Commit Graph

7 Commits

Author SHA1 Message Date
Marshall Greenblatt
3d1bbaf54f Support reconnect of the mojo frame channel (fixes issue #3260)
The mojo channel used for frame communication may disconnect for a variety of
reasons including frame navigation, frame destruction, or insertion into the
BackForwardCache (when the browser-side frame representation is destroyed and
closes the connection). When disconnect occurs we now evaluate the situation
and reconnect if appropriate.

Connections are now initiated solely from the renderer process and the
RenderFrame is passed as an argument to FrameAttached() instead of being
retrieved independently. Messages are queued while the frame is disconnected
and sent only after FrameAttachedAck() is received from the browser process.
The renderer process will be crashed intentionally with a "connection retry
failure" message if the reconnect fails 3 times in a row.
2022-02-14 20:31:04 -05:00
Marshall Greenblatt
6872dadd74 Update to Chromium version 96.0.4664.0 (#929512) 2021-10-21 15:43:15 -04:00
Marshall Greenblatt
b4ea0496e7 Update to Chromium version 93.0.4577.0 (#902210) 2021-07-27 19:03:09 -04:00
Marshall Greenblatt
00dca9601e Update to Chromium version 92.0.4515.0 (#885287) 2021-06-10 16:42:44 -04:00
Marshall Greenblatt
e411b513be Add CefFrameHandler callbacks for tracking CefFrame lifespan (see issue #2421)
See the new cef_frame_handler.h for complete usage documentation.

This change includes the following related enhancements:
- The newly added CefBrowser::IsValid method will return false (in the browser
  process) after CefLifeSpanHandler::OnBeforeClose is called.
- CefBrowser::GetMainFrame will return a valid object (in the browser process)
  until after CefLifeSpanHandler::OnBeforeClose is called.
- The main frame object will change during cross-origin navigation or
  re-navigation after renderer process termination. During that time,
  GetMainFrame will return the new/pending frame (in the browser process) and
  any messages that arrive for the new/pending frame will be correctly
  attributed in OnProcessMessageReceived.
- Commands to be executed in the renderer process that may fail during early
  frame initialization (ExecuteJavaScript, LoadRequest, etc.) will now be
  queued until after the JavaScript context for the frame has been created.
- Logging has been added for any commands that are dropped because they arrived
  after frame detachment.
2021-05-31 18:58:27 -04:00
Marshall Greenblatt
d9efaee9b9 Fix routing of frame messages after cross-origin navigation (fixes issue #2849)
When navigating cross-origin a speculative RenderFrameHost (RFH) and
CefFrameHostImpl is created in the browser process for the new frame object
created in a new renderer process. The FrameAttached message then arrives for
the speculative RFH, and as a consequence interfaces are bound between the new
CefFrameHostImpl and the speculative RFH. If the pending navigation commits
then the existing RFH will be replaced with the previously speculative RFH.
Since interfaces are already bound we must keep the new CefFrameHostImpl. This
means that frame objects (including for the main frame) will now always change
after cross-origin navigation, and the old frame object will be invalidated.
2021-05-18 21:59:48 -04:00
Marshall Greenblatt
ebee84755e Convert legacy IPC messages to Mojo (fixes issue #3123)
This change introduces a few minor CEF API behavior changes:

- A CefProcessMessage object cannot be reused after being passed to
  SendProcessMessage.
- The |extra_info| argument to CefRenderProcessHandler::OnBrowserCreated may
  now be NULL.

Where appropriate, we now utilize the default UTF string encoding format and
shared memory to reduce copies and conversions for the cross-process
transfer of arbitrary-length strings. For example, CefFrame::GetSource/GetText
now involves zero UTF conversions and zero copies in the browser process for
the CefString delivered to CefStringVisitor::Visit().
2021-05-18 21:59:48 -04:00