Frame identifiers have changed from int64_t to string type. This is due
to https://crbug.com/1502660 which removes access to frame routing IDs
in the renderer process. New cross-process frame identifiers are 160-bit
values (32-bit child process ID + 128-bit local frame token) and most
easily represented as strings. All other frame-related expectations and
behaviors remain the same.
- Windows: SDK version 10.0.20348.0 is now required.
- MacOS: SDK version 12.3 (Xcode 13.3) is now required.
- Legacy swiftshader binaries (`swiftshader/*` on Win/Linux and
`libswiftshader_*.dylib` on MacOS) have been removed (see issue #3176).
- CefURLRequest::Create is no longer supported in the renderer process
(see https://crbug.com/891872). Use CefFrame::CreateURLRequest instead.
- Mac platform definitions have been changed from `MACOSX` to `MAC`
(see https://crbug.com/1105907) and related CMake macro names have
been updated. The old `OS_MACOSX` define is still set in code and CMake
for backwards compatibility.
- Linux ARM build is currently broken (see https://crbug.com/1123214).
- Windows: 10.0.19041 SDK is now required.
- macOS: 10.15.1 SDK (at least Xcode 11.2) is now required.
- Remove CefMediaSource::IsValid and CefMediaSink::IsValid which would
always return true.
This adds *.pak, locales/*.pak , chrome-sandbox, libGLESv2.so, libEGL.so and
swiftshader/*.so to the list of binaries that will be loaded from the libcef.so
directory instead of the executable directory by default.