- Move frame-related methods from CefBrowser into a new CefFrame class.

- Add CefBrowser::Get*Frame() methods for retrieving the appropriate CefFrame instance.
- Add a CefFrame attribute to CefHandler callback methods where appropriate.
- Add support for V8 JavaScript extensions and values via CefV8Value and CefV8Handler.  Native C++ and user-defined JavaScript object hierarchies may now be created and accessed using the CEF API.
- Remove the CefHandler and CefVariant classes and related CefBrowser methods that have been obsoleted by the addition of CEF V8 support.
- Add the CefRegisterExtension() function for registering system-wide V8 extensions.
- Add the CefHandler::HandleJSBinding() callback method for attaching V8 values to the global frame JavaScript object.  This method replaces the previous technique of calling CefBrowser::AddJSHandler().
- Add new wrapper template methods for simplifying DLL wrapper implementations.
- Move cef_string* files from libcef_dll to libcef so that projects can link libcef statically without errors.
- Fix crashes when CEF exits due to object constructors being executed on non-UI threads if the application is closed while a page is still loading.
- Update the cefclient project to reflect changes and demonstrate the new APIs.

git-svn-id: https://chromiumembedded.googlecode.com/svn/trunk@26 5089003a-bbd8-11dd-ad1f-f1f9622dbc98
This commit is contained in:
Marshall Greenblatt
2009-05-28 00:31:21 +00:00
parent 94dfad49d9
commit c295931b1e
74 changed files with 5168 additions and 4657 deletions

