win: osr: Fix GPU mutex logic (see #2575)

This commit is contained in:
reito
2024-04-29 14:58:26 +00:00
committed by Marshall Greenblatt
parent fe5b0dd668
commit d666ec5770

View File

@@ -46,7 +46,7 @@ index a7ac0f10f11e5..bb1d7dc6e9168 100644
+ // once the GMB is returned from CopyRequest. So there will be no race + // once the GMB is returned from CopyRequest. So there will be no race
+ // condition on that texture. We can request a GMB without a keyed mutex to + // condition on that texture. We can request a GMB without a keyed mutex to
+ // accelerate and probably prevent some driver deadlock. + // accelerate and probably prevent some driver deadlock.
+ if (format_ == PIXEL_FORMAT_ARGB) { + if (format_ == PIXEL_FORMAT_ARGB || format_ == PIXEL_FORMAT_ABGR) {
+ // This value is 'borrowed', SCANOUT_VEA_CPU_READ is probably invalid + // This value is 'borrowed', SCANOUT_VEA_CPU_READ is probably invalid
+ // cause there's no real SCANOUT on Windows. We simply use this enum as a + // cause there's no real SCANOUT on Windows. We simply use this enum as a
+ // flag to disable mutex in the GMBFactoryDXGI because this enum is also + // flag to disable mutex in the GMBFactoryDXGI because this enum is also