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macOS: Add support for and enable the V2 sandbox (issue #2459)
The CEF_USE_SANDBOX define is now used on all platforms.
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@@ -3,14 +3,28 @@
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// be found in the LICENSE file.
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#include "include/cef_app.h"
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#import "include/wrapper/cef_library_loader.h"
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#include "include/wrapper/cef_library_loader.h"
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#include "tests/shared/common/client_app_other.h"
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#include "tests/shared/renderer/client_app_renderer.h"
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// When generating projects with CMake the CEF_USE_SANDBOX value will be defined
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// automatically. Pass -DUSE_SANDBOX=OFF to the CMake command-line to disable
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// use of the sandbox.
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#if defined(CEF_USE_SANDBOX)
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#include "include/cef_sandbox_mac.h"
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#endif
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namespace client {
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int RunMain(int argc, char* argv[]) {
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#if defined(CEF_USE_SANDBOX)
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// Initialize the macOS sandbox for this helper process.
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CefScopedSandboxContext sandbox_context;
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if (!sandbox_context.Initialize(argc, argv))
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return 1;
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#endif
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// Load the CEF framework library at runtime instead of linking directly
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// as required by the macOS sandbox implementation.
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CefScopedLibraryLoader library_loader;
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