cefclient: win: Support window state restore (see issue #3359)

The cefclient sample app on Windows will persist window state across application
restart if run with cache_path and persist_user_references enabled.

To test:
1. Run `cefclient --cache-path=/path/to/cache --persist-user-preferences`
2. Move or resize the window, maximize, minimize, etc.
3. Exit cefclient.
4. Run cefclient again with the same arguments. The previous window state will
   be restored.
This commit is contained in:
Marshall Greenblatt
2022-11-07 15:21:44 -05:00
parent 882bc19fdd
commit e2a9236106
13 changed files with 310 additions and 94 deletions

View File

@@ -75,6 +75,32 @@ CefPoint CefDisplay::ConvertScreenPointFromPixels(const CefPoint& point) {
#endif
}
// static
CefRect CefDisplay::ConvertScreenRectToPixels(const CefRect& rect) {
CEF_REQUIRE_UIT_RETURN(CefRect());
#if BUILDFLAG(IS_WIN)
const gfx::Rect pix_rect = view_util::ConvertRectToPixels(
gfx::Rect(rect.x, rect.y, rect.width, rect.height));
return CefRect(pix_rect.x(), pix_rect.y(), pix_rect.width(),
pix_rect.height());
#else
return rect;
#endif
}
// static
CefRect CefDisplay::ConvertScreenRectFromPixels(const CefRect& rect) {
CEF_REQUIRE_UIT_RETURN(CefRect());
#if BUILDFLAG(IS_WIN)
const gfx::Rect dip_rect = view_util::ConvertRectFromPixels(
gfx::Rect(rect.x, rect.y, rect.width, rect.height));
return CefRect(dip_rect.x(), dip_rect.y(), dip_rect.width(),
dip_rect.height());
#else
return rect;
#endif
}
CefDisplayImpl::CefDisplayImpl(const display::Display& display)
: display_(display) {
CEF_REQUIRE_UIT();

View File

@@ -236,6 +236,14 @@ gfx::Point ConvertPointFromPixels(const gfx::Point& point) {
gfx::Point ConvertPointToPixels(const gfx::Point& point) {
return display::win::ScreenWin::DIPToScreenPoint(point);
}
gfx::Rect ConvertRectFromPixels(const gfx::Rect& rect) {
return display::win::ScreenWin::ScreenToDIPRect(nullptr, rect);
}
gfx::Rect ConvertRectToPixels(const gfx::Rect& rect) {
return display::win::ScreenWin::DIPToScreenRect(nullptr, rect);
}
#endif // BUILDFLAG(IS_WIN)
bool ConvertPointToScreen(views::View* view,

View File

@@ -97,6 +97,12 @@ gfx::Point ConvertPointFromPixels(const gfx::Point& point);
// Convert |point| from DIP screen coordinates to pixel screen coordinates.
gfx::Point ConvertPointToPixels(const gfx::Point& point);
// Convert |rect| from pixel screen coordinates to DIP screen coordinates.
gfx::Rect ConvertRectFromPixels(const gfx::Rect& rect);
// Convert |rect| from DIP screen coordinates to pixel screen coordinates.
gfx::Rect ConvertRectToPixels(const gfx::Rect& rect);
#endif // BUILDFLAG(IS_WIN)
// Convert |point| from |view| to screen coordinates. If |output_pixel_coords|