Update to Chromium revision 6e53600d (#386251)

- Remove |accept_lang| parameter from CefJSDialogHandler::OnJSDialog
  and CefFormatUrlForSecurityDisplay (see https://crbug.com/336973#c36).
- Remove remaining NPAPI-related code including functions from
  cef_web_plugin.h (see https://crbug.com/493212#c55).
- Mac: 10.7+ deployment target is now required for client applications.
- Mac: Remove CefBrowserHost::SetWindowVisibility (issue #1375). No
  replacement is required for windowed rendering. Use WasHidden for
  off-screen rendering.
- Windows: Visual Studio 2015 Update 2 is now required when building
  CEF/Chromium.
This commit is contained in:
Marshall Greenblatt
2016-04-27 16:38:52 -04:00
parent 3c957f9257
commit e7ddc933c9
215 changed files with 869 additions and 1537 deletions

View File

@ -12,7 +12,6 @@
#include "libcef/browser/javascript_dialog_runner.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "content/public/browser/javascript_dialog_manager.h"
@ -23,7 +22,7 @@ class CefJavaScriptDialogManager : public content::JavaScriptDialogManager {
// |runner| may be NULL if the platform doesn't implement dialogs.
CefJavaScriptDialogManager(
CefBrowserHostImpl* browser,
scoped_ptr<CefJavaScriptDialogRunner> runner);
std::unique_ptr<CefJavaScriptDialogRunner> runner);
~CefJavaScriptDialogManager() override;
// Delete the runner to free any platform constructs.
@ -33,7 +32,6 @@ class CefJavaScriptDialogManager : public content::JavaScriptDialogManager {
void RunJavaScriptDialog(
content::WebContents* web_contents,
const GURL& origin_url,
const std::string& accept_lang,
content::JavaScriptMessageType message_type,
const base::string16& message_text,
const base::string16& default_prompt_text,
@ -57,7 +55,7 @@ class CefJavaScriptDialogManager : public content::JavaScriptDialogManager {
// CefBrowserHostImpl pointer is guaranteed to outlive this object.
CefBrowserHostImpl* browser_;
scoped_ptr<CefJavaScriptDialogRunner> runner_;
std::unique_ptr<CefJavaScriptDialogRunner> runner_;
// True if a dialog is currently running.
bool dialog_running_;