Update to Chromium revision 088f14a0 (#373530)

- Building on Windows now requires the Windows 10.0.10586 SDK.
- Remove CefParseCSSColor which was implemented using Blink code in the
  browser process. This is longer advisable now that the Oilpan GC is enabled.
- Avoid potential renderer process crashes by disabling script actions
  on the CefV8Context passed to CefRenderProcessHandler::OnContextReleased.
This commit is contained in:
Marshall Greenblatt
2016-02-04 19:49:19 -05:00
parent 70ab57ab23
commit f7aa98fe69
78 changed files with 470 additions and 500 deletions

View File

@@ -166,7 +166,7 @@ bool CefBrowserPlatformDelegateNativeWin::CreateHostWindow() {
// Adjust for potential display scaling.
gfx::Point point = gfx::Point(cr.right, cr.bottom);
float scale = gfx::Screen::GetNativeScreen()->
float scale = gfx::Screen::GetScreen()->
GetDisplayNearestPoint(point).device_scale_factor();
point = gfx::ToFlooredPoint(
gfx::ScalePoint(gfx::PointF(point), 1.0f / scale));
@@ -296,8 +296,8 @@ gfx::Point CefBrowserPlatformDelegateNativeWin::GetScreenPoint(
bounds_in_screen.y() + view.y());
// Adjust for potential display scaling.
float scale = gfx::Screen::GetScreenFor(window)->
GetDisplayNearestWindow(window).device_scale_factor();
float scale = gfx::Screen::GetScreen()->
GetDisplayNearestPoint(screen_point).device_scale_factor();
return gfx::ToFlooredPoint(
gfx::ScalePoint(gfx::PointF(screen_point), scale));
}