View File

@ -10,19 +10,63 @@
#include "../cef_logging.h"
// Wrap a C++ class with a C structure.
template <class ClassName, class StructName>
// Wrap a C++ class with a C structure. This is used when the class
// implementation exists on this side of the DLL boundary but will have methods
// called from the other side of the DLL boundary.
template <class ClassName, class BaseName, class StructName>
class CefCppToC : public CefThreadSafeBase<CefBase>
{
public:
// Use this method to retrieve the underlying class instance from our
// own structure when the structure is passed as the required first
// parameter of a C API function call. No explicit reference counting
// is done in this case.
static CefRefPtr<BaseName> Get(StructName* s)
{
// Cast our structure to the wrapper structure type.
ClassName::Struct* wrapperStruct =
reinterpret_cast<ClassName::Struct*>(s);
// Return the underlying object instance.
return wrapperStruct->class_->GetClass();
}
// Use this method to create a wrapper structure for passing our class
// instance to the other side.
static StructName* Wrap(CefRefPtr<BaseName> c)
{
// Wrap our object with the CefCppToC class.
ClassName* wrapper = new ClassName(c);
// Add a reference to our wrapper object that will be released once our
// structure arrives on the other side.
wrapper->AddRef();
// Return the structure pointer that can now be passed to the other side.
return wrapper->GetStruct();
}
// Use this method to retrieve the underlying class instance when receiving
// our wrapper structure back from the other side.
static CefRefPtr<BaseName> Unwrap(StructName* s)
{
// Cast our structure to the wrapper structure type.
ClassName::Struct* wrapperStruct =
reinterpret_cast<ClassName::Struct*>(s);
// Add the underlying object instance to a smart pointer.
CefRefPtr<BaseName> objectPtr(wrapperStruct->class_->GetClass());
// Release the reference to our wrapper object that was added before the
// structure was passed back to us.
wrapperStruct->class_->Release();
// Return the underlying object instance.
return objectPtr;
}
// Structure representation with pointer to the C++ class.
struct Struct
{
StructName struct_;
CefCppToC<ClassName, StructName>* class_;
CefCppToC<ClassName,BaseName,StructName>* class_;
};
CefCppToC(ClassName* cls)
CefCppToC(BaseName* cls)
: class_(cls)
{
DCHECK(cls);
@ -47,7 +91,7 @@ public:
#endif
}
ClassName* GetClass() { return class_; }
BaseName* GetClass() { return class_; }
// If returning the structure across the DLL boundary you should call
// AddRef() on this CefCppToC object. On the other side of the DLL boundary,
@ -110,7 +154,137 @@ private:
protected:
Struct struct_;
ClassName* class_;
BaseName* class_;
};
// CefCppToC implementation for CefBase.
class CefBaseCppToC : public CefThreadSafeBase<CefBase>
{
public:
// Use this method to retrieve the underlying class instance from our
// own structure when the structure is passed as the required first
// parameter of a C API function call. No explicit reference counting
// is done in this case.
static CefRefPtr<CefBase> Get(cef_base_t* s)
{
// Cast our structure to the wrapper structure type.
CefBaseCppToC::Struct* wrapperStruct =
reinterpret_cast<CefBaseCppToC::Struct*>(s);
// Return the underlying object instance.
return wrapperStruct->class_->GetClass();
}
// Use this method to create a wrapper structure for passing our class
// instance to the other side.
static cef_base_t* Wrap(CefRefPtr<CefBase> c)
{
// Wrap our object with the CefCppToC class.
CefBaseCppToC* wrapper = new CefBaseCppToC(c);
// Add a reference to our wrapper object that will be released once our
// structure arrives on the other side.
wrapper->AddRef();
// Return the structure pointer that can now be passed to the other side.
return wrapper->GetStruct();
}
// Use this method to retrieve the underlying class instance when receiving
// our wrapper structure back from the other side.
static CefRefPtr<CefBase> Unwrap(cef_base_t* s)
{
// Cast our structure to the wrapper structure type.
CefBaseCppToC::Struct* wrapperStruct =
reinterpret_cast<CefBaseCppToC::Struct*>(s);
// Add the underlying object instance to a smart pointer.
CefRefPtr<CefBase> objectPtr(wrapperStruct->class_->GetClass());
// Release the reference to our wrapper object that was added before the
// structure was passed back to us.
wrapperStruct->class_->Release();
// Return the underlying object instance.
return objectPtr;
}
// Structure representation with pointer to the C++ class.
struct Struct
{
cef_base_t struct_;
CefBaseCppToC* class_;
};
CefBaseCppToC(CefBase* cls)
: class_(cls)
{
DCHECK(cls);
struct_.class_ = this;
// zero the underlying structure and set base members
memset(&struct_.struct_, 0, sizeof(cef_base_t));
struct_.struct_.size = sizeof(cef_base_t);
struct_.struct_.add_ref = struct_add_ref;
struct_.struct_.release = struct_release;
struct_.struct_.get_refct = struct_get_refct;
}
virtual ~CefBaseCppToC() {}
CefBase* GetClass() { return class_; }
// If returning the structure across the DLL boundary you should call
// AddRef() on this CefCppToC object. On the other side of the DLL boundary,
// call UnderlyingRelease() on the wrapping CefCToCpp object.
cef_base_t* GetStruct() { return &struct_.struct_; }
// CefBase methods increment/decrement reference counts on both this object
// and the underlying wrapper class.
virtual int AddRef()
{
UnderlyingAddRef();
return CefThreadSafeBase<CefBase>::AddRef();
}
virtual int Release()
{
UnderlyingRelease();
return CefThreadSafeBase<CefBase>::Release();
}
// Increment/decrement reference counts on only the underlying class.
int UnderlyingAddRef() { return class_->AddRef(); }
int UnderlyingRelease() { return class_->Release(); }
int UnderlyingGetRefCt() { return class_->GetRefCt(); }
private:
static int CEF_CALLBACK struct_add_ref(struct _cef_base_t* base)
{
DCHECK(base);
if(!base)
return 0;
Struct* impl = reinterpret_cast<Struct*>(base);
return impl->class_->AddRef();
}
static int CEF_CALLBACK struct_release(struct _cef_base_t* base)
{
DCHECK(base);
if(!base)
return 0;
Struct* impl = reinterpret_cast<Struct*>(base);
return impl->class_->Release();
}
static int CEF_CALLBACK struct_get_refct(struct _cef_base_t* base)
{
DCHECK(base);
if(!base)
return 0;
Struct* impl = reinterpret_cast<Struct*>(base);
return impl->class_->GetRefCt();
}
protected:
Struct struct_;
CefBase* class_;
};
#endif // _CPPTOC_H