ceftests: Merge ViewsWindowTest fixes to M129 (see #3188)
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@ -145,11 +145,36 @@ void WindowCreateMaximizedImpl(CefRefPtr<CefWaitableEvent> event) {
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TestWindowDelegate::RunTest(event, std::move(config));
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TestWindowDelegate::RunTest(event, std::move(config));
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}
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}
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#if defined(OS_MAC)
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void WindowFullscreenCreationComplete(CefRefPtr<CefWindow> window,
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size_t count) {
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EXPECT_FALSE(window->IsMinimized());
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EXPECT_EQ(window->IsFullscreen(), window->IsMaximized());
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if (window->IsFullscreen()) {
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EXPECT_EQ(1U, count);
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window->SetFullscreen(false);
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} else {
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EXPECT_EQ(2U, count);
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// End the test by closing the Window.
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window->Close();
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}
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}
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#endif
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void WindowCreateFullscreenImpl(CefRefPtr<CefWaitableEvent> event) {
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void WindowCreateFullscreenImpl(CefRefPtr<CefWaitableEvent> event) {
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auto config = std::make_unique<TestWindowDelegate::Config>();
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auto config = std::make_unique<TestWindowDelegate::Config>();
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config->initial_show_state = CEF_SHOW_STATE_FULLSCREEN;
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config->initial_show_state = CEF_SHOW_STATE_FULLSCREEN;
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config->on_window_created =
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config->on_window_created =
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base::BindOnce(RunWindowShow, config->initial_show_state);
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base::BindOnce(RunWindowShow, config->initial_show_state);
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#if defined(OS_MAC)
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// On macOS, destroying a fullscreen window can take a long time.
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// To prevent the next test from starting before the window is fully closed,
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// we need to exit fullscreen mode before closing the window.
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config->on_window_fullscreen_transition_complete =
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base::BindRepeating(WindowFullscreenCreationComplete);
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config->close_window = false;
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#endif
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TestWindowDelegate::RunTest(event, std::move(config));
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TestWindowDelegate::RunTest(event, std::move(config));
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}
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}
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@ -215,9 +240,9 @@ void CreateBoxLayout(CefRefPtr<CefWindow> parent) {
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// The children should each take up 50% of the client area.
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// The children should each take up 50% of the client area.
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ExpectCloseRects(CefRect(0, 0, kWSize, kWSize / 2), panel_child1->GetBounds(),
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ExpectCloseRects(CefRect(0, 0, kWSize, kWSize / 2), panel_child1->GetBounds(),
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2);
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3);
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ExpectCloseRects(CefRect(0, kWSize / 2, kWSize, kWSize / 2),
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ExpectCloseRects(CefRect(0, kWSize / 2, kWSize, kWSize / 2),
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panel_child2->GetBounds(), 2);
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panel_child2->GetBounds(), 3);
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}
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}
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void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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@ -242,7 +267,7 @@ void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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EXPECT_TRUE(view2->ConvertPointToScreen(point));
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EXPECT_TRUE(view2->ConvertPointToScreen(point));
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ExpectClosePoints(CefPoint(client_bounds_in_screen.x,
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ExpectClosePoints(CefPoint(client_bounds_in_screen.x,
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client_bounds_in_screen.y + kWSize / 2),
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client_bounds_in_screen.y + kWSize / 2),
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point, 1);
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point, 3);
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// Test view from screen coordinate conversions.
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// Test view from screen coordinate conversions.
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point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
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point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
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@ -251,7 +276,7 @@ void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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point = CefPoint(client_bounds_in_screen.x,
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point = CefPoint(client_bounds_in_screen.x,
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client_bounds_in_screen.y + kWSize / 2);
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client_bounds_in_screen.y + kWSize / 2);
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EXPECT_TRUE(view2->ConvertPointFromScreen(point));
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EXPECT_TRUE(view2->ConvertPointFromScreen(point));
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ExpectClosePoints(CefPoint(0, 0), point, 1);
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ExpectClosePoints(CefPoint(0, 0), point, 3);
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// Test view to window coordinate conversions.
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// Test view to window coordinate conversions.
