win: Revert screen_1443650 changes (fixes #3744)
This change broke tooltip display at 125% scale factor on Windows 10 with high-dpi display. Reopening the original issue #3489.
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@ -629,11 +629,6 @@ patches = [
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# Create top-level widget type when Widget::InitParams::child is false.
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'name': 'ui_views_widget_type'
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},
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{
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# win/linux: Fix rounding errors with Screen[Win] DIP/pixel conversions.
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# https://bugs.chromium.org/p/chromium/issues/detail?id=1443650#c18
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'name': 'screen_1443650'
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},
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{
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# mac: Keep bubble popups on-screen.
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# https://bugs.chromium.org/p/chromium/issues/detail?id=893292#c10
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@ -1,42 +0,0 @@
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diff --git ui/display/screen.cc ui/display/screen.cc
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index 3090a05e91f31..7fac1b23ffb62 100644
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--- ui/display/screen.cc
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+++ ui/display/screen.cc
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@@ -108,13 +108,13 @@ base::TimeDelta Screen::CalculateIdleTime() const {
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gfx::Rect Screen::ScreenToDIPRectInWindow(gfx::NativeWindow window,
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const gfx::Rect& screen_rect) const {
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float scale = GetDisplayNearestWindow(window).device_scale_factor();
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- return ScaleToEnclosingRect(screen_rect, 1.0f / scale);
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+ return ScaleToEnclosedRect(screen_rect, 1.0f / scale);
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}
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gfx::Rect Screen::DIPToScreenRectInWindow(gfx::NativeWindow window,
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const gfx::Rect& dip_rect) const {
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float scale = GetDisplayNearestWindow(window).device_scale_factor();
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- return ScaleToEnclosingRect(dip_rect, scale);
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+ return ScaleToEnclosedRect(dip_rect, scale);
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}
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bool Screen::GetDisplayWithDisplayId(int64_t display_id,
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diff --git ui/display/win/screen_win.cc ui/display/win/screen_win.cc
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index db01034339fda..84cd0ee222ef0 100644
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--- ui/display/win/screen_win.cc
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+++ ui/display/win/screen_win.cc
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@@ -619,7 +619,7 @@ gfx::Rect ScreenWin::ScreenToDIPRect(HWND hwnd, const gfx::Rect& pixel_bounds) {
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gfx::PointF(pixel_bounds.origin()), screen_win_display));
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const float scale_factor =
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1.0f / screen_win_display.display().device_scale_factor();
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- return {origin, ScaleToEnclosingRect(pixel_bounds, scale_factor).size()};
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+ return {origin, ScaleToEnclosedRect(pixel_bounds, scale_factor).size()};
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}
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// static
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@@ -634,7 +634,7 @@ gfx::Rect ScreenWin::DIPToScreenRect(HWND hwnd, const gfx::Rect& dip_bounds) {
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const gfx::Point origin =
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display::win::DIPToScreenPoint(dip_bounds.origin(), screen_win_display);
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const float scale_factor = screen_win_display.display().device_scale_factor();
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- return {origin, ScaleToEnclosingRect(dip_bounds, scale_factor).size()};
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+ return {origin, ScaleToEnclosedRect(dip_bounds, scale_factor).size()};
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}
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// static
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