSharedMemoryRegion.
Performance tests comparing the existing ArgumentList approach and the new
SharedMemoryRegion approach have been added to cefclient at
http://tests/ipc_performance.
CefMessageRouter has been updated to use SharedMemoryRegion as transport
for larger message payloads. The threshold is configurable via
|CefMessageRouterConfig.message_size_threshold|.
To test:
run `ceftests --gtest_filter=SendSharedProcessMessageTest.*:SharedProcessMessageTest.*:MessageRouterTest.Threshold*`
- Windows: SDK version 10.0.20348.0 is now required.
- MacOS: SDK version 12.3 (Xcode 13.3) is now required.
- Legacy swiftshader binaries (`swiftshader/*` on Win/Linux and
`libswiftshader_*.dylib` on MacOS) have been removed (see issue #3176).
This functionality stopped being relevant after the removal of Flash support
in January 2021. The last remaining PPAPI plugin (PDF viewer) will switch to
a non-plugin implementation (PdfUnseasoned) in M100.
The mojo channel used for frame communication may disconnect for a variety of
reasons including frame navigation, frame destruction, or insertion into the
BackForwardCache (when the browser-side frame representation is destroyed and
closes the connection). When disconnect occurs we now evaluate the situation
and reconnect if appropriate.
Connections are now initiated solely from the renderer process and the
RenderFrame is passed as an argument to FrameAttached() instead of being
retrieved independently. Messages are queued while the frame is disconnected
and sent only after FrameAttachedAck() is received from the browser process.
The renderer process will be crashed intentionally with a "connection retry
failure" message if the reconnect fails 3 times in a row.