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point = CefPoint(0, 0);
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point = CefPoint(0, 0);
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@ -259,7 +284,7 @@ void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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EXPECT_EQ(CefPoint(0, 0), point);
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EXPECT_EQ(CefPoint(0, 0), point);
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point = CefPoint(0, 0);
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point = CefPoint(0, 0);
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EXPECT_TRUE(view2->ConvertPointToWindow(point));
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EXPECT_TRUE(view2->ConvertPointToWindow(point));
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ExpectClosePoints(CefPoint(0, kWSize / 2), point, 1);
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ExpectClosePoints(CefPoint(0, kWSize / 2), point, 3);
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// Test view from window coordinate conversions.
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// Test view from window coordinate conversions.
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point = CefPoint(0, 0);
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point = CefPoint(0, 0);
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@ -267,23 +292,23 @@ void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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EXPECT_EQ(CefPoint(0, 0), point);
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EXPECT_EQ(CefPoint(0, 0), point);
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point = CefPoint(0, kWSize / 2);
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point = CefPoint(0, kWSize / 2);
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EXPECT_TRUE(view2->ConvertPointFromWindow(point));
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EXPECT_TRUE(view2->ConvertPointFromWindow(point));
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ExpectClosePoints(CefPoint(0, 0), point, 1);
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ExpectClosePoints(CefPoint(0, 0), point, 3);
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// Test view to view coordinate conversions.
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// Test view to view coordinate conversions.
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point = CefPoint(0, 0);
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point = CefPoint(0, 0);
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EXPECT_TRUE(view1->ConvertPointToView(view2, point));
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EXPECT_TRUE(view1->ConvertPointToView(view2, point));
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ExpectClosePoints(CefPoint(0, -kWSize / 2), point, 1);
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ExpectClosePoints(CefPoint(0, -kWSize / 2), point, 3);
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point = CefPoint(0, 0);
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point = CefPoint(0, 0);
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EXPECT_TRUE(view2->ConvertPointToView(view1, point));
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EXPECT_TRUE(view2->ConvertPointToView(view1, point));
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ExpectClosePoints(CefPoint(0, kWSize / 2), point, 1);
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ExpectClosePoints(CefPoint(0, kWSize / 2), point, 3);
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// Test view from view coordinate conversions.
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// Test view from view coordinate conversions.
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point = CefPoint(0, -kWSize / 2);
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point = CefPoint(0, -kWSize / 2);
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EXPECT_TRUE(view1->ConvertPointFromView(view2, point));
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EXPECT_TRUE(view1->ConvertPointFromView(view2, point));
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ExpectClosePoints(CefPoint(0, 0), point, 1);
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ExpectClosePoints(CefPoint(0, 0), point, 3);
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point = CefPoint(0, kWSize / 2);
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point = CefPoint(0, kWSize / 2);
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EXPECT_TRUE(view2->ConvertPointFromView(view1, point));
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EXPECT_TRUE(view2->ConvertPointFromView(view1, point));
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ExpectClosePoints(CefPoint(0, 0), point, 1);
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ExpectClosePoints(CefPoint(0, 0), point, 3);
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CefRefPtr<CefDisplay> display = window->GetDisplay();
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CefRefPtr<CefDisplay> display = window->GetDisplay();
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EXPECT_TRUE(display.get());
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EXPECT_TRUE(display.get());
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@ -299,7 +324,7 @@ void RunWindowLayoutAndCoords(CefRefPtr<CefWindow> window) {
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point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
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point = CefPoint(client_bounds_in_screen.x, client_bounds_in_screen.y);
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const auto pixels = CefDisplay::ConvertScreenPointToPixels(point);
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const auto pixels = CefDisplay::ConvertScreenPointToPixels(point);
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const auto dip = CefDisplay::ConvertScreenPointFromPixels(pixels);
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const auto dip = CefDisplay::ConvertScreenPointFromPixels(pixels);
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EXPECT_EQ(point, dip);
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ExpectClosePoints(point, dip, 1);
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}
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}
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void WindowLayoutAndCoordsImpl(CefRefPtr<CefWaitableEvent> event) {
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void WindowLayoutAndCoordsImpl(CefRefPtr<CefWaitableEvent> event) {
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