Always set "lang" command-line flag, and use instead of "locale", to avoid an assertion in RenderThreadImpl::GetLocale() (issue #759).
git-svn-id: https://chromiumembedded.googlecode.com/svn/trunk@875 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
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@ -32,6 +32,7 @@
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#include "content/public/browser/resource_dispatcher_host.h"
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#include "content/public/common/content_switches.h"
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#include "googleurl/src/gurl.h"
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#include "ui/base/ui_base_switches.h"
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namespace {
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@ -273,7 +274,7 @@ void CefContentBrowserClient::AppendExtraCommandLineSwitches(
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// any associated values) if present in the browser command line.
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static const char* const kSwitchNames[] = {
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switches::kProductVersion,
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switches::kLocale,
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switches::kLang,
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switches::kResourcesDirPath,
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switches::kLocalesDirPath,
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switches::kPackLoadingDisabled,
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@ -9,9 +9,6 @@ namespace switches {
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// Product version string.
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const char kProductVersion[] = "product-version";
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// Locale string.
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const char kLocale[] = "locale";
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// Log file path.
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const char kLogFile[] = "log-file";
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@ -11,7 +11,6 @@
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namespace switches {
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extern const char kProductVersion[];
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extern const char kLocale[];
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extern const char kLogFile[];
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extern const char kLogSeverity[];
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extern const char kLogSeverity_Verbose[];
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@ -23,6 +23,7 @@
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#include "content/public/common/main_function_params.h"
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#include "ui/base/resource/resource_bundle.h"
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#include "ui/base/ui_base_paths.h"
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#include "ui/base/ui_base_switches.h"
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#if defined(OS_WIN)
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#include <Objbase.h> // NOLINT(build/include_order)
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@ -182,8 +183,10 @@ bool CefMainDelegate::BasicStartupComplete(int* exit_code) {
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}
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if (settings.locale.length > 0) {
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command_line->AppendSwitchASCII(switches::kLocale,
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command_line->AppendSwitchASCII(switches::kLang,
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CefString(&settings.locale));
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} else if (!command_line->HasSwitch(switches::kLang)) {
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command_line->AppendSwitchASCII(switches::kLang, "en-US");
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}
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if (settings.log_file.length > 0) {
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@ -409,9 +412,8 @@ void CefMainDelegate::InitializeResourceBundle() {
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PathService::Override(ui::DIR_LOCALES, locales_dir);
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}
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std::string locale = command_line.GetSwitchValueASCII(switches::kLocale);
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if (locale.empty())
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locale = "en-US";
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std::string locale = command_line.GetSwitchValueASCII(switches::kLang);
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DCHECK(!locale.empty());
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const std::string loaded_locale =
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ui::ResourceBundle::InitSharedInstanceWithLocale(locale,
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